RimWorld

RimWorld

65 ratings
Capable Specialists
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Mod, 1.3, 1.4, 1.5
File Size
Posted
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38.585 KB
11 Nov, 2022 @ 7:34am
14 Apr @ 2:19am
2 Change Notes ( view )
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Capable Specialists

Description
This mod removes all job restrictions to specialists.

This mod also removes the weapon restrictions from both melee and shooting specialist.



This mod should be compatible with all mods which adds new specialists or change them.
14 Comments
washedAwry 20 Mar @ 10:20am 
Awesome, thanks! ^^
BlackFranky  [author] 20 Mar @ 7:02am 
@washedAwry If you open the xml file you'll see three operations. The first (line 4-6) removes the job restriction, the second (line 7-9) removes the melee weapon restriction and the third (line 10-12) removes the ranged weapon restriction. So you can just remove line 4-6 in the xml and you are good.
washedAwry 19 Mar @ 11:14am 
I've been looking for a mod that removes weapon restrictions from specialists for a bit now, but I still personally want job restrictions for how I run my colonies.. My shooting specialists are always dedicated security guards but they always struggle in melee combat because they can't use knives. How exactly did you make this mod and how could I do the whole removing weapon restrictions thing?
BlackFranky  [author] 6 Jul, 2023 @ 3:19pm 
@Karmapowered Thanks for the task ^^ I got curious and did some tests. It seems that at least with Rimworld version 1.4 active, the game reads only the folder with the highest version number (here 1.3) and ignores all others. You can change this behavior with a LoadFolders.xml but it's not necessary, even with multiple version folders.
So yes, it will work with 1.4 and all coming game versions, at least if this behavior is not changed.
Karmapowered 30 Jun, 2023 @ 8:17am 
Hmm, I guess the game doesn't care about what the folder is called, as long as there is only one ? LoadFolders.xml needed only for two or more folders ?

Confirmation would be good if time allows please.
Karmapowered 30 Jun, 2023 @ 8:03am 
However there is currently only a "1.3" folder. Would the mod still work on a 1.4 game ?

Please keep in mind that I'm no modder, but from what I've seen shouldn't there be a LoadFolders.xml file then at root level ?
Karmapowered 30 Jun, 2023 @ 8:03am 
> This mod also removes the weapon restrictions from both melee and shooting specialist.

This feature improves on the mod that I've used till now. Really makes sense too.

Thank you for creating and sharing your mod with us.
zebra03 1 Apr, 2023 @ 3:12pm 
@Dar Arkin,
Reminds me of how quest members will not know how to melee when they are sent with a plasma sword....
Dare Arkin 1 Apr, 2023 @ 10:35am 
Thank GOD. I always hated the fact that my shooting specialist suddenly forgot how to hit people.
zebra03 26 Dec, 2022 @ 1:16am 
A very simple mod, nice job :)