Garry's Mod
Mario Kart 64 - Sky Scraper Arena
61 comentarios
Fredward 10 MAR a las 7:26 
City 17
7H3_HuN73R-03 24 FEB a las 17:28 
Im F*****ing [title card]
chaodao 21 DIC 2024 a las 12:47 
awesomesauce
Jack  [autor] 22 JUL 2024 a las 13:40 
💪
dark_lord_mordor_sauron 22 JUL 2024 a las 11:57 
this map never dies
DJ_Deanster 2 JUL 2024 a las 17:14 
cant wait to do metal gear rising stuff on this map
Detah 18 JUN 2024 a las 7:35 
Nintendo is cruel Jack...
TryyalAzureboarder 15 AGO 2022 a las 16:49 
Kids are cruel, Jack...
Jack 19 JUN 2022 a las 18:09 
F...RIFLE-P.....Y
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
bendyfan201 4 OCT 2021 a las 0:51 
eeeeeeeeeeeeeeeee
:steamthumbsup:
GabrielGamer 16 FEB 2021 a las 12:24 
thx man:steamhappy:
Inu-T 14 ENE 2021 a las 16:13 
nostalgia, i remember doing slenderman stories in here for some reason?
{Glass Lemonade} 9 MAY 2019 a las 20:54 
this is actually a great map. could use ai nodes though.
SomeCrazyGamer 14 AGO 2018 a las 13:05 
NOSTALGIA
Jack  [autor] 18 DIC 2017 a las 20:05 
@Dan & Phelipe
I'm just too busy with other things. I miss mapping for the source engine, but I've got other projects taking up my free time.
koishicat 13 AGO 2017 a las 10:54 
Port Toad's Turnpike plz
Psych⊕tic_W⊕nderland 10 FEB 2017 a las 7:12 
I'm supprised no one has made a spiral mountain from b&k
Jack  [autor] 9 FEB 2017 a las 21:42 
@MetaGarudamon
I used to love taking requests and commissions, but I've been unable to make time for my own projects, let alone others. So I'm sorry to say I can't take your request. : (
Psych⊕tic_W⊕nderland 3 NOV 2016 a las 6:56 
Thanks
Jack  [autor] 2 NOV 2016 a las 20:35 
This model was compiled from 2 files. The first was the one ripped from Mario Kart 64, and the second was made by hand for the collisions. I used XSI|Softimage. It's free and made specifically for creating Source models.
You can get it here: http://www.moddb.com/members/varsity/downloads/autodesk-softimage-mod-tool-75
Psych⊕tic_W⊕nderland 2 NOV 2016 a las 5:58 
well i got one question did this model have 2 or more objects with it? and also im only limited to using blender and hammer
Jack  [autor] 1 NOV 2016 a las 21:34 
That's why porting environments from one platform to a completely different one is such a pain. It's not hard, but just tedious. I've heard there's software out there that automates some of the process, but I'm not familiar with those.
Psych⊕tic_W⊕nderland 1 NOV 2016 a las 11:55 
the model has like 600 diffrent objects roads buildings etc
Jack  [autor] 31 OCT 2016 a las 20:36 
The model needs to be exported as 2 seperate files. One is the high detail version with textures; this one is what the player will see. The second one is made of simple convex shapes and doesn't need textures. This one is used to determine the physical shape of the model. You assign these two files within the .qc text document used to compile the model.

If these steps seem confusing, please watch this video where I discuss exporting models into Source.
https://www.youtube.com/watch?v=jmvTHSjJq3c&index=5&list=PLZGFt6jNBtcPBW-QHRMu1-Byrd16CZ53V
Psych⊕tic_W⊕nderland 31 OCT 2016 a las 10:25 
quick question when i export it it exports theme as seprate objects how do i export it as only one object?
Psych⊕tic_W⊕nderland 31 OCT 2016 a las 10:05 
I'm gonna do stardust speedway from sonic generations but the thing is the main road you use to play the stage with is not there so I'll test it out without a collision mesh and see how it goes!
Psych⊕tic_W⊕nderland 26 AGO 2016 a las 7:03 
ok thanks for telling me!
Jack  [autor] 25 AGO 2016 a las 22:03 
@Psyco
Sorry, I'm too busy to make a walkthrough of how to specifically make a map like this, but I can at least break down the steps for you.

1: Acquire a model to be used for the map (Models Resource for example)
2: Using a 3D modeling program, create a collision mesh that matches the model. (This will probably take the most time and effort)
3: Export the model with your hand-made collision mesh into the Source Engine
4: Using Hammer, center your model in the map and position all the player starts, create skybox, add music and other fun effects.
5: Compile your map and test it out!
Psych⊕tic_W⊕nderland 25 AGO 2016 a las 5:07 
like models resorce.
Psych⊕tic_W⊕nderland 25 AGO 2016 a las 5:05 
but the question is could you tell me or do a tutorial on how to make n64, gamecube maps? or is it a video i have not seen yet.
Psych⊕tic_W⊕nderland 25 AGO 2016 a las 4:30 
thank you!
Jack  [autor] 24 AGO 2016 a las 21:17 
@PSYCO W34S3L
This map was one of the easier ones to do thanks to it's simple shapes. If you're new to modding for the Source Engine, I made a small series of simple lessons to help people who want to get into modding.

https://www.youtube.com/watch?v=sT2StZpQpwM&list=PLZGFt6jNBtcPBW-QHRMu1-Byrd16CZ53V
Psych⊕tic_W⊕nderland 24 AGO 2016 a las 9:35 
how do you do this because i want help making luigi's circut from mario kart double dash
BoxxedBread 4 JUL 2016 a las 13:05 
pretty nice map. a bit small, though.
kipniss3 10 FEB 2016 a las 15:54 
ok ima use my Scar mario kart mod in this map
IcedSky 5 OCT 2015 a las 12:57 
LOVE THIS MAP!
Jack  [autor] 4 AGO 2015 a las 20:36 
Give it a shot and find out. ; )
kipniss3 4 AGO 2015 a las 11:11 
will u die when u fall off like in mario kart?
pokemon man 17 MAY 2015 a las 12:36 
ok :3
Jack  [autor] 17 MAY 2015 a las 0:01 
It is possible, but would take a lot of effort and wouldn't look nearly as good as it does on the WiiU. You won't be seeing that map from me I'm afraid.
pokemon man 16 MAY 2015 a las 16:53 
can you make the Bowser's castle track from Mario kart 8
Mat2 25 SEP 2014 a las 14:54 
I'm sure everyone would like to see waluigi pinball. :P

BTW from what I've seen, if I recall correctly, it's easier to import them as props than maps...
6L 26 JUL 2014 a las 17:37 
Brilliant map. Brings back so many memories. Thank you for making it!
Jack  [autor] 24 MAY 2014 a las 1:10 
Possibly... Hmmm.... Been a long time since I ported maps.
PÖIЙ† βLΛЙK 23 MAY 2014 a las 21:45 
Any chance you are able to port the racetracks as well? A little Toad's Turnpike in Gmod?
Jack  [autor] 19 MAY 2014 a las 10:26 
Nope. Haven't heard of it
snapchipper 18 MAY 2014 a las 15:32 
did you work on mariokart source by chance?
Benio 27 MAR 2014 a las 18:37 
Gad. It doesn't look likeI'm ever going to figure out how to import models/maps from the Models Resource to Garry's Mod...
Presters 4 DIC 2013 a las 7:11 
n64 all the way
rapps 11 OCT 2013 a las 16:03 
Ah memories from the original Mario Kart 64.
Good job, man