Total War: WARHAMMER II

Total War: WARHAMMER II

Allies Return Land (Discontinued)
76 comentarios
Malaclypse the Third 22 OCT 2020 a las 5:56 a. m. 
@Morokael At the bottom of the load screen is a small tick box that allows save game files to be loaded even after removal of mods, I've used it often. Your save files should be fine unless you remove a big overhaul mod.
Morokael 10 OCT 2020 a las 6:21 p. m. 
Please do not delete this mod. Without this mod still "in the system", some save games will be broken.
Anyndel  [autor] 7 OCT 2020 a las 9:51 a. m. 
@Vandy
Good stuff, linking to it and will delete this one soon to avoid confusion.
Groove Wizard 5 OCT 2020 a las 5:00 p. m. 
Hallo, maintained version of this mod (now including MP support) will be found at: https://steamproxy.net/sharedfiles/filedetails/?id=2249394731
Anyndel  [autor] 21 SEP 2020 a las 8:36 a. m. 
-THIS MOD IS DISCONTINUED-

It might still function but you are better off not trying it. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them or make their own versions, anyone is allowed to do anything with any part of any mod I made.
Morthon 10 SEP 2020 a las 2:24 p. m. 
y u no mp?
Mineral Dogwater 20 AGO 2020 a las 2:06 a. m. 
update pls
Guts 14 JUL 2020 a las 1:14 p. m. 
working just fine
Horny Jail 30 JUN 2020 a las 4:25 a. m. 
Update ?
BallsDeep69 27 JUN 2020 a las 5:59 a. m. 
i tested it a few days ago and it worked fine, but dont knew if it creates any complications with other mods
Captnlarry 18 JUN 2020 a las 1:02 p. m. 
i am going to test it later this week but i think the mod only needs updating on a few locations updated with moving armies
sirmicou85 27 MAY 2020 a las 3:10 a. m. 
Hi ! Could we get an update please ? :)
The Sylvan Learning Center 24 MAY 2020 a las 6:39 a. m. 
does this work with the new DLC?
fatwelshhippie 24 MAY 2020 a las 5:27 a. m. 
Plz update for Warden and Paunch patch x
Anthaderas 1 MAY 2020 a las 9:49 a. m. 
Why can't it be for multiplayer, what's the conflict ?
Shotoku_Vanshin 13 ABR 2020 a las 10:47 a. m. 
@Ic1999 Any updates on wether or not it's compatible with SFO?
If this mod works I couldn't thank you enough Anyndel, I'm was so tired of allied factions "stealing" settlements that I quit allying at all.
Jek Slayer 17 MAR 2020 a las 3:40 a. m. 
@Hetman
According to author's comment on previous pages. Author said it works with SFO.
Haven't tried it myself tho but will soon.
Мільтіад 9 MAR 2020 a las 4:19 p. m. 
Is this mod working with SFO?
Rustic Clover 29 FEB 2020 a las 12:09 a. m. 
Will this make multiplayer have problems, or does it simply not work for multiplayer without negatively affecting anything?
grz34998 16 FEB 2020 a las 10:26 a. m. 
Out of curiosity how does this mesh with the abandon region mod?
°CRACKED° 11 FEB 2020 a las 12:52 p. m. 
Hello Anyndel, This mod is awesome but I have one suggestion. Instead of forcing the player to take the settlement that gets returned. Allow the player to decline it or accept the return. I say this because a few times a settlement I have not needed anymore will be given back to me without a choice. It will continue to do so after I leave it rebel or taken over by the enemy and my ally constantly re-captures. Thanks.
Nicanor 7 FEB 2020 a las 2:43 p. m. 
Will the AI return territory previously held by other AI allies?
Anyndel  [autor] 4 FEB 2020 a las 3:31 p. m. 
@all
The mod should now work just fine with the Region Trading mod, gifted regions will be registered as such and wont be returned to the player. Got rid of the button altogether and found a better way to do it automatically in a simpler way. The same fix should also fix the Malus problem. Therefore the mod now no longer needs the UIMF.
elastichedgehog 3 FEB 2020 a las 5:44 a. m. 
Ah, thanks for clarifying. Some kind of visual indication would be appreciated though!
Useful mod either way, thank you.
Anyndel  [autor] 3 FEB 2020 a las 4:23 a. m. 
Unclaim settlement button wont do anything obvious. Clicking it wont do anything visible other than set an invisible variable to 0 so that when your turn comes up next time you are not gifted that region back if an ally now owns it. Its not a button to abandon settlement or anything like that, just a way to tell your allies you no longer want that settlement back. I should probably make the button give more feedback, like letting the player know x settlement is now unclaimed or something, but the button is working, as Ive been using it myself.

