RimWorld

RimWorld

Brahmin Mod
45 Comments
ПАНЦЕРФРОЛВАГЕН 23 Jul, 2021 @ 4:32am 
1.3!!!
DIETRICH 2077 7 Apr, 2021 @ 7:28pm 
Thank you!
Arisher  [author] 7 Apr, 2021 @ 3:40pm 
Updated to 1.2 and added new creatures https://steamproxy.net/sharedfiles/filedetails/?id=2449930064
swordsensei 1 Mar, 2021 @ 7:47pm 
Sweet! Appreciate it greatly when you have chance!!
Arisher  [author] 1 Mar, 2021 @ 7:23pm 
Sorry i have been busy, maybe this weekend if I have a chance i can do a quick update.
swordsensei 1 Mar, 2021 @ 10:15am 
@DIETRICH 2077 I haven't had any problems running it in game in 1.2. Never have seen these guys spawn in while playing but if you want to start with any of these guys then you're fine. Still would love an update (and for the animals to spawn) though!
DIETRICH 2077 24 Feb, 2021 @ 9:50pm 
This mod is great, any chance for a 1.2 update? If you can
Halfelfaedyn 25 Oct, 2020 @ 10:33am 
Thank you, I love my little brahmin
Arisher  [author] 29 Aug, 2020 @ 8:38pm 
As soon as i get a chance ill update it :)
Deaxsa 29 Aug, 2020 @ 7:33pm 
Any idea if this is going to get updated/flagged for update for 1.2? I have yet to play it on 1.2, but I'm about to switch and really like this mod.
Arisher  [author] 28 May, 2020 @ 10:33pm 
That means a lot Settlerking! :) Your mods look really good also! I hope we can both keep making cool fallout mods!
Settlerking 28 May, 2020 @ 7:20pm 
Hey, you inspired me to make my own fallout mods. They're not as good as this but still, wouldnt have taken that step and actually made them without seeing this gorgeous first release. So thanks a lot mate!
Kangz of Memphis 21 May, 2020 @ 4:59am 
Can you add mirelurks to the game?
Arisher  [author] 10 May, 2020 @ 2:38pm 
Thank you for your kind words :)
swordsensei 9 May, 2020 @ 9:07pm 
I know it has been a few days (got busy with work) but I tested the mod and no more errors. Just wanted to give you a heads up. Thank you for the fix and the great mod.
swordsensei 6 May, 2020 @ 5:06pm 
Thanks! will do!
Arisher  [author] 6 May, 2020 @ 4:43pm 
I believe its fixed, if you find any errors please let me know.
swordsensei 5 May, 2020 @ 6:01pm 
Got this error when I installed the mod:

XML error: "
doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Brahmin Mod</name><author>Arisher</author><supportedVersions><li>1.1</li></supportedVersions><packageId>Arisher.Brahmin</packageId>"
<url>Link</url><description>

Just a heads up man!
swordsensei 2 May, 2020 @ 10:46pm 
Yay! Super happy to have this mod updated! Can't wait see the new stuff :)
Arisher  [author] 2 May, 2020 @ 10:30pm 
I have updated it to 1.1, thanks for the small work around Settlerking. The other creatures are still comming along, just havent had a lot of time to draw due to the whole world situation :(. But i hope to have something out soon.
Settlerking 2 May, 2020 @ 8:43am 
If anyone like me wants this mod updated (and I don't say this to press the authour, take your time) you can download a local copy and do it yourself. In the mod manager just click download local copy and go to the mods folder and open the about.xml with notepad or similar. In this xml change the "supported verisons" to 1.1 and add the line "<packageId>Arisher.Brahmin</packageId>". Haven't had any issues yet.

Arisher, cant wait for the new creatures but take your time. I'l remove for whatever reason if you don't want this here
Settlerking 5 Apr, 2020 @ 11:53am 
Between this and the VFE settlers mod about to hit 1.1 along with the general upswing in fallout mods recently i might get to do my long awaited fallout playthrough
Kepi 15 Mar, 2020 @ 10:42am 
wow, 25 sounds great
swordsensei 7 Mar, 2020 @ 4:59pm 
Damn dude! That's awesome! With this and the Super Mutant mod being updated I can start that Fallout playthrought real quick. Thanks for the great work :).
Arisher  [author] 7 Mar, 2020 @ 4:48pm 
I have 19 coded so far, i might be able to reach 25 :)
swordsensei 7 Mar, 2020 @ 4:34pm 
@Arisher 15 creatures? Wow now that's something to look forward to!
Boyar 7 Mar, 2020 @ 3:59am 
add new creatures!) We will wait
Arisher  [author] 6 Mar, 2020 @ 2:36pm 
I am in the process of updating this mod, Working on adding about 15 fallout creatures. Unless you all prefer i just update the 3 i have right now?
TripleHelix935 4 Mar, 2020 @ 5:27pm 
update pls
Boyar 29 Feb, 2020 @ 12:58am 
update please!
Arisher  [author] 14 Jan, 2020 @ 9:43pm 
Thank you for the kind words, Some one is currently working on nuka cola items, I my self have not delved into food items just yet, im currently working on a Fallout Faction Mod, and will hopefully have it out soon. If I can stop my self from adding more stuff to it daily.
RoboSpongie 12 Jan, 2020 @ 6:18am 
Fantastic mod, do you plan to tackle any other fallout stuff like variety of nuka cola?
Settlerking 28 Nov, 2019 @ 1:17pm 
Aye, you might wanna include the fact there are both bighorners and mole rats in the title. i absolutley missed it until i found bighorners in my game. i know its in the description but it sounds more impressive if more animals are in the title, but i dunno
Settlerking 28 Nov, 2019 @ 1:14pm 
Fallout robots or something
Chismar 24 Nov, 2019 @ 1:46pm 
Hey. Wher'd you got the protectron and other robots? I've been searching for those for ages!
Arisher  [author] 24 Nov, 2019 @ 3:39am 
@LoggerC4 Thank you! I'm really trying to keep it in vanilla style as much as i can, some of the creatures are harder to keep fully vanilla. But i will see what i can do.
LoggerC4 23 Nov, 2019 @ 3:26pm 
Looks really good, I love that this stays in line with the vanilla styled gtaphics
Arisher  [author] 22 Nov, 2019 @ 3:17pm 
@WhiskeyJack thank you very much! :) @LoneSomeRider Thank you for the compliment, this is just my take on these creatures fallout project is a great mod, and I'm slowly trying to add as many fallout creatures to rimworld as i can. Any suggestions would be welcomed.
Settlerking 22 Nov, 2019 @ 12:58pm 
yay, these are way nicer than the fallout project versions. no disrespect to the creator there of course. Il add these to my personal fallout collection instead of project fallout
WhiskeyJack 18 Nov, 2019 @ 7:33am 
I laughed. Then rated up.
Mistletoe The Bard 15 Nov, 2019 @ 4:46am 
@Arisher Nice!
Arisher  [author] 15 Nov, 2019 @ 2:47am 
@ Mistletoe The Bard They produce more milk than normal cows, a bit more leather and beef. They also reproduce a bit faster than regular cows. I wanted to make them a viable ranching animal.
Mistletoe The Bard 14 Nov, 2019 @ 4:36am 
Do they produce mooilk as well?
Arisher  [author] 14 Nov, 2019 @ 3:09am 
I will start with the more tame ones first, and then slowly work my way to the predators :)
RamRod 14 Nov, 2019 @ 3:07am 
Awesome! You plan on adding more animals?