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White Squares?
Go to launcher options and select direct x9, it is default direct x11.
This will resolve the issue.
@jorgenovalesverde we had one for Global Conflict but had to scrap it, we hope to one day create a new one but need experienced devs due to so much of a backlog
@David Martinez the way we intend to balance them is to give them large stockpiles they can draw upon with decisions. However it shouldn't ever be naturally stronger than US or China so is meant to be challenging.
@GamJam this is fixed on the Beta, turns out the code I used to convert all the leaders didn't work for TAL tag as the person who made it had their leader as AFG for not reason and so the code missed it.
@Criminimini if you need to question it then this might not be the mod for you
@_Pahedra_ yeah it's a bug sorry
@TimTastisch We are a different style of mod to Millennium Dawn so we would never say we are more "current"
@Sierżant Łupek did you send actual normal troop volunteers?
@Smortgamer01 we don't have a russian dev and the main USSR like tree is for global conflict's russian civil war. I can't just make trees if I don't have devs. We are reworking the ai a bit but I won't gimp Nato for balance however Ukraine is probably a nation that does need reworking at some point in the future, it has a pretty OP tree that was made back in 2020 if you have GC on.
@RexiiraHD this is a generic hoi4 issue for any mod and works for crashing. Please follow these instructions:
Crashing? (True for literally every mod, I am putting it here to copy and paste for people who don't read)
Disable all submods, even ones that you think aren't related.
Delete \Documents\Paradox Interactive\Hearts of Iron IV\mod but backup your saves first
Re-subscribe to the mod.
same problem for modern day mod and a few others.
@Ghostleader if you could go onto the discord and report specific issues that would be helpful as I don't believe there is an overall issue beyond the AT/AA systems being
@Susarie this is an issue with global conflict no Novum Vexillum
@MrCarbon nations that have large industries will have large armies. We could reduce them but honestly I think it would get rid of the challenge.
@SHM Andrzej I would say yes
@Assikalypto_Yasi motorised are cheap and efficient, mechanised are pricy but good for strong pushes.
@Adonnus Novum does not have the same province count/map as vanilla, it would take too long to explain all the differences but a really obvious difference is israel/palestine
@GeHiNWoiD next update shouldn't be for a while
@Sgt Paincake it's bottom of the list as the main focus is on production issues, it might be fixed next patch though
@GaleBosna I've not heard any team making one, it's pretty unlikely to happen if it hasn't already. Translations are pretty hard work.