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Сообщить о проблеме с переводом
link for the lazy, this has these animals in 1.4
It’s just, as a biologist, I thought it was implausible.
It so strange that they can't be trained to haul and rescue (at least the walrus) in your mod.
And penguins are also very very smart
Honestly, though, I feel like Penguins should place their eggs in their inventory or something (if they have one) to mimic how real penguins always have their eggs with them when traveling. Far as I've noticed, eggs don't seem to become ruined by temperature if they are in someone's inventory until they are dropped no matter how cold or hot the environment is. That, or penguins could get a nest creating mechanic where they create something similar to a storage box where only eggs are placed inside the nest, keeping them warm till hatching. Maybe have it so they make the nests at 80% egg development and then have the nest break upon the egg hatching or being removed.
I mean, Seals have been identified to Seen to understand symmetry, transitivity and equivalence
They have been Observed bobbing their head to music (Something which actually does require intelligence - it’s rhythmic entertainment and embodies pattern recognition)
They can be Trained to speak an artificial sign language, which includes basic syntax
And they are Known to have long-term memory (They can perform the ball balancing act after 3 months of not doing it)
Yes.
For penguins, please follow:
https://www.livescience.com/40874-animal-sex-penguins.html
For Seals, there is this great article here:
https://pubmed.ncbi.nlm.nih.gov/9414481/
Now Walrus are a tricky one, but following article should show you the ropes:
https://animals.mom.com/mating-habits-walruses-10662.html
>those are not the full log, just a example<
XML error: Duplicate XML node name equippedStatOffsets in this XML block: <ThingDef ParentName="AEXP_RawFishBase"><defName>AEXP_RawFish</defName><label>raw fish</label><description>Raw fish. A resourceful penguin has fished this.
XML error: Duplicate XML node name MeleeCounterParryBonus in this XML block: <statBases><Mass>0.03</Mass><MarketValue>2</MarketValue><MeleeCounterParryBonus>0.33</MeleeCounterParryBonus><MeleeCounterParryBonus>0.33</MeleeCounterParryBonus></statBases>
For an alien super cold biome with many creatures, I made the Propane Lakes for Alpha Biomes.
""" Q: CE compatible?
A: It will be soon, with a following mod being a patch for it: https://steamproxy.net/sharedfiles/filedetails/?id=1824112352&searchtext=animal+expanded """
And in that mod at the very top we have:
"""As of 1.1 and future releases of Rimworld, the patches for CE come integrated with the mod"""
I was under the impression this meant CE patches for VAE would be included? Do you not support CE anymore?
https://steamproxy.net/sharedfiles/filedetails/?id=2110332143