RimWorld
Brain In a Jar Patch
54 commenti
FrAmed46 12 dic 2022, ore 9:38 
uh it says brain in a jar isnt loaded????
Makk 5 ott 2022, ore 6:19 
I'm mega confused why it's stopped working. So whenever now i start a new game i click on research bench and all the UI is gone. I run the game with only Harmony, Ideology DLC, Brain in the Jar and this one. However if i load any old save there are no problems at all... There were no updates. Any idea?
TheGizmo 21 mar 2022, ore 9:39 
I can't install augmented brain as well, and I don't have quality bionics installed
El Grasón 25 gen 2022, ore 18:15 
I think this is incompatible with quality bionics. I can't install a legendary augmented brain. The operation recipe doesn't appear
NihilRetnar 3 gen 2022, ore 16:45 
Thanks for getting it, I'm sorry I was harsh, but damn that was a pain.
NECEROS  [autore] 3 gen 2022, ore 16:36 
Hey, I get it. No hard feelings. Haven't updated this in a while
NihilRetnar 3 gen 2022, ore 13:56 
*research table
not workbench
NihilRetnar 3 gen 2022, ore 13:56 
YOU! I am sorry but I just spent forever trying to figure out what mod caused my game to crash whenever I tried to place down a workbench, the logs didn't help, I had to redo my load order and go one at a time, it was this mod! I'm sorry if this at all makes you feel bad by me saying this but some part of me would like that, not a good part of me, but it is there.
Ba Leon Ig 16 set 2021, ore 19:57 
Thanks. That's great!
NECEROS  [autore] 16 set 2021, ore 18:30 
Updated:
Brain cost changed
Slightly edited drone brain
Added augmented brain
NECEROS  [autore] 16 set 2021, ore 17:11 
Ah ok the market value. I see
Thundercraft 16 set 2021, ore 16:56 
@ [author]
Yes. See here ('Brain In a Jar' mod):
ThingDefs_Items > Items_BodyPartsBrain.xml > <MarketValue>3000</MarketValue>
NECEROS  [autore] 16 set 2021, ore 16:45 
I don't understand. Do you mean the price from a trader?
Thundercraft 16 set 2021, ore 12:08 
I'm not exactly sure that $500 is the right price. Maybe it should be more or less? {shrugs} But I do agree with the sentiment of Reisen Abe that the cost should be reduced. After all, if this patch drastically reduces the research speed / usefulness of the Brain in a Jar, then it should also reduce the price for the sake of game balance. That is only logical.
Ba Leon Ig 16 set 2021, ore 5:48 
Neceros, hello. I made russian localization for original "Brain in a Jar" today. Can you integrate it into your mod? All you need to do is correct the values.

LINK: https://steamproxy.net/workshop/filedetails/discussion/1596121128/4943253385003471020/

Question: what about reducing the cost of the brain from $ 3000 to $ 500? 3k is expansive and you will be reach in the begining of the game!
NECEROS  [autore] 15 set 2021, ore 14:18 
updated :)
Thundercraft 15 set 2021, ore 13:41 
Is there still hope for an update?
Reianor 22 ago 2021, ore 10:37 
Actually it would seem that whichever mod loads last fails to add it's linkable.
Reianor 22 ago 2021, ore 10:25 
It would seem your patch is causing a conflict with BeeGirl Race
https://steamproxy.net/sharedfiles/filedetails/?id=2437912777
It has a linkable called bee jar which is required to access various research starting way back in neolithic. But with your mod simple research bench refuses to recognize that linkable and it only links to high tech one.
bubbadeet 28 lug 2021, ore 2:33 
update 1.3?
GreenSkye 16 lug 2021, ore 15:35 
Broken with recent Brain in Jar 1.3 update. Brain in jar changed the mini brain-in-jar to no longer be a functional building (now basically a decoration). You can resolve these errors by removing all lines referencing the mini brain in a jar. Lines that need to be removed: https://pastebin.com/WrEBX6ZB
CrackaJack 27 gen 2021, ore 10:50 
could u make brains be installable in AT androids?
.puddi 1 nov 2020, ore 14:40 
The basic brain in the jar doesnt seem to connect to the simple research bench.
=Vigo= 20 ott 2020, ore 8:07 
My brain in Jar is not active, it stays next to research bench and does nothing.
SetArk <Nyanverick 07> 15 ago 2020, ore 6:02 
Thx! Will drop a comment there.
NECEROS  [autore] 15 ago 2020, ore 0:03 
Brain in a Jar has the augmented brain commented out, but not the recipe to remove it. This is something the main mod will have to deal with. I'm sure if you leave a comment on their page it can easily be remedied.
NECEROS  [autore] 14 ago 2020, ore 23:56 
Ah, right I'll take a look at that to see if something changed.
SetArk <Nyanverick 07> 14 ago 2020, ore 19:03 
Hail! I don't know if it's because of 1.12, but when i load this up, there's an error message on startup, red and stuff.
"Could not resolve cross-reference to Verse.ThingDef named AugmentedBrain (wanter=thingDefs)"

