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* Added choke points at hallways entrance to help zeds enter.
* Removed unnecessary empty space.
* Changed hallways size again. (still under test).
* New area.
* Music during boss wave.
* "Teleport Anywhere" trigger.
(I hope that does not break the pathing again.)
Hallways were too narrow and it was easy to block zeds with one berserker, also it caused pathing problems with the "Zed Variants" mod and we had to make it bigger. I'm sorry about that.
Give it a chance I'm sure you will like later.
Took me a month instead of two days LOL
Sorry for the delay, I was very busy.
* fixing the bridge (again)
* reducing music volume from 100% to 60%
* increasing damage for Secret #3
Changes are below.
* fix awkward animation while using the bridge
* fix hidden mesh bug related to Secret #1
* fix an audio bug related to Secret #2
* pickups are now located in a better place to prevent unintentional pickup.
* teleporting any player that got trapped inside the cage.
I will wait to collect more bugs \ suggestions.
The update will be next week.
I'm not familiar with that version but I will play with it for a while and see what I can do.
Best wishes.
:)
https://steamproxy.net/sharedfiles/filedetails/?id=1411336684&searchtext=room