RimWorld

RimWorld

Death Stranding Faction: Porters
57 Comments
Polarbark 25 Aug, 2023 @ 9:16pm 
Pleeeease add the Thermal Unit as an accessory if possible?
XxHyde840xX 19 Aug, 2023 @ 9:43pm 
thanks @Higgs! you're a gem - looking forward to seeing more of your mods in the future, pretty sure ive got your Judge Dredd mod in my list somewhere too :steamhappy:
Higgs  [author] 19 Aug, 2023 @ 8:52pm 
@XxHyde840xX - Go ahead.:steamthumbsup:
XxHyde840xX 19 Aug, 2023 @ 8:50pm 
hey @Higgs - love the mod! big fan of Genius Kojumbo myself <3 - was wondering if you were cool if i spun the Otter Hat out into its own thing and posted it, crediting you of course and directing folks to this mod and your workshop.

Cheers! hope to hear back from you soon.
NickyTheWolf 4 Dec, 2022 @ 3:56am 
Its fun using this mod with 1.4, Waiting until the total control mod has a 1.4 update then I can change a faction to a BT faction >;3
Higgs  [author] 31 Oct, 2022 @ 11:21am 
@Wubba Lubba Dub Dub - All my factions should been updated with proper map generation. If not available right away, you have to add them manually.
Higgs  [author] 28 Oct, 2022 @ 6:06pm 
@Wubba Lubba Dub Dub - In the new map generation, you have to manually add some factions. Have you tried that?
🐲 28 Oct, 2022 @ 12:57pm 
Yeah, they aren't showing up for me.
I loaded at bottom of modlist.
Katz 21 Oct, 2021 @ 12:58pm 
Okay, thanks
Higgs  [author] 14 Oct, 2021 @ 6:08pm 
@RedCat - No idea. You could always spawn it in game.
Katz 14 Oct, 2021 @ 3:18pm 
Where do I find the balaclava? I can"t find it in EDB Prepare Carefully. What do I do??
Higgs  [author] 31 Jul, 2021 @ 9:23am 
@Carapace Cross - I'll see what I can do when I have the time.
Carapace Cross 29 Jul, 2021 @ 11:52pm 
They also don't appear to actually be in the new faction selection list when selecting options for generating a planet, though I'm not sure if this an issue on your side.
Carapace Cross 24 Jul, 2021 @ 3:33am 
Wow, thank you for fixing that so fast!
Higgs  [author] 23 Jul, 2021 @ 8:02pm 
@Carapace Cross - Updated. They added/removed/changed a few of the tags and stuff. Dumb things.
Higgs  [author] 23 Jul, 2021 @ 7:25pm 
@Carapace Cross - The new DLC adds resistances and a few keywords. I'll check it out.
Carapace Cross 23 Jul, 2021 @ 5:37pm 
I'm getting walls of errors after updating to 1.3 for every Death Stranding faction mod you have out. Do you have any idea what could be causing them? Biggest examples are these, though I get them for every pawn type and every Death Stranding mod:

"Config error in POR_Porter: initial resistance range is undefined for humanlike pawn kind."
"Config error in POR_Porter: initial will range is undefined for humanlike pawn kind."
"XML error: <hairTags><li>Rural</li></hairTags> doesn't correspond to any field in type FactionDef. Context: <FactionDef"
"XML error: <startingGoodwill><min>60</min><max>100</max></startingGoodwill> doesn't correspond to any field in type FactionDef. Context: <FactionDef"~
"XML error: <naturalColonyGoodwill><min>20</min><max>40</max></naturalColonyGoodwill> doesn't correspond to any field in type FactionDef. Context: <FactionDef"
01Achilles 1 Mar, 2021 @ 11:41pm 
That's fine, I appreciate that you went out of the way to talk to them about it tho, keep up the mods!
Higgs  [author] 1 Mar, 2021 @ 5:28pm 
@01Achilles - Talked with the CE team, told me that there isn't really anything that is like the bola gun. Need to make custom code for CE. Maybe if you bring it up to them, they might make a patch down the road. Sorry bruh. I don't know to much about patching.
01Achilles 15 Feb, 2021 @ 11:58pm 
Great! Can't wait to add this and the rest of the upcoming factions to my RW. You should def make more faction weapon apparel etc. mods, your artstyle is clean and the CE compat is just muah
Higgs  [author] 15 Feb, 2021 @ 7:38pm 
@01Achilles - I'll contact the CE team to see how to deal with a bola gun.
01Achilles 15 Feb, 2021 @ 4:15pm 
Will you add CE compatibility to the Bola gun?
Higgs  [author] 20 Dec, 2020 @ 1:07am 
@TripleHelix935 - So would I.
TripleHelix935 19 Dec, 2020 @ 11:10pm 
man, i'd love bridges and BTs
lechkingofdead 25 Nov, 2020 @ 12:18am 
well lets hope you can get the bridges at least, but i think the BTs can be done with the help of one of the bigger modders for the game so best of luck regardless. (if i know they are infecteion based you may just beable to use that system for it like the witcher mod)
Higgs  [author] 24 Nov, 2020 @ 6:17pm 
@lechkingofdead - Was gonna add Bridges with weapons and equipment. But shit happened along the way.
As for the BTs, that requires C#. Which I don't know how to program.
lechkingofdead 24 Nov, 2020 @ 5:52pm 
if this basic reading is right of the factions we have:
the demons are the main foe you deal with in the occasional combat mission, MULES are your jack in the ass bandits who take your ship, and porters are the player's faction in death standing
and soon your gonna make the black goo thing faction with all the currption stuff.
Higgs  [author] 4 Aug, 2020 @ 12:04pm 
@rbblain - Updated, Should now reflect quality. As you stated, the reason why it didn't show quality it was based on "Blunt" weapons such as clubs.
Redbeard7 4 Aug, 2020 @ 12:23am 
@Higgs The quality rating would be rating of how wasl made it was. Eg. poor, normal, good, excellent,etc. The quality modifier affects the market value and the deterioration rate. Porter prods from you mule faction have it but porter sticks do not. Im pretty sure all weapons/tools have this except clubs.
Higgs  [author] 25 Jul, 2020 @ 3:19pm 
@rbblain - quality rating in what way?
Redbeard7 25 Jul, 2020 @ 12:20pm 
@Higgs Is it intentional that Porter Sticks do not have a quality rating?
Higgs  [author] 15 Jul, 2020 @ 8:09pm 
Sorry, apparently I have not received a notice of comments.

