The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Soundtrack Menu
885 Komentar
☢ Nato Potato ☢  [pembuat] 19 jam yang lalu 
ok this is weird, the soundtrack menu doesn't really have any code specific to the mirror dimension (just one check for seeing what the music id of the current floor should be) and even with the music replacing function disabled it still happens, I'll figure out what's going on
AROGOK 23 jam yang lalu 
When entering the mirror on the boiler floor (Fall from grace mod enabled) the music starts glitching and switching it does not help
Rincewind 28 Okt @ 8:36am 
https://steamproxy.net/sharedfiles/filedetails/?id=2874346586

I made a compatible music mod a while ago but didn't find my mod on the list! would you mind adding it?
KingKayden 27 Okt @ 10:06pm 
i'm having the same issue too, the music menu just isn't there. not sure what to do, re-installing all the mods didn't help
☢ Nato Potato ☢  [pembuat] 27 Okt @ 8:19pm 
the mod just checks for global values of the other mods, if you have either requirement there shouldn't be any issue in finding those values, could be a screwed download of MMC? if you have MusicModCallback try reinstalling that
IceKubik 27 Okt @ 7:00am 
I checked in debug console and yea its SM ERROR, but how to fix it? Tried reinstalling, same Error
☢ Nato Potato ☢  [pembuat] 25 Okt @ 11:52pm 
@zethu5 yes actually, though you do need a bit of lua to detect if/when your custom song should play, there's a discussion thread about it (adding a non-supported track)

@IceKubik if you open the game and start or continue a run and open your debug console do you see any messages mentioning soundtrack menu? it should say 'loaded with MMC' or 'loaded with Repentogon', if it says SM ERROR then the mod simply failed to load because it didn't detect either requirement which would explain why it's not in the menu
☢ Nato Potato ☢  [pembuat] 25 Okt @ 11:52pm 
@Ray Maikeru the 'default' soundtrack is just set by having a mod with music that doesn't use soundtrack menu functions, if you don't want the credits music of sacrilige unfortunately you'll probably have to either delete the credits theme (the .ogg file) from the mods files, or add another mod with it's own credits music to override sacrilige

@Stratos_22 does the music get cut off until you change rooms or is it just going quiet for a couple seconds? not sure why this would be happening for you but I would guess the mod is missing or not finding the secret jingle sounds, try deleting the mod files? it might be a corruption
IceKubik 25 Okt @ 6:57pm 
@Ray Maikeru, the problem is that it's missing in "Config Menu". This mod enabled in game options
Ray Maikeru 25 Okt @ 2:21pm 
@IceKubik Mod Config Menu is what you want. Once it's open, simply keep scrolling down until you find "Soundtrack Menu". Set your soundtrack there.
IceKubik 25 Okt @ 11:20am 
I press f10 and it opened Mod Config Menu, how open Set soundtrack?
zethu5 23 Okt @ 3:17am 
Is there a way to add a custom song?
Stratos_22 14 Okt @ 1:02pm 
Secret room jingle doesnt play, while the music gets cut off
Ray Maikeru 10 Okt @ 12:31pm 
Like say I want to set it back to Rebirth's?
Ray Maikeru 10 Okt @ 12:31pm 
How do I set a default soundtrack? I want to Sacrilige's menu music and game load music, but I don't like the end credits Sacrilige uses and there isn't an option to change them.
Plastic Shitlord 7 Okt @ 1:47pm 
It's a small thing, but i hope there will be the Antibirth Super Secret room track variation, the one that's used in Antibirth++ mod, which starts in the middle of the original track.

Currently the Antibirth soundtrack list uses the same music file for both secret room types and there's no Alt variant in the list either. I made it work on my end, but it will be gone next time the mod updates, so i hope that little bit of customization will be a thing here :SoniiSalute:
☢ Nato Potato ☢  [pembuat] 25 Sep @ 6:22pm 
I would make sure you don't have another mod that's trying to play music, that can often cause a song to repeatedly restart, also check if there's any errors in the debug console
Nuts) 25 Sep @ 1:41pm 
What about mirrored area? Game tries to play music and it lags like hell
☢ Nato Potato ☢  [pembuat] 24 Sep @ 6:26pm 
it could yes, depending on the new order of soundtracks (e.g. if you had some jingles set to 'Darkest Dungeon' and added/removed 'A Hat in Time' soundtrack the jingles would get 'moved' up or down one soundtrack since A is before D)
TDash 24 Sep @ 10:42am 
If I have a custom soundtrack set up using multiple different soundtrack mods, would my soundtrack get messed up if I add or delete one of the soundtrack mods?
ChenTheGray 24 Sep @ 10:00am 
Ok so I'm dumb, I checked and turns out I had the continuous floor music enabled, I deactivacted it and everything works as normal now.Thanks for the help :resmile:
SuuM 24 Sep @ 3:23am 
I find it. Boss beaten music doesn't playing if I set devil room intro in custom soundtrack. Even if i only use soundtrack mod, music mod callback repentance, mod config menu.
☢ Nato Potato ☢  [pembuat] 23 Sep @ 7:54pm 
@xvanille I believe that is an issue with MMC rather than soundtrack menu specifically, not sure if it could be easily fixed as MMC works by completely removing the default music records and running it's own checks to determine what music should currently be playing

