Garry's Mod

Garry's Mod

Mario Kart 64 - Sky Scraper Arena
Počet komentářů: 61
Fredward 10. bře. v 7.26 
City 17
7H3_HuN73R-03 24. úno. v 17.28 
Im F*****ing [title card]
chaodao 21. pro. 2024 v 12.47 
awesomesauce
Jack  [autor] 22. čvc. 2024 v 13.40 
💪
dark_lord_mordor_sauron 22. čvc. 2024 v 11.57 
this map never dies
DJ_Deanster 2. čvc. 2024 v 17.14 
cant wait to do metal gear rising stuff on this map
Detah 18. čvn. 2024 v 7.35 
Nintendo is cruel Jack...
TryyalAzureboarder 15. srp. 2022 v 16.49 
Kids are cruel, Jack...
Jack 19. čvn. 2022 v 18.09 
F...RIFLE-P.....Y
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
bendyfan201 4. říj. 2021 v 0.51 
eeeeeeeeeeeeeeeee
:steamthumbsup:
GabrielGamer 16. úno. 2021 v 12.24 
thx man:steamhappy:
Inu-T 14. led. 2021 v 16.13 
nostalgia, i remember doing slenderman stories in here for some reason?
{Glass Lemonade} 9. kvě. 2019 v 20.54 
this is actually a great map. could use ai nodes though.
SomeCrazyGamer 14. srp. 2018 v 13.05 
NOSTALGIA
Jack  [autor] 18. pro. 2017 v 20.05 
@Dan & Phelipe
I'm just too busy with other things. I miss mapping for the source engine, but I've got other projects taking up my free time.
koishicat 13. srp. 2017 v 10.54 
Port Toad's Turnpike plz
Psych⊕tic_W⊕nderland 10. úno. 2017 v 7.12 
I'm supprised no one has made a spiral mountain from b&k
Jack  [autor] 9. úno. 2017 v 21.42 
@MetaGarudamon
I used to love taking requests and commissions, but I've been unable to make time for my own projects, let alone others. So I'm sorry to say I can't take your request. : (
Psych⊕tic_W⊕nderland 3. lis. 2016 v 6.56 
Thanks
Jack  [autor] 2. lis. 2016 v 20.35 
This model was compiled from 2 files. The first was the one ripped from Mario Kart 64, and the second was made by hand for the collisions. I used XSI|Softimage. It's free and made specifically for creating Source models.
You can get it here: http://www.moddb.com/members/varsity/downloads/autodesk-softimage-mod-tool-75
Psych⊕tic_W⊕nderland 2. lis. 2016 v 5.58 
well i got one question did this model have 2 or more objects with it? and also im only limited to using blender and hammer
Jack  [autor] 1. lis. 2016 v 21.34 
That's why porting environments from one platform to a completely different one is such a pain. It's not hard, but just tedious. I've heard there's software out there that automates some of the process, but I'm not familiar with those.
Psych⊕tic_W⊕nderland 1. lis. 2016 v 11.55 
the model has like 600 diffrent objects roads buildings etc
Jack  [autor] 31. říj. 2016 v 20.36 
The model needs to be exported as 2 seperate files. One is the high detail version with textures; this one is what the player will see. The second one is made of simple convex shapes and doesn't need textures. This one is used to determine the physical shape of the model. You assign these two files within the .qc text document used to compile the model.

If these steps seem confusing, please watch this video where I discuss exporting models into Source.
https://www.youtube.com/watch?v=jmvTHSjJq3c&index=5&list=PLZGFt6jNBtcPBW-QHRMu1-Byrd16CZ53V
Psych⊕tic_W⊕nderland 31. říj. 2016 v 10.25 
quick question when i export it it exports theme as seprate objects how do i export it as only one object?
Psych⊕tic_W⊕nderland 31. říj. 2016 v 10.05 
I'm gonna do stardust speedway from sonic generations but the thing is the main road you use to play the stage with is not there so I'll test it out without a collision mesh and see how it goes!
Psych⊕tic_W⊕nderland 26. srp. 2016 v 7.03 
ok thanks for telling me!
Jack  [autor] 25. srp. 2016 v 22.03 
@Psyco
Sorry, I'm too busy to make a walkthrough of how to specifically make a map like this, but I can at least break down the steps for you.

1: Acquire a model to be used for the map (Models Resource for example)
2: Using a 3D modeling program, create a collision mesh that matches the model. (This will probably take the most time and effort)
3: Export the model with your hand-made collision mesh into the Source Engine
4: Using Hammer, center your model in the map and position all the player starts, create skybox, add music and other fun effects.
5: Compile your map and test it out!
Psych⊕tic_W⊕nderland 25. srp. 2016 v 5.07 
like models resorce.
Psych⊕tic_W⊕nderland 25. srp. 2016 v 5.05 
but the question is could you tell me or do a tutorial on how to make n64, gamecube maps? or is it a video i have not seen yet.
Psych⊕tic_W⊕nderland 25. srp. 2016 v 4.30 
thank you!
Jack  [autor] 24. srp. 2016 v 21.17 
@PSYCO W34S3L
This map was one of the easier ones to do thanks to it's simple shapes. If you're new to modding for the Source Engine, I made a small series of simple lessons to help people who want to get into modding.

https://www.youtube.com/watch?v=sT2StZpQpwM&list=PLZGFt6jNBtcPBW-QHRMu1-Byrd16CZ53V
Psych⊕tic_W⊕nderland 24. srp. 2016 v 9.35 
how do you do this because i want help making luigi's circut from mario kart double dash
BoxxedBread 4. čvc. 2016 v 13.05 
pretty nice map. a bit small, though.
kipniss3 10. úno. 2016 v 15.54 
ok ima use my Scar mario kart mod in this map
IcedSky 5. říj. 2015 v 12.57 
LOVE THIS MAP!
Jack  [autor] 4. srp. 2015 v 20.36 
Give it a shot and find out. ; )
kipniss3 4. srp. 2015 v 11.11 
will u die when u fall off like in mario kart?
pokemon man 17. kvě. 2015 v 12.36 
ok :3
Jack  [autor] 17. kvě. 2015 v 0.01 
It is possible, but would take a lot of effort and wouldn't look nearly as good as it does on the WiiU. You won't be seeing that map from me I'm afraid.
pokemon man 16. kvě. 2015 v 16.53 
can you make the Bowser's castle track from Mario kart 8
Mat2 25. zář. 2014 v 14.54 
I'm sure everyone would like to see waluigi pinball. :P

BTW from what I've seen, if I recall correctly, it's easier to import them as props than maps...
6L 26. čvc. 2014 v 17.37 
Brilliant map. Brings back so many memories. Thank you for making it!
Jack  [autor] 24. kvě. 2014 v 1.10 
Possibly... Hmmm.... Been a long time since I ported maps.
PÖIЙ† βLΛЙK 23. kvě. 2014 v 21.45 
Any chance you are able to port the racetracks as well? A little Toad's Turnpike in Gmod?
Jack  [autor] 19. kvě. 2014 v 10.26 
Nope. Haven't heard of it
snapchipper 18. kvě. 2014 v 15.32 
did you work on mariokart source by chance?
Benio 27. bře. 2014 v 18.37 
Gad. It doesn't look likeI'm ever going to figure out how to import models/maps from the Models Resource to Garry's Mod...
Presters 4. pro. 2013 v 7.11 
n64 all the way
rapps 11. říj. 2013 v 16.03 
Ah memories from the original Mario Kart 64.
Good job, man