RimWorld
Heated Floors
댓글 69
strelka1515 2024년 12월 24일 오전 4시 58분 
Well, it works, but spams the errors endlessly in console like these:

System.NullReferenceException: Object reference not set to an instance of an object
at Verse.GridsUtility.GetThingList (Verse.IntVec3 c, Verse.Map map) [0x00000] in <cd7169108ea74757aa50c5b33d275c15>:0
at HeatedFloors.HeatedFloorsHarmony.DestroyConduitWithHF.

Not sure where it comes from as you will be able to see this error only after you played a while. An hour or so, I guess?

It is also too expensive. I always have a problem with steel and here you need a ton of it. Still thanks creator for his job :) I really liked the idea and it would be cool it worked as indoor unit as well as commentator below mentioned.
ItsKairoKay 2024년 10월 12일 오후 11시 16분 
did the person who commissioned this couldn't be bothered to just... roof the tiles?
frostyDog 2024년 5월 5일 오전 10시 42분 
Smash Phil  [작성자] 2024년 5월 3일 오후 1시 17분 
Yea that’s fine
frostyDog 2024년 5월 3일 오전 7시 17분 
Hello. I referenced your code to create a snowless wire mod. Can I upload this to Steam?
Anachronism 2024년 4월 22일 오후 3시 54분 
10 steel per tile? This ♥♥♥♥ gets expensive quick. Not sure what to say about the tps impact though.
kinngrimm 2023년 11월 19일 오전 11시 40분 
Do these also work as an indoor heating unit? I have been to homes that have these and they are very comfy :)
Maybe also have it as a slight cooling unit in the summer, where just cold water is pumped through, not as effcicient as the heating and not as efficient for cooling like an AC, but could be a niche.
Yinyang107 2023년 9월 15일 오후 2시 28분 
I'm getting the same error spam, to the point of filling my hard drive with log bloat. If this is happening for so many people you might want to mark this mod broken until you've got time to look into it.
Smash Phil  [작성자] 2023년 8월 21일 오전 10시 31분 
Yea I haven't worked on this in a longgg while. Sorry guys, but I just don't have the time.
sigge 2023년 8월 21일 오전 10시 20분 
Same issue as all the others with the same error message. My TPS was lowered to around 160 with this mod, removing makes it go back up to 400~ TPS. Mod needs some serious patching as its unplayable at this current point
Renix 2023년 8월 5일 오후 9시 58분 
Errors Truncated for Posting. Issue when generating certain maps using set up camp with real ruins installed. Causes map to generate ENDLESSLY / never finish.

Looks like a potential incompatibility with SRTS and due the ships acting like conduits or anything else with similar behavior and trying to generate in the same space.
Renix 2023년 8월 5일 오후 9시 57분 
Truncated to one instance:

Reached max messages limit. Stopping logging to avoid spam.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Verse.TickManager.Verse.TickManager.DoSingleTick_Patch3(Verse.TickManager)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

ProtoBuf Message size was 7 bytes

GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Renix 2023년 8월 5일 오후 9시 57분 
Truncated to 1 Instance

System.NullReferenceException: Object reference not set to an instance of an object
at Verse.GridsUtility.GetThingList (Verse.IntVec3 c, Verse.Map map) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0
at HeatedFloors.HeatedFloorsHarmony.DestroyConduitWithHF (Verse.Building __instance, Verse.DestroyMode mode) [0x00013] in <8e9784997f89448991a2d878fec7bdc2>:0
at (wrapper dynamic-method) Verse.Building.Verse.Building.Destroy_Patch3(Verse.Building,Verse.DestroyMode)
at RimWorld.TransportShip.Dispose () [0x00015] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.TransportShip.Tick () [0x00041] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.TransportShipManager.ShipObjectsTick () [0x0001c] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) Verse.TickManager.Verse.TickManager.DoSingleTick_Patch3(Verse.TickManager)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Feesh 2023년 7월 27일 오전 1시 56분 
I have the same error, filled my player log file.
Torres 2023년 6월 10일 오전 9시 27분 
I'm getting the exact same error logging non-stop
Smash Phil  [작성자] 2023년 2월 21일 오후 6시 40분 
@YunoAloe The analyzer is hardly something players should be using. You have 0 context for the mods / patches in question, and thus will interpret the results incorrectly. I'm not sure why it's logging it as 0 calls to that method, but the patch you're pointing out is not that long, nor is it something that would ever be hard on performance. It only applies to building destruction too.

