ENDLESS™ Space 2

ENDLESS™ Space 2

Enhanced Fleet Accelerators
댓글 20
Truzzle 2019년 12월 1일 오후 2시 48분 
This really needs a diminishing returns calculation to prevent it from being insanely compound stacking or extremely wasteful.
ProPAIN!  [작성자] 2019년 9월 3일 오후 12시 03분 
Just released the branch version! I was hoping hidden visibility would just unlist the mod so I could link it here, but it seems like it makes it totally private, so friends only is the only way I can avoid spamming the workshop. Just add me if you want to give it a try.
Ragna 2019년 9월 3일 오전 11시 16분 
Looking forward to it!
ProPAIN!  [작성자] 2019년 9월 3일 오전 10시 06분 
It would be possible to limit how many modules per fleet will be effective, but I think it would be a strangely unique mechanic, not to mention awkward to implement in the tooltip. I'll see if there's a better way to balance it first.

Actually, I think can make a branch mod linked from here if I set it to hidden - I have an idea to try out to make the accelerators work on Protector/Coordinator ships again.
Ragna 2019년 9월 3일 오전 1시 52분 
Thank you for the response!

Is there a way to limit the amount of stacking? I feel that while taxi fleets were really broken, having to have a hero assigned to a fleet just to get it anywhere in a reasonable amount of time is kinda bad as well.
Let's say it could only stack up to 3 or 4 times in a fleet (the most balanced number would probably need to be tested) it would avoid both extremes. Just a thought.

Another possibility would be to have the low (and maybe mid) tier be available for non-heroes and the high (and maybe mid) hero-exclusive. Again this would probably need some testing. That way your offensive fleet could go places since you'll have a hero on them, but you wouldn't necessarily need one for a quick reactionary defensive one.
ProPAIN!  [작성자] 2019년 9월 2일 오후 3시 29분 
Alright, I just dropped a pretty big nerf on the accelerators, sorry it took so long for me to get around to. Strategic and dust cost are much higher, and the previous speed bonus was halved. This should make getting an accelerator on your admiral an investment you'll have to plan ahead for, while still being really good.

It's totally possible to revert the hero-only change; I actually planned to do that initially. The only problem is that doing so would mark the full return of dedicated taxi fleets, which seems like something a lot of the community wants to avoid. I can go ahead with that change anyways if there's any interest in it.
Ragna 2019년 8월 30일 오전 10시 54분 
I don't really know if it's possible, but I would go for removing the hero-only thing, so you can build them on support ships for example. But keep star lane only trait.
If this is possible then I would say go for the lowered speed bonus AND increased cost.
That way you don't necessarily need hero fleets for offence and defence, but it's not as OP as it was before the patch.
ProPAIN!  [작성자] 2019년 8월 30일 오전 9시 06분 
I didn't really intend for many people to play with this mod, since it was supposed to be a quick proof of concept for the idea mentioned in that video. However, as long as someone is playing with it, I feel like it''s fair to retune the balance.

To anyone still interested in playing with this mod, should I lower the speed bonus and increase the resource cost? Say, +50%, +100%, +150% for speed, and 15 strategic + higher dust cost for resources.

Thanks in advance for your input!
ProPAIN!  [작성자] 2019년 8월 30일 오전 8시 53분 
Glad you enjoy it!
Ragna 2019년 8월 28일 오전 12시 51분 
Thank you so much for this! Coming back to ES2 recenetly, I just saw PangolinAdvisor's video, looked up a mod for fleet accelerators and here you are. Awesome job, man!
Bridger 2019년 8월 24일 오후 7시 21분 
Hang on, does this double, triple, and quadruple fleet movement points? That's insanely overpowered. What's wrong with them as they are now?
koxsos 2019년 8월 20일 오전 4시 37분 
against an AI capable of creating a fleet as you are coming in and block the system? :-D
ProPAIN!  [작성자] 2019년 8월 19일 오전 7시 45분 
But think of how much "science" you could do with 88 on-lane speed!
koxsos 2019년 8월 19일 오전 5시 29분 
I will keep my 22 movement sophon scout fleet for off-lane purposes, no thanks! :-D
ProPAIN!  [작성자] 2019년 8월 18일 오후 3시 46분 
Oh okay, please let me know what you think when you do! I appreciate the feedback.
dead2000 2019년 8월 18일 오후 2시 51분 
I'm sorry, I wrote my comment without understanding the essence. I will try to play with him, but not today.
ProPAIN!  [작성자] 2019년 8월 18일 오후 1시 53분 
I'm not sure I understand what you mean - does the change slow the game down somehow?
dead2000 2019년 8월 18일 오후 12시 46분 
I think this new "improvement" is just awful. Benefit only "Jumpers" - they have fleets and as the kangaroo, but now it's become like turtles.:steambored:
ProPAIN!  [작성자] 2019년 8월 18일 오전 9시 12분 
You used to be able to stack as many fleet accelerators as you wanted on support ships, so you could already move ridiculously fast. Plus, these only apply their bonus to movement between starlanes, so it's possible to be intercepted by enemy fleets.

That being said, they might still be too strong. I'm thinking the strategic + dust cost could be a lot higher too.
Arakus 2019년 8월 18일 오전 3시 46분 
This seem far OP values, it's more like "instant move where you want".