@chenthegray If I had to guess I'd say you have continuous floor music enabled but something is interfering with the mod trying to play the room music over the floor music (or the mod is running with MMC rather than repentogon, but if that were the case the setting should automatically be disabled), are there any messages in your debug console? I would also check if you have any non-compatible music mods, if you aren't using repentogon you could also check if the last letter in the save data for the mod is F or T (change to F)
ChenTheGray 23 Sep @ 12:07pm 
Nice mod, but I have a small problem with it. For some reason the main floor music won't stop playing no matter what room I go in (as in, it plays over the stores music, libraries, secret rooms, etc.) When I go to a boss room, the music goes back to normal, leaving and reentering the room has the same problem again (main floor music playing over the defeated boss music). Do you know why that might be? I really like this mod but having this issue is starting to be annoying :isaac:
xvanillle 23 Sep @ 4:02am 
is it possible to make this option compatible?
xvanillle 23 Sep @ 2:59am 
my problem is that using this mod deactivates the "story boss intro" from the antibirth+++ soundtrack mod. i wouldve loved this feature.. :(
☢ Nato Potato ☢  [pembuat] 22 Sep @ 9:31pm 
@plasmius I had thought about it, it's really just a matter of taking the time to listen through all the unused music and finding where (and if) it fits, testing and rearranging, genesis wouldn't be much as there's only a few unused songs but smb is gonna take some time

@suum doesn't do this to me, does this happen with multiple soundtracks? you might need to check that you don't have another mod that controls music, maybe check the debug console for any errors

@trappist did you try clicking on the red text? would help to know what text appears
Trappist 22 Sep @ 7:02pm 
"Just press F10 and go to 'Set Soundtrack'" ? There is no "Set Soundtrack."

Also, this mod causes a big red nonsense textbox to to cover a part of the screen.

What am I doing wrong? I installed all the dependencies.
SuuM 21 Sep @ 9:16pm 
Boss beaten music doesn't playing when devil room appear.
plasmius 20 Sep @ 12:45pm 
I totally understand if this isn't something you're interested in doing, but have you considered updating some of the built-in soundtracks to have music for the Repentance floors?

Obviously, there's not much you could do for some of them, like Bum-bo, but Meat Boy should have more than enough music to make a 'full' playlist out of, for example, and you could use the music made for floors added by Genesis+ for some of the alt floors, like Septic for Dross and such.
leqesai 19 Sep @ 12:36am 
Thanks for the response. :)
☢ Nato Potato ☢  [pembuat] 18 Sep @ 11:16pm 
I mean technically there would be an impact to having a lot of soundtracks, but it shouldn't be much, the only code the individual soundtracks have is updating the soundtrack menus lists on game start, which also checks if the soundtrack is already on the list before trying to add anything, so really only impacts the first run start/continue after opening the game.

I guess with a large enough number of soundtracks it could start to slow down the menu when it needs to do something that iterates through the list (e.g. defining a new shuffle order) but I can't imagine someone genuinely listening to that many soundtracks at once, so I don't really know what the recommended maximum would be (also it would depend on the users pc), other than just probably don't run the game with 100+ of them
leqesai 17 Sep @ 5:43pm 
I've been using this mod for a long time and have quite a few soundtracks in my modlist. I have a question though, is there a performance impact to having lots of soundtracks loaded? As I've gotten older I've come to realize that any manner of modification to a game, no matter how seemingly innocuous, can cause instability or performance issues. I'm not really knowledgeable enough to understand, however, just how big an impact stuff like lots of soundtracks loaded might have.

Recently I've dumped jukebox because it was generating hundreds of lines in the log file and i'm trying to eliminate root causes for general bulk/bloat.

