RimWorld
Heated Floors
69 commenti
strelka1515 24 dic 2024, ore 4:58 
Well, it works, but spams the errors endlessly in console like these:

System.NullReferenceException: Object reference not set to an instance of an object
at Verse.GridsUtility.GetThingList (Verse.IntVec3 c, Verse.Map map) [0x00000] in <cd7169108ea74757aa50c5b33d275c15>:0
at HeatedFloors.HeatedFloorsHarmony.DestroyConduitWithHF.

Not sure where it comes from as you will be able to see this error only after you played a while. An hour or so, I guess?

It is also too expensive. I always have a problem with steel and here you need a ton of it. Still thanks creator for his job :) I really liked the idea and it would be cool it worked as indoor unit as well as commentator below mentioned.
ItsKairoKay 12 ott 2024, ore 23:16 
did the person who commissioned this couldn't be bothered to just... roof the tiles?
Smash Phil  [autore] 3 mag 2024, ore 13:17 
Yea that’s fine
frostyDog 3 mag 2024, ore 7:17 
Hello. I referenced your code to create a snowless wire mod. Can I upload this to Steam?
Anachronism 22 apr 2024, ore 15:54 
10 steel per tile? This ♥♥♥♥ gets expensive quick. Not sure what to say about the tps impact though.
kinngrimm 19 nov 2023, ore 11:40 
Do these also work as an indoor heating unit? I have been to homes that have these and they are very comfy :)
Maybe also have it as a slight cooling unit in the summer, where just cold water is pumped through, not as effcicient as the heating and not as efficient for cooling like an AC, but could be a niche.
Yinyang107 15 set 2023, ore 14:28 
I'm getting the same error spam, to the point of filling my hard drive with log bloat. If this is happening for so many people you might want to mark this mod broken until you've got time to look into it.
Smash Phil  [autore] 21 ago 2023, ore 10:31 
Yea I haven't worked on this in a longgg while. Sorry guys, but I just don't have the time.
sigge 21 ago 2023, ore 10:20 
Same issue as all the others with the same error message. My TPS was lowered to around 160 with this mod, removing makes it go back up to 400~ TPS. Mod needs some serious patching as its unplayable at this current point
Renix 5 ago 2023, ore 21:58 
Errors Truncated for Posting. Issue when generating certain maps using set up camp with real ruins installed. Causes map to generate ENDLESSLY / never finish.

Looks like a potential incompatibility with SRTS and due the ships acting like conduits or anything else with similar behavior and trying to generate in the same space.
Renix 5 ago 2023, ore 21:57 
Truncated to one instance:

Reached max messages limit. Stopping logging to avoid spam.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Verse.TickManager.Verse.TickManager.DoSingleTick_Patch3(Verse.TickManager)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

ProtoBuf Message size was 7 bytes

GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
Renix 5 ago 2023, ore 21:57 
Truncated to 1 Instance

System.NullReferenceException: Object reference not set to an instance of an object
at Verse.GridsUtility.GetThingList (Verse.IntVec3 c, Verse.Map map) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0
at HeatedFloors.HeatedFloorsHarmony.DestroyConduitWithHF (Verse.Building __instance, Verse.DestroyMode mode) [0x00013] in <8e9784997f89448991a2d878fec7bdc2>:0
at (wrapper dynamic-method) Verse.Building.Verse.Building.Destroy_Patch3(Verse.Building,Verse.DestroyMode)
at RimWorld.TransportShip.Dispose () [0x00015] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.TransportShip.Tick () [0x00041] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.TransportShipManager.ShipObjectsTick () [0x0001c] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) Verse.TickManager.Verse.TickManager.DoSingleTick_Patch3(Verse.TickManager)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Feesh 27 lug 2023, ore 1:56 
I have the same error, filled my player log file.
Torres 10 giu 2023, ore 9:27 
I'm getting the exact same error logging non-stop
Smash Phil  [autore] 21 feb 2023, ore 18:40 
@YunoAloe The analyzer is hardly something players should be using. You have 0 context for the mods / patches in question, and thus will interpret the results incorrectly. I'm not sure why it's logging it as 0 calls to that method, but the patch you're pointing out is not that long, nor is it something that would ever be hard on performance. It only applies to building destruction too.

