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if you're eventually gonna implement it into your own main mod then it would be really nice and also remove the need to use the fork.
i think its for the best as you're the mod developer and you'll probably keep it updated more and give it better stability.
i suggest adding an option to disable pushing as well since pushing is more useful for mobs, but since id like to disable the feature anyway then pushing becomes kind of pointless. in an ideal world you'd create a keybind to turn targetting mobs on and off anytime so that i can push creates when i need to but be able to shift force attack them if i dont need pushing, but oh well, thats probably asking too much. you could check carolinarente's code and implement it into this mod, so as to save time.
thanks again for everything.
i dont even understand why you can have an option to follow mobs in the first place but if it were toggeable my issue would be resolved. could you add an option to disable the follow thing working on mobs, please? thank you!
❤️還有詳細的模組教學❤️
╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬
Thanks to the author/secondary creator for the creation, I compiled a collection, welcome to download
There are also detailed tutorials on how to use the mod
╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬
⭐茶海空的DST超實用新手萌新必備【客戶端】模組推薦合集MOD (๑‾ ꇴ ‾๑)⭐
sometimes the follow is stuck and I have to relog
If it happens again I'll let you know
I did an investigation on this issue ( https://trello.com/c/Wowc4YBE ) you've mentioned and couldn't reproduce from my side so far. Can you confirm that it didn't happen previously in v0.19.0?
Btw, if someone is experincing issues regarding the v0.20.0 release you can manually install the previous one (v0.19.0) from here: https://github.com/victorpopkov/dst-mod-keep-following/releases/download/v0.19.0/steam-workshop.zip
https://steamuserimages-a.akamaihd.net/ugc/1589162591557629338/F5B1EE96BEA399517897A6379EBCEF66BBD7ADEF/
Moreover, the same thing should be achieved for other players as well and since there is no data about them on the client-side you most likely have to depend on the animation states which again will decrease the accuracy significantly.
At the moment, I don't know if it will be worth it. I'll experiment a bit with the methods though and if I find a viable enough solution I'll make the mod related to that.
It would be very good to predict the death of the boss or monsters
Actions
Shift + LMB to keep following
Shift + Ctrl + LMB to keep pushing and ignore the target distance
这个太长了……懒得翻译了,大致就是按shift+鼠标左键可跟随玩家(注意热键冲突问题)
shift+ctrl+鼠标左键可以推玩家
Try turning all other mods off to see if the issue persists and then enable other mods one by one to narrow down which mod is causing an issue.