Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Actually, I think can make a branch mod linked from here if I set it to hidden - I have an idea to try out to make the accelerators work on Protector/Coordinator ships again.
Is there a way to limit the amount of stacking? I feel that while taxi fleets were really broken, having to have a hero assigned to a fleet just to get it anywhere in a reasonable amount of time is kinda bad as well.
Let's say it could only stack up to 3 or 4 times in a fleet (the most balanced number would probably need to be tested) it would avoid both extremes. Just a thought.
Another possibility would be to have the low (and maybe mid) tier be available for non-heroes and the high (and maybe mid) hero-exclusive. Again this would probably need some testing. That way your offensive fleet could go places since you'll have a hero on them, but you wouldn't necessarily need one for a quick reactionary defensive one.
It's totally possible to revert the hero-only change; I actually planned to do that initially. The only problem is that doing so would mark the full return of dedicated taxi fleets, which seems like something a lot of the community wants to avoid. I can go ahead with that change anyways if there's any interest in it.
If this is possible then I would say go for the lowered speed bonus AND increased cost.
That way you don't necessarily need hero fleets for offence and defence, but it's not as OP as it was before the patch.
To anyone still interested in playing with this mod, should I lower the speed bonus and increase the resource cost? Say, +50%, +100%, +150% for speed, and 15 strategic + higher dust cost for resources.
Thanks in advance for your input!
That being said, they might still be too strong. I'm thinking the strategic + dust cost could be a lot higher too.