Is there a number of soundtracks that would be recommended as a maximum?
☢ Nato Potato ☢  [pembuat] 16 Sep @ 12:38am 
I would try redownloading the mod (delete it off your computer, let steam download it again) just to make sure there's no corrupted or out-of-date files, if it still happens could you check the debug console and see if there's any errors?
Orion 15 Sep @ 1:37pm 
Doesn't seem to work properly. I've set the tein, meat boy and bumbo soundtracks to not appear on the shuffled soundtrack, and yet they always do
Another thing is that mini bosses just don't have any music anymore
☢ Nato Potato ☢  [pembuat] 1 Sep @ 9:53pm 
it should be updated now, I've added the info in the discussions
raulthebest11 1 Sep @ 8:53pm 
alr thanks! i just wanted to play the AB+ neon gen soundtrack idk if thats compatible
☢ Nato Potato ☢  [pembuat] 1 Sep @ 8:04pm 
I'll add some console commands, it wouldn't be able to support the 'custom' mode and some of the other options but should work fine otherwise
raulthebest11 1 Sep @ 5:36pm 
is there a way to use this mod without the mod config menu? i don't have the repentance dlc and mod config menu requires it. is there another mod i could use in substitution for mod config menu?
☢ Nato Potato ☢  [pembuat] 31 Agu @ 11:29pm 
with the first method you wouldn't need any xml for it at all, mods with files in the 'resources' folder overwrite any matching files that already exist, so just having the audio files is enough

with the second method the music name in the xml entry should include the soundtrack name to differentiate it from the regular music of the custom floor (mysoundtrack labtheme)
the stageAPI dont override list is just a single line
I'll update the discussion
Flabort 31 Agu @ 11:19pm 
Well, I'm not sure if Wookywok11 was specifically asking about a soundtrack mod, or if they were asking the way you assumed. They didn't come back for a follow-up, so I guess your answer satisfied them.

I appreciate the answer, but me and another concerned party are not terribly familiar with Lua. It looks like it forgoes brackets, and uses "end" to indicate the end of an if statement or loop? Or is it like python and whitespace matters too?

So if for example we wanted to override the fiend folio track "LabTheme" in our Soundtrack using the second method, would our XML name just be "LabTheme", or "MyMod LabTheme"? Clearly using the first method, it would just be "LabTheme", but we would have to change our root or have a second <music> element, right? And I'm a little lost with the adding the music to stageAPIs "don't overrride" list as well.
☢ Nato Potato ☢  [pembuat] 31 Agu @ 11:02pm 
There's a couple ways to do that, simplest is to have your soundtrack mod later in the mod load order and just replace the audio files by having their filename and folder name the same as the custom floors music (a couple soundtrack mods out there already do this) the problem with that is it will just always override the music and doesn't care about the current soundtrack setting

better but more complicated way is to have an XML entry in your soundtrack for the music and then a bit of lua to add your music to the stageAPIs "dont override" list, and also some stuff similar to the "non-supported" discussion code you mentioned, basically check if A. you are in the specific custom floor, B. your soundtrack is currently selected, C. your music isn't already playing, and D. should your music be played (i.e. if its boss fight music check if you're in an uncleared boss room), then replace with your music.
☢ Nato Potato ☢  [pembuat] 31 Agu @ 11:02pm 
oh you mean a soundtrack mod having tracks specifically to play in modded floors?
I thought they were just asking if the soundtrack menu would work while in a modded floor.
(the stageAPI setting just sets whether the soundtrack menu or stageAPI has priority with the music)
Flabort 31 Agu @ 10:43pm 
Nato Potato, can you elaborate on your answer to wookywok11 and what you mean when there's an option for how to handle StageAPI floor music?

So if someone is making a mod to use Soundtrack Menu, and wanted to use their own music for Fiend Folio, for instance. Would they add something to the music.XML,
IE <track name="myMod FiendFolioBossOverJingle" track="I Killed A Boss.ogg" loop="false" />
or would they have to do it with Lua via the non-supported track discussion?
☢ Nato Potato ☢  [pembuat] 29 Agu @ 8:28pm 
Are you able to check your log file for info on the crash? (User\Documents\my games\Binding of Isaac Repentance\log.txt) should be some info in the last dozen lines, paste it into the bug thread and I'll take a look
Caris 29 Agu @ 7:23pm 
mod makes me crash not sure y :/
☢ Nato Potato ☢  [pembuat] 27 Agu @ 6:35pm 
If you go to each soundtrack in the config menu there's a setting for whether jingles should try to play without interrupting music, for that to work you either need Repentogon or the soundtrack needs to have SFX jingles set up, if the mod detects neither the setting should automatically disable itself
shin inferno 27 Agu @ 8:12am 
How can i stop the special room jingles from interupting the music with a custom soundtrack?
☢ Nato Potato ☢  [pembuat] 26 Agu @ 7:06pm 
There is an option for how to handle StageAPI floor music in the config settings
wookywok11 24 Agu @ 8:10pm 
so is there support for custom floors (like Revelations, Future, Fall From Grace)?