Don't Starve Together

Don't Starve Together

Don't Starve Together Fixed
193 Komentar
孤单的人 15 Sep @ 12:03am 
这个mod还在更新啊,泪目,猛男落泪
Mysterious dream 8 Sep @ 6:21pm 
新加的几个冬季盛宴装饰不支持视为同类
有岁焦糖助教裙! 2 Agu @ 9:34pm 
好的谢谢你
很凶哦` 24 Jul @ 7:28am 
在讨论贴里呀
忧郁小鸭鸭  [pembuat] 24 Jul @ 3:13am 
请提供崩溃日志和已启用的模块
很凶哦` 22 Jul @ 4:22am 
mod崩溃麻烦修复下
忧郁小鸭鸭  [pembuat] 19 Jul @ 10:00pm 
@有岁焦糖助教裙! @󰀩影筱󰀫 已更新,烦请测试。
有岁焦糖助教裙! 16 Jul @ 5:17am 
更新吧我的佬 没有这个mod不会玩游戏了呜呜
有岁焦糖助教裙! 14 Jul @ 4:07am 
[03:35:19]: SendRemoteExecute(local p=UserToPlayer('KU_54sjc1KE') local m=p and p.userid and p.player_classified and p.player_classified.MapExplorer local w,h = TheWorld.Map:GetSize() for x=-w*2,w*2,10 do for z=-h*2,h*2,10 do if TheWorld.Map:IsValidTileAtPoint(x,0,z) and m then m:RevealArea(x,0,z) end end end, 250.236816, -70.479042)
有岁焦糖助教裙! 14 Jul @ 4:07am 
== "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(0) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "roseglasseshat" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 239.412247, -94.034561)
有岁焦糖助教裙! 14 Jul @ 4:07am 
~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "roseglasseshat"
有岁焦糖助教裙! 14 Jul @ 4:07am 
< minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("roseglasseshat", "roseglasseshat", nil, "KU_54sjc1KE") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem
有岁焦糖助教裙! 14 Jul @ 4:06am 
if "roseglasseshat" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count
有岁焦糖助教裙! 14 Jul @ 4:06am 
[03:35:13]: SendRemoteExecute(local player = UserToPlayer('KU_54sjc1KE') if player == nil then UserToPlayer("KU_54sjc1KE").components.talker:Say("璇ョ帺瀹朵笌浣犱笉鍦ㄥ悓涓€涓栫晫锛佸懡浠ゆ棤娉曠敓鏁堛€?) end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then
有岁焦糖助教裙! 14 Jul @ 4:05am 
[03:34:29]: Check for write access: TRUE
[03:34:29]: Check for read access: TRUE
[03:34:29]: Available disk space for save files: 204540 MB
[03:34:29]: ModIndex: Load sequence finished successfully.
[03:34:29]: Reset() returning
[03:34:40]: Attempting to send resume request
[03:34:40]: ReceiveResumeNotification
[03:34:40]: Deleting user: session/05616B3FA5E81183/A7GK9MMPG58E/0000000001
[03:34:40]: ValidateCharacterData failed for userid N/A as wormwood: Bad skillname wormwood_butterfly_friend this could be from an official forced respec.
[03:35:05]: [ActionQueue] Adding ActionQueuer component
[03:35:05]: Craft Pot ~~~ component loaded with no data
[03:35:06]: Deserializing tile data (425 x 425)
[03:35:06]: Serializing user: session/05616B3FA5E81183/A7GK9MMPG58E/0000000001
[03:35:13]: [TMIR] SpawnPrefab: roseglasseshat
有岁焦糖助教裙! 14 Jul @ 3:50am 
服务器模组 掉落堆叠(drop&stack) show me(中文) 全球定位-慕凌汉化版