@akinosita - Not sure it's a thing on my end, since it works for most people I talked to.

@Pixy - It's like making vanilla beer, just choose Timefall Porter.

@TripleHelix935 - Yes, yes they do.
Pixy 20 May, 2020 @ 1:00pm 
Also how do you make timefall porter?
Pixy 18 May, 2020 @ 4:27pm 
Oh my god what I would do to have other Death Stranding mechanics added, like BTs and Timefall
That would be nuts but I haven't the slightest idea how to do something like that
Oh well, this is still super cool!
akinosita 19 Mar, 2020 @ 1:46am 
Nice to meet you, I really liked this MOD

However, there is a problem ...
Starting with the scenario provided in this MOD and opening the world map, the game will not be able to operate anything.

Will it be fixed?
TripleHelix935 27 Feb, 2020 @ 9:54pm 
does all your mods work for 1.1?
Herald Rejn 7 Feb, 2020 @ 9:08am 
you get raided from the sky into your base with 30/40 people like that and its GG xDD
Herald Rejn 7 Feb, 2020 @ 9:07am 
Porters have beta and poly sticks from the beggining to the end of the game xd change weapon materials becouse it's sick when porter have 100% hit chance and 150dmg so you get one shoted even in heavy power armor xD
Higgs  [author] 6 Feb, 2020 @ 11:27am 
@Ræ - Updated to it should have no more problems with CE.

@Herald Rejn - Updated so it SHOULD stun more often, gave it's own damage def.
Higgs  [author] 5 Feb, 2020 @ 5:26pm 
@Ræ - Checked, I don't see to have a problem in CE. What part of it is the problem?
Higgs  [author] 5 Feb, 2020 @ 5:21pm 
@Holgast - I'll fix those. Looking at some fixes for an update.

@Ræ - I'll see what I can do, since they don't really have a 'weapon' so to speak, but I'll see if I can make the damage work with CE.
31 Jan, 2020 @ 1:10pm 
Any plan for a CE patch for this? For some reason it seems to break with that. What's even more strange is that the MULE pack seems to work just fine.
Holgast 31 Jan, 2020 @ 3:02am 
Also the balaclava description says 'harse' instead of 'harsh' at least when I played it on release
Holgast 31 Jan, 2020 @ 2:55am 
There are some minor typoes in the scenario text (should be 'peasants' and 'bringing') Dunno if you fixed this already, I'm not seeing it in the patch notes
skeletundra 29 Jan, 2020 @ 2:30pm 
HIDEO KOJIMA
Roque the Rogue 21 Jan, 2020 @ 10:38am 
@Higgs Thanks for answering! you are a very talented artist, perhaps you should seek someone to help help with the coding, plenty of Mod Authors here for you to collab, Author of Borderlands mod here is a genius when it comes to coding, maybe you two could collaborate via trading talents, MULES with the ability to kidnap and loot sounds awesome, and I have seen vanilla pirates having a minimal chance of kidnapping, maybe for MULES that chance could be increased, also giving them ability to strip your pawns and take their valuables, PORTERS also sound like they would go around a lot doing deliveries and trading, maybe they could setup outposts in your map so you can trade with them daily, specially if paired with Hospitality mod and Tenant Mod, whatever you decide to do, keep on, keeping on, great job! <3
Higgs  [author] 20 Jan, 2020 @ 10:53pm 
@Ezoteryco - It's practically just making attire/equipment for the factions. Otherwise they act like vanilla factions. Basic Porters will just have a Porter Stick, which increase movement speed, since in the game, they don't carry weapons that I know of. The trader/leaders of the faction does carry industrial age weapons. As for the MULEs, they do have their Porter Prod(javelin), which has a higher chance to stun/down pawns than killing. I'm not much of a Coder, more of an artist, otherwise I'd code them to just kidnap/loot.
Roque the Rogue 20 Jan, 2020 @ 4:59am 
Hey Higgs, I'm not fully understanding your way of handling factions, are these new factions MULES - PORTERS only able to use melee? or can they use weapons like Pirates and other factions use? also, will they also use adequate clothing during harsh weathers? will other factions "loot" equipment from your factions? sorry to bombard you with questions, by the way, great work, very impressive.
Castoria 18 Jan, 2020 @ 4:34pm 
cant wait for more content keep it up
Osttruppen 18 Jan, 2020 @ 11:28am 
Damn, you work fast. At this rate you will remake the entirety of Death Stranding in RimWorld before long.