You also have a massive spike at the beginning, not sure why, but that is probably skewing the average. I'd wager refreshing the profiler would net you different results.
YunoAloe 21 feb 2023, ore 15:26 
Any explanation to what I see here?
https://i.imgur.com/pK4sqdw.png
I have no heated floors researched or installed, yet this DestroyConduitWithHF method takes 0.4ms.
Smash Phil  [autore] 4 feb 2023, ore 20:13 
they do not
hottt3 4 feb 2023, ore 19:21 
Thanks for the mod! Are these floors only for melting snow? If I lay them in the room they don't raise temperature, do they?
Smash Phil  [autore] 25 ott 2022, ore 12:18 
eh, yea I guess. I'll update it when I have some time this week
Renix 25 ott 2022, ore 0:10 
Interest in 1.4
Caz 16 giu 2022, ore 0:33 
No worries. Still a great mod!
Smash Phil  [autore] 16 giu 2022, ore 0:03 
Nah, not intended. And no, there probably won't be a fix. I'm busy with another mod
Caz 15 giu 2022, ore 22:10 
These floors count as objects/buildings inside the ship beacon area. Is this intended? And if not, any chance for a fix?
Deadsmelly 21 mag 2022, ore 18:05 
Warning: As of update dated Aug 31, 2021 @ 1:22pm, installing this mod will break the lending pawn quests, when the shuttle leaves it errors out and deletes the pawns inside so they will not come back when quest completes.
Saphire 13 ott 2021, ore 1:30 
Re: power draw

Can always make this an option? Like, it is originally commissioned for one person, but there's other people using it now? ^^"

If it isn't too difficult of course, idk.

Also a bit confused by the description of conduits and stuff?
ZzZombo 2 set 2021, ore 18:57 
https://gist.github.com/8ebe20a31a38f5db3ec8e54b7db48a02 . Looks like it breaks "Trader ships" on leaving. I haven't even build a single heated floor yet. The line is #3174 IIRC.
Hans 29 ago 2021, ore 22:58 
Update! :D
Akahige 22 lug 2021, ore 13:34 
Will there be an update to 1.3 for this mod?
Smash Phil  [autore] 29 mar 2021, ore 21:02 
sorry but the person who commissioned this wanted it as such
Alapma 29 mar 2021, ore 18:13 
any way to change how much power it sucks? it fells hard to belive that i need to make a whole new set of generators beacuse my path of heated floors cost 9kw when its snowing (and i only have 236)
Lobo 23 ott 2020, ore 20:16 
:golden:
Smash Phil  [autore] 23 ott 2020, ore 18:40 
it doesn't really affect performance iirc. Been awhile since I've touched the code of this mod
Lobo 23 ott 2020, ore 17:29 
Not building power lines in godmode was actually a feature for me. I don't know if it affects performance but it's not needed in the end of day. But thanks for the mod, was really useful.
Lobo 22 ott 2020, ore 8:56 
How it affects performance?
Smash Phil  [autore] 31 lug 2020, ore 9:03 
updated to 1.2
Lord Soddy 30 mar 2020, ore 16:38 
Either way, thanks for your consideration.
snopey1 30 mar 2020, ore 15:44 
Why not make a second mode that just makes it so that the floors don't cost power? you could instead change the recipe to include 1 uranium or something per tile, cryosleep chambers are self powered and use a little uranium for it.
Smash Phil  [autore] 30 mar 2020, ore 11:43 
Not really any way to change it, without changing the way conduits / the power system works. I can’t make conduits themselves drain power, and the person that commissioned insisted that the floors cost power. I could make them overlay on top of conduits but I’m so busy with other work this mod is far from being worked on again
Lord Soddy 30 mar 2020, ore 9:37 
Great mod. I only noticed that floors with that heating count as occupied, so I can't place a shuttle or anything on them. Any place to change that? Thanks in advance
Smash Phil  [autore] 6 mar 2020, ore 21:04 
updated to 1.1
Sinza 3 mar 2020, ore 0:57 
Great, thank you!
Smash Phil  [autore] 3 mar 2020, ore 0:36 
Yea some time this week, SCP and this will get updated
Sinza 3 mar 2020, ore 0:25 
Hey Smash Phil, are you planning to update this mod?
If so i would be very happy!
SleepyFox 15 gen 2020, ore 10:35 
Ahh yes that is what I thought. Thanks for clearing that up for me :)
Smash Phil  [autore] 15 gen 2020, ore 10:04 
Snow technically counts as rainfall when it comes to short circuiting, so if you’re asking if they’ll short circuit in rain, nah. Otherwise... they’d be pretty bad snow removers if they short circuited in the snow.
SleepyFox 15 gen 2020, ore 9:54 
Quick question (sorry if it's been asked before or if it's a stupid one) but are these waterproof then? As you've said they can be used outside to keep paths from getting snowed up. Was just wondering as they are electrical. I just plan to use them for my bathrooms, so not sure if it's worth getting.
CTH2004 6 gen 2020, ore 20:19 
Yeah, I was the 19th! (ANd, literally, the comment before you was part of the strand)

Also, not a lot a lot, we don't want any spontaneus combusting! Not again!
Smash Phil  [autore] 6 gen 2020, ore 18:10 
@Winnie the pooh Get in line buddy, you're bout the 20th person to ask lol maybe when I come back to work on the mod. I'm busy with Boats, SRTS Expanded, and SCP right now.
Winnie the pooh 6 gen 2020, ore 18:08 
what about .. making those floors actually produce heat ? and .. a lot of heat, like having a room full of these and some "people" inside