本地 黑色行为学RB3汉化版 Arkninght music pack auto cooking color adjustments
combined status craft pot geometric placement gesture wheel lazy controls
minimap hud show cooldown time skin queue snapping tills snow tile disabler
status announcements telepoof mode on/off too many items revisited
wanda‘s healthbadge zoom+ 模组配置界面汉化 mini sign deployer
希望能修好求求了,没有这个mod不会玩游戏。
有岁焦糖助教裙! 14 Jul @ 3:44am 
日志我应该怎么发给你呢qwq
忧郁小鸭鸭  [pembuat] 14 Jul @ 2:08am 
请提供启用的模块和日志
有岁焦糖助教裙! 14 Jul @ 1:26am 
女工不能使用暗影技能的bug我也遇到了
忧郁小鸭鸭  [pembuat] 28 Jun @ 3:19am 
@󰀩影筱󰀫 请提供启用的模块和日志
󰀩影筱󰀫 27 Jun @ 11:46pm 
新版本会导致女工薇诺娜的暗影线 无法使用虫洞选择路径功能
PrayMyMind 7 Mei @ 2:26am 
上限已经好了 辛苦tony老师了:goodidea:
Tony  [pembuat] 4 Mei @ 9:09pm 
@󰀰白令󰀰 @•_• 我把上限限制去掉了,再试试看
PrayMyMind 4 Mei @ 7:29pm 
耐久好像就是之前修亮茄的bug 现在别的在原版有改动的mod全是原版耐久了 如果可以可以出个单独设置
󰀰白令󰀰 4 Mei @ 7:20pm 
与妥协启用会导致传送法杖变为固定的5次耐久(妥协改版是30次),相当于一开始只有17%耐久度,希望能兼容下:dswilson:
忧郁小鸭鸭  [pembuat] 6 Apr @ 8:20pm 
@¿ 耐久怎么个怪法?
Tony  [pembuat] 6 Apr @ 7:00am 
@微光 沃托克斯可以用灵魂跳进旺达的的表里
@¿ 刚刚修了,再试试看
PrayMyMind 5 Apr @ 8:02pm 
昨天更新了之后 单开纯净也启动不了了
PrayMyMind 4 Apr @ 8:03pm 
秋一大佬可以单独把耐久设置这个拉出来嘛 有时候莫名其妙别的耐久很怪
微光 30 Mar @ 12:08am 
沃托克斯时间旅行到底是啥
Lilith·Blinks 5 Mar @ 8:49am 
秋一佬可以把修复亮茄负耐久无限使用的那部分代码和合并修复装备功能的开关放一起吗,亮茄那里改了官方“耐久使用”的功能,而且总是开着
忧郁小鸭鸭  [pembuat] 28 Feb @ 5:25am 
@吕欣小笨蛋 有空看一下
余小熊 28 Feb @ 12:42am 
你好。可以把和猪王换月亮碎片回调吗
忧郁小鸭鸭  [pembuat] 26 Jan @ 10:39pm 
@冷情Coldfeeling 本MOD只保证与游戏本体或本人模组的兼容性
冷情Coldfeeling 26 Jan @ 5:01am 
与装备修复mod https://steamproxy.net/sharedfiles/filedetails/?id=2968712975 同时使用时会让修复耐久突破上限的装备在重启之后失效,变为原版的最高耐久
忧郁小鸭鸭  [pembuat] 20 Jan @ 6:08pm 
@漫步林间 请提供崩溃相关日志
漫步林间 18 Jan @ 8:01pm 
作者,你好,我开这个拆包裹进身上的时候,打开沙漠钓的包裹就崩溃了,不知道什么原因
忧郁小鸭鸭  [pembuat] 24 Des 2023 @ 12:31am 
@1900; 纯净辅助中已经移除了,放在介绍页很久了,没人反映需要保留就移除了。
1900; 23 Des 2023 @ 6:15am 
作者你好,就是目前更新到最新版了,但是与猪王交易是碎片不是金子(不是风暴期间),是最新版移除了这个功能的bug吗(我之前一直开着这个功能)
忧郁小鸭鸭  [pembuat] 12 Des 2023 @ 2:39am 
@DK Axiom Generally players can do at most 2.5 hits per second. QA allows player to do more than 2.5 hits/sec. You still need to handle this yourself or via client mod.
DK Axiom 9 Des 2023 @ 8:30pm 
What is Quick Attack?
BlackThorn 3 Des 2023 @ 12:32am 
Could you make a video showcase of the features of this mod? Half of them are obvious from the name, but another half is not so much. Like Inventory Unwrap, Wortox the Time Traveler, etc.
凉薄暮人心 27 Okt 2023 @ 7:07pm 
[string "../mods/workshop-1916988643/main/modules/sh..."]:213: attempt to index field 'replica' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-1916988643/main/modules/show_bundle.lua:260 in (method) OnShow (Lua) <251-263>
在鼠标指着带有hoever的实体的情况下打开T键控制台并且指着一个有文本的按钮会崩溃。
-Roger󰀨 14 Okt 2023 @ 10:07pm 
:steamhappy::steamthumbsup:
忧郁小鸭鸭  [pembuat] 14 Okt 2023 @ 6:03am 
@-Roger󰀨 Fixed.
-Roger󰀨 2 Okt 2023 @ 6:16am 
启迪之冠增强组件中的末尾 其判断中"NS_PLANARENTITY_HACKING"未被定义会导致开启功能后报错
cherry泥麻麻石蜡 29 Sep 2023 @ 8:18pm 
把启迪之冠增强设置为禁用就能正常开游戏
2099 28 Sep 2023 @ 6:10am 
单开纯净辅助开不了服务器,只能配合暗夜故事集才能打开
cherry泥麻麻石蜡 27 Sep 2023 @ 1:07am 
今天更新后 使用模组会打不开服务器
. 20 Jun 2023 @ 4:45am 
light bulbs disappear like seeds? can i use only 'seeds' disappearing option?