Space Engineers

Space Engineers

All Grids Zeppelin Parts + Controller! Works on servers, controller also works on VTOLs, rovers, boats, and trains.
31 Comments
Rykarn 10 Dec, 2023 @ 3:58am 
thanks!
spiritplumber  [author] 8 Nov, 2023 @ 5:39pm 
go easy on the lifting engines - 1 or 2 are enough :)
Rykarn 6 Nov, 2023 @ 12:47am 
hi love your work love the additions you've made, and im very glad someone is giving us an up to date zeppelin mod. any thoughts on support for hybrid airships? if i add lifting engines to my airship it just goes straight up, i do kind of like the low PID resolution on the gas cells but it would be nice to have the option to use engines to eliminate that margin of error
Hellspark 16 Jul, 2022 @ 6:27am 
altitude control does nothing in the latest uppdate. height slider just keeps climbing higher and higher no matter what. Decrease image change time also does nothing
any tips or is this a SE update issue?
dogsandcatsplay 24 May, 2022 @ 5:14am 
thank for taking the time to answer me.
yes i use the vanes. great for keeping me still but only horizontally. vertically i have the problem.
the highest point to the lowest is approx 400m give or take. and depending on the timing when i lower my altitude,it can make the difference between taking a long time to dock and crashing hard and blowing my connector and landing pad.
like i say, if it is not to much trouble, i just would like some way to mitigate the up-down floatyness.
if not, i understand. just thought i would ask. :)
spiritplumber  [author] 23 May, 2022 @ 1:00pm 
Honestly? I was using this as math practice to make a IRL drone blimp work... ended up adding maneuvering prop to the real one, so ended up cheating basically :)

Are you using vanes/brakes at all? It helps me with docking
dogsandcatsplay 21 May, 2022 @ 10:23pm 
First, let me say how much i love this mod. it fits great with my play. i have many spread out facilities, many thousand kms apart and have the need to move large quantities of materials out to build sites and bring resources back to my main base. this is great for that. i love it.
the difference between the highest point and the lowest can make it dangerous( it seems as best as i can work out 3-5 hundred metres or so), especially when you are trying to move your ship down to land.
I was just wondering if there was some way to tone it down. the bobbing is cool, as it adds complexity, but personally i feel it a bit excessive( yes, this is a "me problem").
again, just wondering if there is a way to change the error margin in the script. if possible could you tell me what to change ( and where) to reduce it to maybe to about 50 or so metres?
either way, i still gonna use this mod. so thanks for your work and please dont think i dont appreciate it.
spiritplumber  [author] 21 May, 2022 @ 2:46pm 
Increase the connector's power on the magnetic block.
dogsandcatsplay 20 May, 2022 @ 7:10pm 
hi. love this and your work. but i was wondering, is there any way i can lower the amount of bobbing up and down?
spiritplumber  [author] 13 Feb, 2022 @ 9:01pm 
Thanks for the heads up
Aethelfrith 12 Feb, 2022 @ 6:52pm 
I think there may be some incompatibility between this and WeaponCore. None of your features show up in the cockpit block, presumably because they're being overwritten by WeaponCore.
spiritplumber  [author] 9 Feb, 2022 @ 4:22am 
it's a functionality that the control seat has, it's not a separate block
N1njaM4ster255 7 Feb, 2022 @ 7:36pm 
the vanes arent showing up
spiritplumber  [author] 11 Sep, 2021 @ 9:19pm 
Updated to add vanes/airbrakes.
spiritplumber  [author] 9 Sep, 2021 @ 5:53pm 
You have to set up the control seat to use the three options indicated above to enable boat/zeppelin mode, otherwise that's it.
Herr Doktor 9 Sep, 2021 @ 2:08pm 
I've not used this mod but I've been looking for something like it. How user friendly is it for say new players? I'm working on some theme server ideas but I want to avoid any mods that have big learning curves as that may take away from the overall theme.
spiritplumber  [author] 29 Aug, 2021 @ 6:05am 
@WolfOfTheWest Your custom mod has been uploaded and you have been given a link to it :)
spiritplumber  [author] 23 Aug, 2021 @ 7:07pm 
1) sure
2) it will be in the terminal block for the seat, near the end (it's for the test lcd)
3) you need to turn the whole thing on by using the "preserve aspect ratio" button on the terminal or in the G bar
WolfoftheWest 23 Aug, 2021 @ 2:54pm 
hey so a few questions:
1: would you be interested in helping another server with a modified version
2: where is the "Image Change Time" mentioned in the description? is it the image Change Interval under the text and images part of the seat?
3: how do i get my airship to stablize? its always tilted even with a gyro and it constantly goes up and down in creative
sed_and_awk 31 Jul, 2021 @ 3:30pm 
nice
spiritplumber  [author] 31 Jul, 2021 @ 12:50pm 
it should
sed_and_awk 31 Jul, 2021 @ 12:33pm 
Is this still working?
spiritplumber  [author] 2 Jun, 2020 @ 8:34pm 
thanks!
Konraad 2 Jun, 2020 @ 6:03am 
spiritplumber  [author] 31 May, 2020 @ 9:03pm 
@Konraad You have to add them to the menu.
spiritplumber  [author] 31 May, 2020 @ 9:03pm 
Please invite me to the server maybe
rahonbass 26 May, 2020 @ 4:17pm 
I am the admin setting up the server. At the moment it is perfect as is. But thanks, I will def have a ton of feedback after a few weeks of using it.
Konraad 25 May, 2020 @ 3:37pm 
Theres no preserve aspect ratio, no height adjuster, what?
Konraad 25 May, 2020 @ 3:36pm 
The control seat doesnt have any of the modded zeppelin controls...?
spiritplumber  [author] 23 May, 2020 @ 12:03am 
Thank you! Please tell them to give me a poke on discord if they want it customized.
rahonbass 22 May, 2020 @ 6:41pm 
Nice mod. Can't wait to use it on Stone Industries next server.