XCOM 2
Dark Eldar Raiders Faction [WOTC]
159 Comments
zett 30 Sep @ 9:20am 
So um turns out the dark eldar are allied with the black legion, i assume thats probably not what happend in the story but when I get both BL and DE sitback, i normally just EVAC because if i want to beat the mission, I would need to take some big risk
CatCloud 20 Aug @ 5:13am 
This is a fun but frustrating faction, Think the Enslave doubles the movement of units and boy does 32 Mobility (base 16) on the Wyches suck when they stun and nab 1-2 units in one turn.
Nothing you can do about it. this sucks extra if you play with 2x HP for prolonged battles. They have just too much HP :steamsad:
PeyoteQueen 23 Jul, 2023 @ 8:49pm 
Thank you
VoidLight 19 Jul, 2023 @ 3:53pm 
Thanks
MostlyHarmless  [author] 18 Jul, 2023 @ 3:50pm 
Went ahead and posted an update fixing the issue that RedDobe pointed out as well as a minor pod animation issue for Wracks.
MostlyHarmless  [author] 18 Jul, 2023 @ 2:39pm 
@RedDobe: Thanks for the info. My hope was that specifying these valid mission types, and commenting out "Rescue," would prevent the Dark Eldar Raiders from popping up on missions where XCOM has to rescue a VIP, because I've noted Dark Eldar tend to murder VIPs if given the opportunity. I'll probably keep the array in since I expect that not everyone using this mod will also be using the Raider Faction Bases mod.

@PeyoteQueen: Yes. I think the primary version of the wych knife in the Dark Eldar armory *might* apply that dodge animation. But I don't trust my memory 100% on that.

@VoidLight: Yes. I updated the description with instructions for how to change the team the Dark Eldar 3rd Party spawns under. I meant to update the description the day after I posted the last update but it slipped my mind for... a month and then some.
VoidLight 16 Jul, 2023 @ 4:51pm 
anyway to have them on my team?
PeyoteQueen 15 Jul, 2023 @ 1:56pm 
Great mod. I see how Wyches dodge the attack, is great! is possible to put that dodge animation to our soldiers?
RedDobe 24 Jun, 2023 @ 11:15pm 
@MostlyHarmless - just a heads up, the ValidMissionFamilies in XComGameData.ini needs to have a + sign in front of each entry, since it is an array. Otherwise it is only using the final entry as the one and only valid mission family., ValidMissionFamilies="SabotageTransmitter". But in reality you don't really need that array since Raider faction bases already filters by mission.
Stukov81-T.TV 12 Jun, 2023 @ 8:18am 
The Honor is what we are fighting for
MostlyHarmless  [author] 12 Jun, 2023 @ 4:57am 
Nope, no researches.

There is a separate Dark Eldar mod for that has the gear/cosmetics usable for XCOM. That's as close as it gets.
Gniadex 9 Jun, 2023 @ 9:05am 
Noice! Is there some research from them..?
MostlyHarmless  [author] 1 Jun, 2023 @ 5:01pm 
Update posted. See change notes for details. I'll update the description page tomorrow as some of the info is outdated/obsolete now.
MostlyHarmless  [author] 31 May, 2023 @ 3:04pm 
Planning to post an update probably with the next couple days (maybe tomorrow or the day after-unless if something comes up of course). This update will add in customizable faction assignment, support for the raider faction bases mod and a lot of other things as well.

In my tests, the update was compatible with preexisting saves.
龍華 18 May, 2023 @ 10:51am 
this guys is too hard to defeat them, the enemies like Sectopod who have huge hp and high armor are constantly emerging by pod,the even can attack twice and move! Thats really too imbalance in game, its more difficulty to fight with them than advent:Ibuki_DGR:
Czekoladowy Dżon 1 May, 2023 @ 12:58pm 
Lwotc compatible?
MostlyHarmless  [author] 4 Mar, 2023 @ 6:35pm 
The covert op should destroy it, if it's the "Destroy HQ" covert op or whatever the exact phraseology is. I'm not really sure how it would be possible for that Covert Op to be available twice but it's going away in the next update regardless.
Oblivion 4 Mar, 2023 @ 4:30pm 
Then I'm confused, how does the Gateway become available to destroy if not through the Covert Op?
MostlyHarmless  [author] 4 Mar, 2023 @ 12:08pm 
The Raider Base thing in this mod is based on the way it was implemented in the Black Legion mod; meaning it's a covert op but there's no actual mission.

