RimWorld
More Than Capable
338 件のコメント
Mur Derer 7月4日 7時49分 
Damn how i miss this one in my game
PalmerA 5月20日 16時22分 
@portal, sometimes there a pawns that you either use as a harvest farm, or sold to the empire/ransom back to their faction.
void 5月1日 12時46分 
https://steamproxy.net/sharedfiles/filedetails/?id=3237083444
recompiled for 1.5, I have no idea what I'm doing but I needed this mod and it seems to be working
crashfly 4月28日 8時54分 
@Portal - sounds like a good character to get purposely get rid of.
Portal 4月28日 2時35分 
Looking forward to 1.5!! God knows i need it, having a pawn that can't do

Construction

Mining

Cooking

Plants

Crafting

Medical

AND Social SUCKS.
Spesh 4月28日 1時41分 
update? this mod is essential
Sir Val von Ra 4月26日 20時10分 
Is no one more than capable of a 1.5?
Robob 4月24日 14時07分 
I'm running 1.4 and the game for some reason behaves as if the mod wasn't there,my incapable of caring pawn cannot perform any medical tasks
Psycaster 4月23日 7時25分 
Is there 1.5 continuation equivalent?
Carsteinvania 4月21日 13時46分 
1.5?
nucleartaco 4月18日 7時32分 
How well does this mod currently work with 1.5?
Six 4月15日 14時58分 
Your mod is appreciated! Looking forward to 1.5 update :)
brooishu 4月14日 9時11分 
This is not working for me as of 1.5, I am getting this error: Error while instantiating a mod of type MoreThanCapable.MoreThanCapableMod: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> HarmonyLib.HarmonyException: Patching exception in method static System.Reflection.MethodBase
Minxx 3月31日 23時57分 
does this affect children?
Astrobia 3月29日 22時04分 
Awesome. Looking forward to 1.5 then. Thanks.
Charlotte  [作成者] 3月17日 19時22分 
Not hard, that's a good idea. I'll see if I can implement it for 1.5.
Astrobia 3月17日 13時31分 
How hard would it be to modify the flag that assign the hated work types so they also get a significant learning penalty on those skill types?
Thundercraft 2月2日 5時20分 
@Muad'dib
I do not find mention of the word "slave" anywhere in the description of this mod. As such - and correct me if I'm wrong - this mod seems to only affect trait-related job restrictions on normal colonists and not designed to affect the job restrictions of slaves, which is a separate issue.

To fix job restrictions on slaves, you could use Capable Slaves , which is intended to do just that.

Likewise, if you want to fix either job or weapon restrictions on ideology specialists , there are separate mods for that:
All Specialists Can Work
Capable Specialists
X - Really Useful Ideological Roles
Charlotte  [作成者] 1月1日 11時07分 
Can't help you without details
J 1月1日 8時38分 
not working
Muad'dib 2023年11月12日 6時57分 
I seem to have an issue with slaves. I thought slavery was supposed to over ride refusal to work due to backgrounds. Am I wrong? Does this mod cause a weird issue? Right now I have a slave that has red for mining and if I tell it to mine anyways it freaks out.
Angel 2023年11月11日 8時38分 
"Achtung has issues by default, disable the "Ignore Forbidden Tasks" in Achtung settings."
That's not in the settings.. there is ignore forbidden markings and ignore work type assignments. do you mean one of these? and what issue does this cause?
thanks!
Charlotte  [作成者] 2023年9月22日 12時00分 
You can set it to 0 via xml patch or just editing the file. Thoughts.xml
Prometheus 2023年9月22日 10時08分 
Or actually, all the debuffs as well. It would function best as a band-aid solution for now.
Prometheus 2023年9月22日 9時39分 
Would it be possible to add a setting to disable mood debuff? I get it's for balance, but some mods (like Free Will) can't function well with that in mind.
Charlotte  [作成者] 2023年9月11日 18時42分 
Should
ᛚᚢᚲᛟᚨᚾ 2023年9月11日 11時50分 
It's working for Vanilla Expanded stuff, backstories and traits?
BanHandled 2023年8月31日 20時42分 
Only restarting the game worked. Fortunately the closest autosave wasn't too far behind. That's also how I diagnosed the error.
Still not sure what is causing the error, but I reported it to two locations. Also not sure if it will matter since it isn't exactly repeatable under easy circumstances.

