RimWorld
Medieval Madness: Tools of the Trade
401 commenti
Madman666  [autore] 2 ago, ore 12:04 
Update 02.08.2025:
- Updated to 1.6
- Removed redundant xml def.

Balanced unchanged. Tested to see if everything crafts and can be properly used in a fight. If i missed anything let me know.

Cheers.
WA2000 2 ago, ore 4:55 
1.6 pls
易离 18 lug, ore 7:54 
1.6 pls
dr650cp 14 lug, ore 15:52 
1.6 pls
Geneva 14 lug, ore 3:04 
):
hekosebas 4 lug, ore 6:38 
over detailed textures
thesoupiest 30 mar, ore 17:22 
Do the tools boost work speeds for various tasks? Thanks!
Nitsah 15 feb, ore 16:52 
God speed @philippi23
philippi23 7 gen, ore 5:24 
I will try to make it compatible with combat extended
Annabellee 29 dic 2024, ore 7:33 
@pasaway I forgot I was running Gimmicks (Continued) which has a patch for this mod that changes the hammer from construction speed to smithing speed
CMoore_Titteez 26 dic 2024, ore 18:03 
Great mod, Simple but brings a lot of QOL to the table. :steamthumbsup:
Pasaway 17 dic 2024, ore 11:12 
@Annabellee: the mod "Toolmetrics Redux" has a forge hammer that is used to increase crafting speed..... not sure if maybe that is what you were looking for.
Madman666  [autore] 10 dic 2024, ore 1:08 
Nah, i dont remember making any other hammer tool than the one, thats on the tools preview pic.
Annabellee 9 dic 2024, ore 12:13 
was there a forge hammer with this or was that only when Gimmicks was loaded in?
chill 30 nov 2024, ore 13:35 
hell yea
Madman666  [autore] 30 nov 2024, ore 12:51 
Updated 30.11.2024:
- Fixed duplicate xml nodes in item base MM_MeleeTier4_2h, that was reported by @Nefrem and @Russian Hacker.

Sorry it took so long - was kind of busy and didn't check the steam notifications. The errors about duplicate xml notes should no longer appear on game's launch.
tierrehcc 22 set 2024, ore 15:07 
Thank you
Krankus Wrexus 22 set 2024, ore 14:44 
Oh I see well thank you for the lovely eyecandy anyway
Madman666  [autore] 22 set 2024, ore 14:30 
A non existent one, sadly. I planned on adding several armor sets as well, when i was working on weapons, but turns out to make a single armor piece you need to draw it 15 times xD. That killed my motivation pretty fast, so it only stayed as an eyecandy on mod preview.
Krankus Wrexus 22 set 2024, ore 14:25 
Could I enquire what armour is on the mod page
Madman666  [autore] 22 set 2024, ore 14:19 
@tierrehcc
That was actually a blunder on my part, i skipped trader tags on weapon bases (i thought i added that properly). That should be fixed now, resub and all the weapons from the mod should be sellable and buyable. Should also probably pop up in trader stock more often.

@SanguinarcAQL
I ve also added relic comp to all tier 3 and 4 weapons, so now they can be chosen as relics.

Hope everything works well. Let me know if i screwed something up, peeps and i ll fix it up. Cheers.
tierrehcc 22 set 2024, ore 12:33 
Bad spelling on my part. I can't sell your items to any caravan or faction base. But i can buy them. It is either some problem on your mod or a mod incompatibility (and i guess it looks like i will have to dig through my mods....). If you can sell them now then it is not your mod's problem.
Madman666  [autore] 22 set 2024, ore 10:44 
@tierrehcc
Are you looking for something in particular? I just spawned couple combat trader caravans and they ve had at least 1-2 of my mod's weapons. It should work fine. If you have any mods that tamper with trader stock and selection, those might be the cause.
tierrehcc 22 set 2024, ore 7:06 
Items from this mod are not sold to any faction or caravan:( Is it intended or actually a mod conflict on my side?
Chranator 13 ago 2024, ore 3:37 
The art is kinda crazy, especially the crossbows. respect
Pengus 21 giu 2024, ore 5:50 
fair. honestly its definitely the weakest DLC
Madman666  [autore] 20 giu 2024, ore 23:50 
@Chris Ben'wah its really slow performance wise, balance its all over the place and i also personally am indifferent to the horror theme in Rimworld.