I do have an update in-work that will make this mod compatible with the Raider Bases mod, which adds actual tactical missions tied to the covert ops, but I don't know if it will be retroactive for preexisting saves.
Oblivion 4 Mar, 2023 @ 11:29am 
Hey is there a way to cheat activate the Eldar Gateway mission? Ive completed the covert op for it twice now and no location or mission has spawned for me, I just get intel.
MostlyHarmless  [author] 2 Mar, 2023 @ 9:13am 
Black Legion and Dark Eldar both spawn into eTeam_Two; most Raider Factions use this team as well.

I'm currently working on an update for this mod that will, among other things, put the Dark Eldar in eTeam_One instead, so once that is done they will fight against the Black Legion but will be friendly to other factions that utilize eTeam_One, the Hive, for instance.
Kevin 2 Mar, 2023 @ 8:47am 
Okay so I got this weird problem about my raider factions. So I also installed the Black Legion and Bandits, but the strange thing is three of the factions are in one same team. Idk what causes them (and last I checked there is no mod conflict). So when it's the raiders turn, it displayed "Dark Eldars Activity" but the three factions are in one activity and team. Can anyone give me a solution to this? (Maybe turn every raider config TeamToSpawnInto= somehting or idk?)
ThatBloodyLimey 25 Feb, 2023 @ 11:14am 
Yeah, just making sure. The sitrep shows up fine and they spawn as a raider faction, it's just the wrong units. Like you say though, probably a mod conflict. Cheers.
MostlyHarmless  [author] 25 Feb, 2023 @ 11:03am 
@ThatBloodyLimey: Nope. That should be it. You're sure that the Dark Eldar are spawning as Advent? With a Dark Eldar sitrep only one pod of Dark Eldar will spawn on the map. The composition of the rest of the pods will depend on whatever other mods you're running.

@Kasrkin John: So if your issue is that the sitrep isn't popping, the mods in the recommended mod section work for me (I almost always get a raider sitrep, either Dark Eldar or Black Legion, which I also have active on my 40k campaigns, on Guerilla ops). I believe there is a more recent sitrep manager mod that gives finer control but I still haven't tried it for myself. If your issue is that you can't find the Dark Eldar in missions where you have the sitrep, you can use the console command X2ForceAllUnitsVisible to reveal the whole map and all enemies.
ThatBloodyLimey 24 Feb, 2023 @ 4:42pm 
Seem to be having an issue where this faction just uses regular ADVENT troops. Are there any mods required, other than the three listed, for this to work?
Whiteshield 18 Feb, 2023 @ 12:51pm 
Why the hell aren't the dark eldar showing up though?
MaCC165 22 Jan, 2023 @ 9:13am 
i found an easyfix myself, i replaced the vanilla archon weapon with the multiplayer weapon (archonMP_wpn)
MostlyHarmless  [author] 22 Jan, 2023 @ 8:24am 
Thank you for pointing this out to me.
MostlyHarmless  [author] 22 Jan, 2023 @ 8:23am 
Oops. Because the weapons have the same name, the Dark Eldar Archon's pistol is going to be overwriting the vanilla XCOM2 Archon's rifle. I never noticed myself since I always use mods that replace vanilla Advent units.

I want to make some updates to this mod so I'll put that on the list of things to fix when I do so.
MaCC165 22 Jan, 2023 @ 6:37am 
is there a reason why the kabalitearcon has the archon_wpn in its loadout but on tactical game it has a sword and pistol,
i ask, cause my archons have an invisible archon_wpn, which is the same weapon name in the vanilla loadout like in your loadout
MostlyHarmless  [author] 14 Jan, 2023 @ 6:55am 
@Gumball: DarkEldarRaiders
Gumball 13 Jan, 2023 @ 4:44am 
what is the eldar sitrep name please ?
modifieda4 4 Jan, 2023 @ 6:02pm 
update: i made the mod mostly playable

setup: most (all) raider factions, multiple site reps, yellow alert 2.0 (ai to ai activation on) and Dynamic Encounter Zones. legendary difficulty.

issues with the vanilla mod i've noticed: excessively difficult + no pod activation from other raiders + limited activation to other teams / chosen

1: edit "XComGameData_CharacterStats.ini" halved hp and mobility for every unit. this might be overkill to counter the excessive difficulty.

