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Cheers! hope to hear back from you soon.
I loaded at bottom of modlist.
"Config error in POR_Porter: initial resistance range is undefined for humanlike pawn kind."
"Config error in POR_Porter: initial will range is undefined for humanlike pawn kind."
"XML error: <hairTags><li>Rural</li></hairTags> doesn't correspond to any field in type FactionDef. Context: <FactionDef"
"XML error: <startingGoodwill><min>60</min><max>100</max></startingGoodwill> doesn't correspond to any field in type FactionDef. Context: <FactionDef"~
"XML error: <naturalColonyGoodwill><min>20</min><max>40</max></naturalColonyGoodwill> doesn't correspond to any field in type FactionDef. Context: <FactionDef"
As for the BTs, that requires C#. Which I don't know how to program.
the demons are the main foe you deal with in the occasional combat mission, MULES are your jack in the ass bandits who take your ship, and porters are the player's faction in death standing
and soon your gonna make the black goo thing faction with all the currption stuff.
@akinosita - Not sure it's a thing on my end, since it works for most people I talked to.
@Pixy - It's like making vanilla beer, just choose Timefall Porter.
@TripleHelix935 - Yes, yes they do.
That would be nuts but I haven't the slightest idea how to do something like that
Oh well, this is still super cool!
However, there is a problem ...
Starting with the scenario provided in this MOD and opening the world map, the game will not be able to operate anything.
Will it be fixed?
@Herald Rejn - Updated so it SHOULD stun more often, gave it's own damage def.
@Ræ - I'll see what I can do, since they don't really have a 'weapon' so to speak, but I'll see if I can make the damage work with CE.