Anyway, thank you for your quick responses.
Charlotte  [作成者] 2023年8月31日 16時11分 
That's suspicious. When it gets set all to 3 it's because something did a nasty error, it means all jobs, even the hidden ones got set to 3. Does restarting the game help? Although, I remember putting some measures to ignore the hidden ones. Yeah, it's here...
https://github.com/notfood/RimWorld-MoreThanCapable/blob/master/Source/MoreThanCapableMod.cs#L31
BanHandled 2023年8月31日 6時01分 
I'm not sure if the explanation will fit in the 1000 characters, but here I go.
Some interaction between Rimfactory Reloaded and who knows how many other mods is causing all of my pawns to believe that they are assigned all jobs but only upon a very specific event. If I right click a specific baby with any pawn I get a red error mentioning RimFactory Reloaded (I've reported there), and then using Grouped Pawn Lists (I've inquired there) I can see that all pawns are set to '3' for each job. But the original setting remains for the actual pawns.
This happens because there is a bar where the group header is, and you can set jobs priorities on that header to set all pawns jobs. When this error occurs I cannot unset those priorities and it doesn't matter what I set for individuals.
*breathes in* but my real question was why I couldn't delete the memory when I had 'fixed' the issue, however now I'm not sure I did until I loaded an earlier save.
Sorry for the wall of text.
Charlotte  [作成者] 2023年8月31日 0時11分 
Which one is it? Some mods hide/replace jobs and it's still "active" in their definitions. It'll only happen if there is "Bad Work".

https://github.com/notfood/RimWorld-MoreThanCapable/blob/master/Source/patches/logic/Pawn_JobTracker_TryTakeOrderedJobPrioritizedWork.cs#L33
BanHandled 2023年8月30日 15時31分 
Question for you. Due to an issue with another mod some of my pawns were 'assigned' to work they don't like - not really, but they thought they were... long story, irrelevant here... anyway I used Character Editor to remove the 'memory' afflicting them and it immediately came back. But they are no longer - nor ever were - assigned that work.
Do you have something that force preserves the memory or are they still somehow 'assigned' the work that they were never 'assigned' in the first place? (this is in part for debugging purposes, I don't know for sure what mod is causing the issue).
Charlotte  [作成者] 2023年7月29日 0時38分 
Possible yeah, needs develop time, but I'm currently only bugfixing. 1.5 is around the corner, I'll keep it in mind.
The Pacifist 2023年7月28日 20時12分 
Is there away for this to instead of not hating holding weapons but instead just hate attacking and killing instead for pacifist pawns?
Charlotte  [作成者] 2023年7月22日 16時54分 
No idea
ChelGame 2023年7月22日 11時37分 
Error Cannot find 2x Pawn_WorkSettings.GetPriority in RimWorld.FloatMenuMakerMap::AddJobGiverWorkOrders. Appeared after the mod was added. Apparently, there is no such parameter in Harmony, or something like that. Any ideas how to solve this?
lawura 2023年7月3日 5時07分 
@Stormtrooper More than capable throws error harmony methods related when run alongside Do your F****** Research
Light | Eibhlin 2023年7月2日 17時11分 
Well holy crap, I deleted Do your F****** Research and the mod came out, YAAAY!
I'd much rather have this mod :P
Stormtrooper 2023年7月2日 14時02分 
What are the exact symptoms? Does it look as if the mod wasn't installed at all? Because out of a sudden the mod stopped working for me and behaved as if it wasn't installed and I've wondered ever since why... I use all those do your f***** mods
lawura 2023年7月2日 13時17分 
Reporting incompatibility with "Do your F****** Research" (id:2880481073)
Light | Eibhlin 2023年7月2日 13時06分 
No errors ):

I think there are actually a bunch of my mods in my modlist which aren't loading up for some strange reason and I have no clue why. Let me see if I can get more mentions in the log about the mod
Charlotte  [作成者] 2023年7月2日 12時01分 
No errors?
Light | Eibhlin 2023年7月2日 11時12分 
Yes, it is enabled and it shows on Rimpy as well, but the config files are nonexistent-- 1803932954 just doesn't exist anywhere. It does appear loaded on the startup log as well: More Than Capable(notfood.MoreThanCapable): 0MultiplayerAPI(av:0.3.0,fv:0.3.0), MoreThanCapable(0.0.0)
Charlotte  [作成者] 2023年7月2日 9時13分 
Did you enable it? If it's there, there should be errors in log.
Light | Eibhlin 2023年7月2日 8時54分 
Any tips on how to properly install it? I've tried subscribing, unsubscribing, physically deleting folders and also deleting *\Steam\steamapps\workshop\appworkshop_294100.acf but the config files and mod options won't show up, so I guess the mod isn't installing for some reason
Charlotte  [作成者] 2023年6月25日 14時24分 
It should be there if it's installed correctly.
Light | Eibhlin 2023年6月25日 9時19分 
Where am I supposed to find the mod options? It isn't showing for some reason, I'm not sure if I'm just not typing it out right
Curse187 2023年6月16日 5時51分 
Thank you for your help.

I found the file.
Charlotte  [作成者] 2023年6月13日 13時58分 
Edit this file: savedatafolder/config/Mod_1803932954.xml

Put things like this:
<ignoredWeapons>
<li>PowerTool_IndustrialChainsaw</li>
<li>PowerTool_IndustrialGrinder</li>
<li>PowerTool_IndustrialJackHammerr</li>
<li>PowerTool_IndustrialDrill</li>
</ignoredWeapons>
Curse187 2023年6月13日 10時47分 
Hey, can someone explain to me how to add weapons to the exception XML file, please?