@SanguinarcAQL I ll see what i can do about that, when i get the time.
SanguinarcAQL 19 giu 2024, ore 14:54 
Hi! I love your mod but I wonder, why is none of those weapon available as relic for Ideology? I want a Bastard sword as relic it's so cool :(
greenie 5 giu 2024, ore 3:27 
@Chris Ben'wah can't speak for the mod author, but I can repeat a prevailing opinion I see that I also hold to a degree.

Anomaly feels like a bit of a jump out from Rimworld, and something very specified that changes the game away from it's very wide, general sandbox feel. It's a large DLC that adds a LOT of themed things for the supernatural that feels out of place with the rest of Rimworld. IDK. Just my thoughts, some opinions I read.
Pengus 29 mag 2024, ore 15:42 
@madman666 any reason you don't plan on buying anomaly? just curious
toaster bath 15 mag 2024, ore 11:58 
Thanks for the update ♥
Wolfy 14 mag 2024, ore 18:49 
Thanks for you work updating this! <3
Madman666  [autore] 14 mag 2024, ore 12:18 
Updated to 1.5.
- Only basic functionality checked. Didn't see any errors or non-functional weapons, let me know, if you find any.
- I don't plan on buying Anomaly, so i can't check, if everything works fine with it, sorry.
- I also don't play with CE, so somebody else would have to patch and balance it for compatibility.
- Later a rebalance will follow, as well an art upgrade, once i have the time.

Cheers.
FiauraTheTankGirl 3 mag 2024, ore 3:12 
Wish there was a CE version, I know I'm in a minority but these weapons are really awesome, just like, can't go back to Vanilla Combat, was too easy.
ABC 21 apr 2024, ore 0:44 
I am looking forward to.
Madman666  [autore] 13 apr 2024, ore 15:42 
yes it will
Jeff 13 apr 2024, ore 5:28 
i the mod gonna be updated for 1.5?
Madman666  [autore] 14 mar 2024, ore 10:00 
No, they do not have reach attacks.
Gearhammer 12 mar 2024, ore 6:18 
I am new to this mod so I must ask
Dose polearm weapons have multi tile melee attack? Like in Battle Brothers where polearm can attack enemy from one tile away?
TurtleShroom 13 giu 2023, ore 13:57 
Oh. Well, RL comes first... I hope you resolve whatever troubles you at this time.
Madman666  [autore] 13 giu 2023, ore 13:47 
Nope, i am currently quite busy.
TurtleShroom 11 giu 2023, ore 14:20 
Do you have any news on the Toolagri Patch I mentioned?
zytukin 19 apr 2023, ore 12:14 
Guessing a miner conflict with another mod that's causing them to spawn. Found I also have royalty dlc items spawning the same way, also made of gold. Thanks.
Madman666  [autore] 19 apr 2023, ore 11:44 
Not my mod's bug then. My mod only uses vanilla functionality and doesn't spawn weapons out of nothing.
zytukin 19 apr 2023, ore 10:47 
Mod bug? I don't have the workbench from this mod built (or even available to build, it doesn't show up anywhere) nor any other workbenches capable of making weapons or armor. Yet I have dozens of weapons from this mod made from gold leying around and the number keeps growing.
Madman666  [autore] 11 apr 2023, ore 15:16 
Nah, VE mod already does the flintlock stuff, if i will add anything else it d probably still be medieval stuff like bows and xbows.
Harseki 11 apr 2023, ore 4:25 
Nice mod! Do you plan to add some early firearm like musket into mod? That would be cool :)
Pasiego 5 feb 2023, ore 7:02 
Amazing work!
Hypex 6 gen 2023, ore 16:53 
lame :|