Regarding the Malus thing, I'll patch that over soon, it should be an easy fix.
Dizzy Ioeuy 2 FEB 2020 a las 11:16 p. m. 
yeah this mod has some problems atm
omnominus 30 ENE 2020 a las 4:39 p. m. 
using this mod while playing the Malus Darkblade DLC. Accepted the money in exchange for Hag Graef, and the next turn my "faithful ally" returned it to me! Had a good laugh. I suppose this is a fun way to game the system, but it does sorta bypass the whole point of making that decision.
elastichedgehog 27 ENE 2020 a las 3:50 p. m. 
Unclaim settlement doesn't work for me either. I have UI modding framework.
Toolshed 18 ENE 2020 a las 8:19 a. m. 
"unclaim settlement" button not doing anything?
DobisPR 17 ENE 2020 a las 12:36 p. m. 
Good looking out on the unclaim settlement button. Was wondering what it was for. Brettonia kept giving back L'anguille after gifting, remembered this mod, checked your page, and found an easy solution. Nice.
Anyndel  [autor] 13 ENE 2020 a las 9:16 a. m. 
Thats actually a neat idea, will check out how doable it is, one of the issues that jumps to my mind is that its not really possible to modify dilemmas on the go, meaning itd be hard to tell the player which settlement the dilemma is springing up for at the start of his turn unless I made 300 dilemmas, one per individual region and so on, which would be a bit insane. I like the idea though so will take a look at how it can work.
Briar_Black 12 ENE 2020 a las 8:10 p. m. 
I think it would be very cool if we were offered a choice as to whether we wanted the land back or not. A turn event popup that asks if we want to retake the land and give them money for returning it to us (+Diplo bonus with faction) retake the land without paying (-diplo bonus) Allow them to keep the land for a payment (cash bonus) or allow them to keep the land for free (Large diplo bonus).
Otherwise very neat Idea. Excellent stuff. :)
Anyndel  [autor] 12 ENE 2020 a las 7:07 a. m. 
@Grim
Thats certainly an issue, since that mechanic wasnt there when I made the mod. I'll make a way to ignore it in that particular situation

@all
Updated so that now you can zoom in on the settlement you are given back to know which they are, and fixed a small issue with the unclaim settlement button appearing out of place sometimes.
Grim 4 ENE 2020 a las 11:35 a. m. 
This is likely an unintended bug (feature?) but when playing as Malus if you decide to give up Hag Graef following the event, the AI will gift back the settlement on the following turn - essentially allowing you to keep the settlement and get the big income boost at the start of the game.

Unsure if there is a way to block this interaction but it is something to be aware of.
8-The-General-8 4 ENE 2020 a las 10:56 a. m. 
Gifting settlements is back then?????

Then this is a game changer!

Subbed!
General Hawk 3 ENE 2020 a las 3:14 p. m. 
This is great!
kophis 31 DIC 2019 a las 10:45 a. m. 
Hi, would it be possible to make an option so the allies give you their land if they are not fit for the climate (red) but you are (green)?
Kurnous 27 DIC 2019 a las 4:35 a. m. 
Will AI factions do this with one another?
Sophist88 16 DIC 2019 a las 1:30 p. m. 
Yeah... this mod is really cool, but I just use region trading. The ally can try to get something for his trouble.
Krimson 13 DIC 2019 a las 11:36 p. m. 
Thanks for making them compatible but I feel like with Region Trading this is somewhat superfluous. Also, you should set up a Patreon, I would love to contribute!
krombopulousmonk 13 DIC 2019 a las 8:43 p. m. 
work with multiplayer?
Anyndel  [autor] 6 DIC 2019 a las 3:15 p. m. 
Added a button to allow the player to unclaim settlements, the button will only work if UI Modding Framework is installed, otherwise the mod should have the normal functionality.

https://i.imgur.com/lx49UPi.jpg

The way the button works is you can now gift a region to allies and then click that button after selecting the settlement you want to unclaim on the same turn you gift the settlement and it will undo the variable that claims that land as your own so it wont be returned to you that time since it wont be counted as yours by the end of the turn. This makes the mod a bit more compatible with region trading as long as those steps are followed.

Let me know if it doesnt work as intended, so far its worked on my testing.
Anyndel  [autor] 3 DIC 2019 a las 9:32 a. m. 
Does work with SFO
Cheese is King 1 DIC 2019 a las 6:04 a. m. 
does this work with SFO? sounds great.
DrinkEnemyBlood 30 NOV 2019 a las 7:14 p. m. 
This mod is the answer to my long standing wish going back to rome 2, thanks for this gem.
Anyndel  [autor] 26 NOV 2019 a las 8:52 a. m. 
@Rain
Probably not, it'd end up being a hassle to decide who to give a region if many people have owned it and so on, can only see trouble trying to figure that one out.
Rain 21 NOV 2019 a las 4:08 p. m. 
Any chance to make it working for multiplayer some day?
(idk, adding exception for faction belonging to player 2, or something?) Would be really amazing if it worked in MP
MasterOfGrey 21 NOV 2019 a las 2:37 p. m. 
Ah, no building up a region for my allies then.
Anyndel  [autor] 21 NOV 2019 a las 4:49 a. m. 
@Kamen
I'm not sure yet, the thing is the easiest way would be Region Trading having compatibility for this given it would only be adding a line of code in the Region Trading script, but asking a very popular mod to accomodate for a new one feels wrong. Trying to see if theres a way on my end.
Anyndel  [autor] 21 NOV 2019 a las 4:46 a. m. 
@Grey
That is in the description.

@Ethan
That is a cool idea but I think that while its annoying when an ally takes your land it doesnt happen nearly enough to merit such a complicated system. Ive had it happen twice in the 150 turns of my current campaign for example, and I was happy it was a reliable return rather than a chance based one. Imagine installing a mod to get back regions from your allies and it only comes up once or twice in your campaign and RNG says no both times, would be kinda eh. If it happened constantly itd be another thing.