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Frog is good character!
...
It's a hotfix!
https://steamproxy.net/sharedfiles/filedetails/discussions/1901452244
- The sine wave motion was originally how I wanted it to move, but implementing that turned out to be quite difficult. I have an idea of how to make it work now, but I'll have to consider if it's worth the time, effort, and sprite-count bloat.
- It's quite honestly just too small because I was unaware of the size while I was working on the sprites. I did want it to be a bit smaller, but not to this degree. I'll definitely try to work something out here.
- The startup time is mostly an audio issue. Keeping true to the original CT sounds and all that. I have an idea of how to work around this, but it might end up being unwieldy. I'll play around with it at least.
- Making a move cancel into ANY special move is extremely easy, making a move cancel into a SPECIFIC special move is extremely difficult. Even so, making some moves special-cancelable might be worth looking into...
- It moves in sort of a bouncing sine wave motion
- It's actually larger than the version shown here.
I don't have any brilliant ideas on how to make it into its ideal form, but definitely reduce the startlag and maybe increase the size. I don't know if it's possible to cancel A attacks into neutral B, but that could be an interesting way to mixup a bubble detonation.