Garry's Mod

Garry's Mod

CAP: Player Weapons
Komentarzy: 32
pajosaurus 16 lutego 2021 o 1:51 
hello i'm little curious about zats and how do they work
i understand that 1 shot is for stun etc and i remember it actually worked in gmod 12 i think but it doesn't really work now and i don't know if its just client issue or it's just thing that probably won't work ever again
jarmyparmy2206 7 września 2019 o 13:20 
the hand device is broken for player models, it renders pointing roughly 45 degrees higher than the player model's hand
bane 10 października 2015 o 13:29 
I think everyone should change the staff weapon so that does a little less damage but more blast radius, as well as changing the animations and make it inaccurate too, at least when you are moving and firing it.
King Julien XIII 23 lipca 2015 o 12:35 
how do you make the addons work
Rivian Rogue 12 listopada 2014 o 12:50 
Adding to my last comment, could you change the thirdperson zat gun to the magnum holding position?
Rivian Rogue 12 listopada 2014 o 12:48 
Also can you add that when you right-click with the Zats (Zat'nik'tels) and staff weapons, they activate and deactivate, like with the secondary staff weapon (the staff weapon turrets)?
Rivian Rogue 12 listopada 2014 o 12:40 
Can you at ENTARS to CAP? The first and second episodes with the ENTARs were really cool.
Pumpkin King 250 1 października 2014 o 6:35 
это БОЛЬШОЙ мод
WorldStar 9 lipca 2014 o 20:57 
and the staff weapion also has less rang now a lot less range less than a shotgun.
WorldStar 9 lipca 2014 o 20:52 
the module for the staff weapion is not apering wen I spawn it in.
Cyanith 3 czerwca 2014 o 19:11 
Oh, I see. Thanks.
Rafael De Jongh  [autor] 3 czerwca 2014 o 17:14 
@Mannnnnnnn

It's an unused tool that was never finsihed in the code, the kull zapper would originally make it able to temporarly shut down shields and drain power sources.
Cyanith 3 czerwca 2014 o 16:29 
What's with the P90 having that little Goauld weapon attatchment and it not being usable? How do you fire that thing?
Rafael De Jongh  [autor] 27 kwietnia 2014 o 11:27 
@SKULLGHOST177

Those errors don't have anything to do with our addon... I've removed your posts as they're totally irrelevant to CAP, if you're having problems with other addons then contact their authors but we can't provide assistance for third party addons that have nothing to do with CAP itself.

Disabling/Removing all other addons and only using CAP & Wire is the best way to test out if your game works with our addon or not.

Ps: Please read our description, we do NOT provide assistance via steam!!!
Skull 26 kwietnia 2014 o 23:30 
Well it worked fine all the time till the big update for them all... it creates tons of errors at first it said it was with the Starship trooper bugs but i did remove the addon and it does it with a different addon now within stargate itself -_-
Rafael De Jongh  [autor] 25 kwietnia 2014 o 16:17 
@SKULLGHOST177

To be honest I've got no clue, this is the first time we've got such report, so various things might be the cause.

one being the most obvious that I think might be the cause being an old-end computer
another thing might be that you have too many addons and therefore I suggest you to disable all except CAP + Wire

But yea best thing is to try out trouble shooting steps in case you do have a proper PC if not then there's not really much we can do about it other than say that your computer doesn't meet the requirements to run CAP.
Skull 25 kwietnia 2014 o 16:01 
This is bad :( These addons all work perfect until i spawn a stargate and go though it... the game starts to slow down extremely bad if i even go near a dhd or stargate and the game auto disconnects me because it slows down so bad... why is it doing this????
Darth Revan shan 14 kwietnia 2014 o 13:51 
ok
Rafael De Jongh  [autor] 14 kwietnia 2014 o 11:41 
@SUPREME COMMANDER CONNOR

Please don't shout, if you're having problems then first of all provide what you're having problems with and try to do the steps provided by the description first or visit our forum for more support there.
Darth Revan shan 14 kwietnia 2014 o 10:48 
THE CARTERPACK I CAN NOT GET IT TO WORK
Rafael De Jongh  [autor] 31 marca 2014 o 15:03 
@scott1265

I see, it's pretty strange though that they'd conflict.
Wa ge 31 marca 2014 o 11:19 
The conflicting addons were the tardis mod by dr matt and a sonic screwdriver mod.

Thanks for the help.
Rafael De Jongh  [autor] 31 marca 2014 o 8:36 
@scott1265

You have conflicting addons, please follow our troubleshooting steps and report back.
Wa ge 31 marca 2014 o 7:40 
I have a problem with the jaffa dagger. When I spawn it in it gives me a fake computer crash screen then it goes and starts a fake windows. I dont know what that was but if you could please fix it it would be much apreciated
Himself 8 marca 2014 o 15:25 
thank you
Rafael De Jongh  [autor] 8 marca 2014 o 15:08 
@<A51> Himself

We're not the creators of those addons, you might want to contact their authors instead.
Himself 8 marca 2014 o 12:08 
Having issues with the RD and Life support not appearing, any help?
Trapo98 25 stycznia 2014 o 4:29 
ok
Rafael De Jongh  [autor] 25 stycznia 2014 o 3:57 
@ThatGuy

Do you have all the files for it? If you have them we could include it yes although we don't got any team members that could possible perform such a task currently.
Trapo98 24 stycznia 2014 o 13:50 
Can you add the wraith stun pistol
Ancientblue 20 grudnia 2013 o 5:29 
amazing
Saint Wolf 13 grudnia 2013 o 5:19 
good