Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






It's not just the main move I like; the supporting logic is equally as good. The management to get the cube at spawn is simple, but very clever. The end sequence was also quite enjoyable. Favorited!
The floor lights actually convinced me this was intended until I read the comments.
You are the second player I've heard having trouble noticing those ceiling surfaces. I considered altering things a little bit to make it easier to see, but I couldn't think of a way that did not ruin the simplicity of the layout. I'll keep it in mind, though, should I ever get to updating the map
The retractable button is a bit suspicious...
My playthrough https://youtu.be/CzZp48pLOYQ
Blind Run: https://www.youtube.com/watch?v=jR7jSRO1KNg
Blind run: https://www.youtube.com/watch?v=3xRcUHpQMKc
(I was thinking it was timer driven)
That means that the first time I played, I was just lucky to have the laser well positioned, although the neons place on the floor is inviting for this... :)
So this map IS indeed perfect as it is!
Maybe 2 separate buttons ? to make this map Perfect !
Favorite anyway ! One of the best puzzle I played
@Joric @jandlml I too do not yet fully understand the potential unintended solution
Then again, I now have my keybinds set up so that laser collision gets disabled by default, so it doesn't really matter to me.