Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamproxy.net/workshop/filedetails/?id=2307578874
and this is its submod
https://steamproxy.net/sharedfiles/filedetails/?id=2307579910
Heck, I'd love for it to be compatible with "Summons Don't Degrade" but I wouldn't say this mod needs it. The mod is good as is.
I think this is cool idea, but the treeman was bugged, the eagle was bugged and the griffon was bugged. Same bug were they are stuck in their animation.
there is a problem when picking spells in the custom battle. If one does not take other spells the mage/wizard start with almost every version of the spell.
Could not summon the ark of sotek, even though i had the correct lizardmen guy.
just some feedback.
Should work with most mods except for ones that also edit the spell.
Will not be affected by no degredation mods (i.e. the monsters will still cumble) however in the process of developing a summons overhaul where time to degrade and number of uses will be increased, to a maximum of no degredation and unlimited summons, by investing more skill points in the spell so look out for that.
@everyone questioning ark of sotek, I hear you I’ll see if I can add it via MCT support as an option
@NickGrady I didn’t want to change how the spell functions just wanted to make it less jarring for the good races to use as I didn’t think summoning a creature of chaos was appropriate. Therefore I wanted a flying beast ideal for targeting characters and so for the lizards the ripperdactyl was the best choice. The stats are different as they are different beasts and these were done by calculating the ratios of the Lord and Hero mount options compared to the feral manticores and applying these to the respectively mount options. I wanted to do something special for Durthu and Tehenhuin and the Treeman and Ark of Sotek made the most sense.
We know. We *also* know that, for whatever reason, unit transformations don't work, hence why it was implemented as a summon.
The Warhammer Launcher almost always says that. Use the Total War Mod Manager instead.