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I can't wait to see what other MCRN designs you cook up, and I hope to see some more combat-oriented ships! Because you already have a couple excellent platforms for SVs/HV's to operate from, I hope to see a bigger emphasis on firepower and survivability without the frills (constructors, fridges, warp, etc) that their base or CV would already provide.
https://steamproxy.net/sharedfiles/filedetails/?id=1965958342
It's very much a hillbilly mod, but once you lose the T2 constraints you can basically slap what you like on. I'm not really aware of the community 'meta' here, but I suspect for designers like j, the cpu constraints are to some extent a feature in terms of challenge. But for people who just want a sexy-looking ship to goof around in, having a shield is just really nice.
BTW @klaaXI did a similar thing with @Dadrick's Peregrine, might be of interest:
https://steamproxy.net/sharedfiles/filedetails/?id=1965958855
But what I really like about it is that the design is so flexible. It's got loads of internal space (and even externally in the frame), so it's easily modded to have T3 cpu, shields, more fuel, more thrusters, etc when you want to go to slightly more dangerous worlds in something flexible and noncommittal (I call this upgraded version 'Claw-T3').
This is my Swiss Army Knife vehicle at the moment - great for initial scouting of any world or environment, quick expeditions, shopping runs, etc. I've had a fairly good look around and there's nothing quite like it in terms of size:functionality potential, it's just such a nice airframe.
Frankly I turn the CPU stuff off for my games. IMHO the whole idea's been a dubious addition from the start (enforcing tiers with a nonsense limitation?). I'm hoping this goes away or gets ignored by ship authors in the future. Or at least bumped up a bit.
The armor level, mass, and performance balance make sense to me though. You get what you pay for. A ship can't be an RV, a tank, and a race car simultaneously. The Talon is a good, cheap, well rounded, solution for the early game. Its mediocre at a lot of things, but not really a master of any. Its a good early game ship to handle logistics and set up for your first CV. It looks good too.
It's OVER CPU and you have blocks on it that are just 18 hit points. What on earth is the point of this? The moment it gets hit this thing is dust! It's also short on RCS's
Also, the internal temp is the same as the external temp. Oddly, this wasn't happening yesterday.
Except from that, good ship!
Don t run into hard POI with it , 4 plasma turret shoot and you can expect major damage leading you to the ground :p but light POI are nice to loot with 8k cargo . Thanks !
If so, this can be 10x more useful than it already is!
P.S. Great job on the MCRN series!