You also have a massive spike at the beginning, not sure why, but that is probably skewing the average. I'd wager refreshing the profiler would net you different results.
YunoAloe 2023년 2월 21일 오후 3시 26분 
Any explanation to what I see here?
https://i.imgur.com/pK4sqdw.png
I have no heated floors researched or installed, yet this DestroyConduitWithHF method takes 0.4ms.
Smash Phil  [작성자] 2023년 2월 4일 오후 8시 13분 
they do not
hottt3 2023년 2월 4일 오후 7시 21분 
Thanks for the mod! Are these floors only for melting snow? If I lay them in the room they don't raise temperature, do they?
Smash Phil  [작성자] 2022년 10월 25일 오후 12시 18분 
eh, yea I guess. I'll update it when I have some time this week
Renix 2022년 10월 25일 오전 12시 10분 
Interest in 1.4
Caz 2022년 6월 16일 오전 12시 33분 
No worries. Still a great mod!
Smash Phil  [작성자] 2022년 6월 16일 오전 12시 03분 
Nah, not intended. And no, there probably won't be a fix. I'm busy with another mod
Caz 2022년 6월 15일 오후 10시 10분 
These floors count as objects/buildings inside the ship beacon area. Is this intended? And if not, any chance for a fix?
Deadsmelly 2022년 5월 21일 오후 6시 05분 
Warning: As of update dated Aug 31, 2021 @ 1:22pm, installing this mod will break the lending pawn quests, when the shuttle leaves it errors out and deletes the pawns inside so they will not come back when quest completes.
Saphire 2021년 10월 13일 오전 1시 30분 
Re: power draw

Can always make this an option? Like, it is originally commissioned for one person, but there's other people using it now? ^^"

If it isn't too difficult of course, idk.

Also a bit confused by the description of conduits and stuff?
ZzZombo 2021년 9월 2일 오후 6시 57분 
https://gist.github.com/8ebe20a31a38f5db3ec8e54b7db48a02 . Looks like it breaks "Trader ships" on leaving. I haven't even build a single heated floor yet. The line is #3174 IIRC.
Hans 2021년 8월 29일 오후 10시 58분 
Update! :D
Akahige 2021년 7월 22일 오후 1시 34분 
Will there be an update to 1.3 for this mod?
Smash Phil  [작성자] 2021년 3월 29일 오후 9시 02분 
sorry but the person who commissioned this wanted it as such
Alapma 2021년 3월 29일 오후 6시 13분 
any way to change how much power it sucks? it fells hard to belive that i need to make a whole new set of generators beacuse my path of heated floors cost 9kw when its snowing (and i only have 236)
Lobo 2020년 10월 23일 오후 8시 16분 
:golden:
Smash Phil  [작성자] 2020년 10월 23일 오후 6시 40분 
it doesn't really affect performance iirc. Been awhile since I've touched the code of this mod
Lobo 2020년 10월 23일 오후 5시 29분 
Not building power lines in godmode was actually a feature for me. I don't know if it affects performance but it's not needed in the end of day. But thanks for the mod, was really useful.
Lobo 2020년 10월 22일 오전 8시 56분 
How it affects performance?
Smash Phil  [작성자] 2020년 7월 31일 오전 9시 03분 
updated to 1.2
Lord Soddy 2020년 3월 30일 오후 4시 38분 
Either way, thanks for your consideration.
snopey1 2020년 3월 30일 오후 3시 44분 
Why not make a second mode that just makes it so that the floors don't cost power? you could instead change the recipe to include 1 uranium or something per tile, cryosleep chambers are self powered and use a little uranium for it.
Smash Phil  [작성자] 2020년 3월 30일 오전 11시 43분 
Not really any way to change it, without changing the way conduits / the power system works. I can’t make conduits themselves drain power, and the person that commissioned insisted that the floors cost power. I could make them overlay on top of conduits but I’m so busy with other work this mod is far from being worked on again
Lord Soddy 2020년 3월 30일 오전 9시 37분 
Great mod. I only noticed that floors with that heating count as occupied, so I can't place a shuttle or anything on them. Any place to change that? Thanks in advance
Smash Phil  [작성자] 2020년 3월 6일 오후 9시 04분 
updated to 1.1
Sinza 2020년 3월 3일 오전 12시 57분 
Great, thank you!
Smash Phil  [작성자] 2020년 3월 3일 오전 12시 36분 
Yea some time this week, SCP and this will get updated
Sinza 2020년 3월 3일 오전 12시 25분 
Hey Smash Phil, are you planning to update this mod?
If so i would be very happy!
SleepyFox 2020년 1월 15일 오전 10시 35분 
Ahh yes that is what I thought. Thanks for clearing that up for me :)
Smash Phil  [작성자] 2020년 1월 15일 오전 10시 04분 
Snow technically counts as rainfall when it comes to short circuiting, so if you’re asking if they’ll short circuit in rain, nah. Otherwise... they’d be pretty bad snow removers if they short circuited in the snow.
SleepyFox 2020년 1월 15일 오전 9시 54분 
Quick question (sorry if it's been asked before or if it's a stupid one) but are these waterproof then? As you've said they can be used outside to keep paths from getting snowed up. Was just wondering as they are electrical. I just plan to use them for my bathrooms, so not sure if it's worth getting.
CTH2004 2020년 1월 6일 오후 8시 19분 
Yeah, I was the 19th! (ANd, literally, the comment before you was part of the strand)

Also, not a lot a lot, we don't want any spontaneus combusting! Not again!
Smash Phil  [작성자] 2020년 1월 6일 오후 6시 10분 
@Winnie the pooh Get in line buddy, you're bout the 20th person to ask lol maybe when I come back to work on the mod. I'm busy with Boats, SRTS Expanded, and SCP right now.
Winnie the pooh 2020년 1월 6일 오후 6시 08분 
what about .. making those floors actually produce heat ? and .. a lot of heat, like having a room full of these and some "people" inside