Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
__
Cool thing to know when author on the Workshop =
The "Exploration" Tag got rules to follow, it is for ships and stations that we give to the Devs to be added in-game in competitions.
The Exploration rules have been added to the Workshop forum pinned :
https://steamproxy.net/workshop/discussions/18446744073709551615/412446890552493085/?appid=244850
The last competition just end up and they shared the winners in the News.
Look through my articles published in the workshop and you can find the idris.
In addition, the kraken was only a ship captured on a server and then modified as a kraken.
My first concept was only for space. this one had no landing gear or thrusters mods
(The atmospheric thrusters are only decorative. They are very few are useless) but seeing it landed on a planet made me change my mind and for that reason I had to change the ship a lot starting by putting many gyroscopes since the ship is not controllable ( although with the six gyroscopes that the main system uses to drive it, it is enough) and because it is very heavy, it consumes too much hydrogen, so I also put a lot of tanks and hydrogen generators in it.
The good thing about this game is that everyone can adapt the published ships to their liking and convenience.
when you finish you could share it to compare them.
Now with shields, heavy armor, X100 gyros and minin laser. Reduced the number of blocks from 180K to 130K.
Armaments has been upgraded to 48 concussion turrets, 12 octuple laser turrets, 54 twin turbolaser turrets and 56 laser turrets.
Propulsion system has been reworked, no more atmo thruster, armored and boosted hydrogen thruster to keep the atmosperic flight ability. reduced ions to only have them working the X axis. all other are hydrogen now. Thus i added hydrogen farm.
Flying here in formation with my Ton Falk carrier. She still need some painting work inside. And I am unsure if I keep the complex landing gear system.
https://steamuserimages-a.akamaihd.net/ugc/768360633201022782/DDBB3031AB3834C55C5D7FE7CEA47DA73590DBD7/
https://steamproxy.net/sharedfiles/filedetails/?id=1953721307
I tested the ship in different games and loaded it with and without mods and it appeared without
problems.
it may be because of the dlc.
Do you have all the dlc that the ship requires?.
When I was trying to spawn in the blueprint, it gave me the alert that there were missing parts. However, I have downloaded every requirement available on this ship. When I spawned it in, it loaded for 4 minutes and crashed. When I did it again, many things were missing.
Could I get an answer for this?
The first version had no landing gear because I had no idea that I could enter planets because of the weight of the ship.
but after trying the thruster mod I decided to make a landing gear.
I first thought of the Star Wars Venator Cruise and a special port to land ships of this size, but the Venator Cruise also has a landing gear to land on its own. let's say it's my inspiration, since the star citizen bengal carrier has no landing gear and is built in special shipyards that are in orbit of a planet
Now on my side i question myself about the usefulness of that complex landing gear which i dont think would support the ship proper ly on a landing and will induce drag and clang like mad in survival mode.
I am working on overhaulling that wondeful ship and the first think i will do is stripping the landing gear away. I dont think such a big ship need any kind of landing gear. it is easier to have it hover above the ground and use tugs and such to transfer land vehicle from its holds to the surface.
Same for the giant railgun canon... I will definitely merge it with main hull. That will once more reduce drag and allow the ship the stay quietly hovery and not drift in all direction.
1. Does this ship contain fighters?
2. Can this be used without buying a bunch of DLCs?
You should make a modular encounters npc pack of your ships!
Great work
WHERE IS THE DLC DISCLAIMER?@?!
Good Lord! 10 outa 10.
Greebled enough to make a Texfire cry :)
sure take it:
https://steamproxy.net/sharedfiles/filedetails/?id=1953721307
It is difficult and it takes time to make changes when the ship is so large. I don't know if the ship changes much without the dlc.
Or maybe you can't download it because of this.
Could you specify your problem?
maybe some screenshots.
this gets me harder then terminator armor