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The new patch would be
<Patch>
<Operation Class="PatchOperationRemove">
<xpath>/Defs/PreceptDef[defName="IdeoRole_MeleeSpecialist"]/roleDisabledWorkTags/li[text()="Hunting"]</xpath>
</Operation>
</Patch>
The patch for enabling only hunting and shooting (you need shooting to be able to hunt) for melee specialists leaving all other restrictions would look like this:
<Patch>
<Operation Class="PatchOperationRemove">
<xpath>/Defs/PreceptDef[defName="IdeoRole_MeleeSpecialist"]/roleDisabledWorkTags/li[text()="Hunting" or text()="Shooting"]</xpath>
</Operation>
</Patch>
To enable only fishing and keep hunting and shooting disabled, fishing would have to be separated from hunting by creating a separate work type for it.. If you want to see how to do this yourself you could look into my other mod "Capable Slaves plus Warden" , where I created a new worktype for supressing slaves.