Just ignore it or could something broken? Also, i'm using kind off your Immersion collection as a base, just cleaning up stuff i don't actually want and stuff that haven't updated yet.
NECEROS  [autore] 11 mag 2020, ore 18:22 
lol
Uncertainty 11 mag 2020, ore 16:18 
@NECEROS how do you have a formal reply saying that name
Victoria on Fire 23 mar 2020, ore 6:40 
@dumbledoreisreallygay, Thanks mate, I moved it higher in my load order and that fixed it!
NECEROS  [autore] 21 mar 2020, ore 14:29 
Thank you, dumbledorisreallygay.

I'll keep that in mind
Latex Santa 21 mar 2020, ore 13:18 
@Fickle Nemesis This is from the creator of the Brain in a Jar mod:

>Known Issues:
"The brain processor disappears when I build it."
-There is a conflict with another one of your mods. Moving this mod to be near the top of your load order should fix it.<
Victoria on Fire 21 mar 2020, ore 12:29 
All items from brain in a jar disappear once built. Error log displays this, "Exception in JobDriver tick for pawn Nemesis driver=JobDriver_ConstructFinishFrame (toilIndex=1) driver.job=(FinishFrame (Job_2370339) A=Thing_Frame_MasterBrain1587785)" Does anyone have any idea what this might be?
ObsceneNickname 3 mar 2020, ore 15:54 
It's fixed, thank you! :)
NECEROS  [autore] 3 mar 2020, ore 14:26 
Should be fixed now! Let me know if not.
ObsceneNickname 3 mar 2020, ore 13:58 
yes, this is the log with only brain in a jar and your patch mod:
https://gist.github.com/70f265461beb51beab0fd5d19d4a5a4a
NECEROS  [autore] 3 mar 2020, ore 13:45 
Please show me the log. I've got it working in my game.
ObsceneNickname 3 mar 2020, ore 13:32 
Hello, sorry to bother you again but in 1.0 I've a line of red error in the log.
NECEROS  [autore] 28 feb 2020, ore 12:04 
Seems like it is connecting, but you aren't seeing the line connecting them. If you click on the "i" icon on your research bench, and hover over "research bonus" or whatever it's called and see if it's actually connected.
NECEROS  [autore] 28 feb 2020, ore 11:54 
@ObsceneNickname

Thank you! I will check it out. They probably changed how they connect.
ObsceneNickname 28 feb 2020, ore 9:53 
Hello Neceros, thanks for your mods. It seems to me that the medieval brain in a jar buildings can no longer be connected to the basic research table.
JaxterSmith 22 feb 2020, ore 23:25 
Counter argument, just get more researches to do!
(Not a bad mod, just making a joke though I prefer being OP anyhow)
NECEROS  [autore] 9 feb 2020, ore 13:27 
Oops. Fixed. ;)
Saint Brutus 5 feb 2020, ore 19:20 
You may not care, but "reign in" should be "rein in" in the description.

Also, thanks for all of your hard work. I just got the game recently, and I think I have more mods from you than anyone.
NECEROS  [autore] 10 set 2019, ore 17:47 
Either should be fine, but it's better to put it right after Brain in a Jar.
PAMPERS 10 set 2019, ore 17:02 
Btw should I load it right after brain in jar or at the bottom is fine? Thx.
PAMPERS 6 set 2019, ore 15:15 
Thanks, TranslucencY, for making Brain in a Jar.
and thanks for the patch NECEROS.
Roasty Toasty 3 set 2019, ore 7:39 
Good job! I'd hate to make too drastic of a change to the original mod and ruin it for the people currently using it. (plus I have a terrible sense for balance)