2: there appears to be typos in "XComAI.ini" where there is an extra space after the parenthesis in multiple lines like (not sure if this matters): +EquivalentAbilities=( KeyName=ThrowGrenade

3: edit "XComEncounters.ini" and changed "TeamToSpawnInto=eTeam_Two" to "TeamToSpawnInto=eTeam_Neutral"

With the changes above im having fun and success running the mod. I hope this helps others. (fwiw im not really an xcom modder)
Mulqueeny 26 Dec, 2022 @ 10:28am 
A full 40K conversion for this game would be immense.
Vegeta002 26 Nov, 2022 @ 4:34pm 
Any chance you could add a list of names to this so that each unit has a unique name?

The site "www.fantasynamegenerators.com" has a page for randomly generating Dark Eldar names?
modifieda4 22 Sep, 2022 @ 4:38pm 
@jackass welcome to the mod, lol.
Jackass 22 Sep, 2022 @ 2:40pm 
holy hell these guys mop the floor with everyone. even modded ADVENT enemies I shit myself facing get dunked on by the eldars
I'm Maru 9 Sep, 2022 @ 9:00am 
Stange, but DE dom't have any turns on battle. There are just staying and did't nothing, becouse they don't have turns.
After my turn, ANDVENT have turn... and againg my turn. DE - don't have any turn
How to fix that?
modifieda4 21 Aug, 2022 @ 4:08pm 
well im playing legendary and my squad is getting wiped
Stukov81-T.TV 21 Aug, 2022 @ 10:59am 
it's not that bad
modifieda4 21 Aug, 2022 @ 7:38am 
like other comments, the units are way op and needs a re-balance. the units themselves look and behave awesomely. really nice. i don't have the time to rebalance it myself now, so i'll have to unsubscribe :(
Stukov81-T.TV 10 May, 2022 @ 1:29pm 
Would it be possible to add those units to the lost by manipulating the encounter lists?
MostlyHarmless  [author] 31 Mar, 2022 @ 8:25am 
Nope
123jazz2007 31 Mar, 2022 @ 12:00am 
Does this mod have any unique drops or researches?
inkabutz 29 Jan, 2022 @ 1:23pm 
using this mod together with https://steamproxy.net/sharedfiles/filedetails/?id=1160169817 will led to t-posing of some eldars (wrack and wyches).

yes they are strong... but hey. these are eldars!
Linarkspain 13 Dec, 2021 @ 10:14am 
For people looking to try out this mod, be warned it's not balanced at all. Dark Eldar pods are super unbalanced, and not just in terms of stats (which can be modified), but mechanics and weapons. You will be fighting pods that should CLEARLY appear much later in the game right in the first month of the game, with relocating enemies, fast moving/high dodge posion melee hitters that can mvoe after attacking like the chosen, berserkers with high hp+regen and a super nasty melee, aoe ranged attacks that daze, etc etc etc. AND they can reinforce themselves with new units several times in a battle.

But the units are superb and add a lot of lore flavour to a WH 40k mod run, and it's pretty epic to engage on a mission were imperium (as advent), orks (as the lost), the black legion and dark eldar are all fighting each other. If you can handle the huge spike on difficulty, that is, or play in lower difficulties.
MostlyHarmless  [author] 27 Aug, 2021 @ 8:19pm 
Enemy stats can be edited to your liking in the CharacterStats config file.

I am not actively working on this mod on the moment and have no immediate plans to reblance it.
Desert Punk 27 Aug, 2021 @ 7:46pm 
whoever balanced this mod is a fucking retard. the DE aren't fun or interesting to fight. they don't have any unique mechanics, they don't even have any AI that sets them apart.

All they fucking do is spam waves of wyches and guardians like you're fighting the edgy cosplay version of the Zerg.

fuck this mod and fuck the idiot who thought that fighting 8HP units within the first month of the campaign was a fun experience.
atogg28 28 Jul, 2021 @ 12:58pm 
hi i was just wondering if it is normal that the dark eldars are so strong... they never miss a shot and my dudes cant hit the blade and gun one (the women with exposed skin that deals poison dmg) i had a full squad shooting at 80% and never hited her... ph and btw excuse my eng pls it is bad :steamsad:
MostlyHarmless  [author] 14 Apr, 2021 @ 8:41am 
Rescuing a unit works the same as for Chosen kidnappings. You'll get a covert op to rescue the unit.