Garry's Mod
CAP: Player Weapons
32 commenti
pajosaurus 16 feb 2021, ore 1:51 
hello i'm little curious about zats and how do they work
i understand that 1 shot is for stun etc and i remember it actually worked in gmod 12 i think but it doesn't really work now and i don't know if its just client issue or it's just thing that probably won't work ever again
jarmyparmy2206 7 set 2019, ore 13:20 
the hand device is broken for player models, it renders pointing roughly 45 degrees higher than the player model's hand
bane 10 ott 2015, ore 13:29 
I think everyone should change the staff weapon so that does a little less damage but more blast radius, as well as changing the animations and make it inaccurate too, at least when you are moving and firing it.
King Julien XIII 23 lug 2015, ore 12:35 
how do you make the addons work
Rivian Rogue 12 nov 2014, ore 12:50 
Adding to my last comment, could you change the thirdperson zat gun to the magnum holding position?
Rivian Rogue 12 nov 2014, ore 12:48 
Also can you add that when you right-click with the Zats (Zat'nik'tels) and staff weapons, they activate and deactivate, like with the secondary staff weapon (the staff weapon turrets)?
Rivian Rogue 12 nov 2014, ore 12:40 
Can you at ENTARS to CAP? The first and second episodes with the ENTARs were really cool.
Pumpkin King 250 1 ott 2014, ore 6:35 
это БОЛЬШОЙ мод
WorldStar 9 lug 2014, ore 20:57 
and the staff weapion also has less rang now a lot less range less than a shotgun.
WorldStar 9 lug 2014, ore 20:52 
the module for the staff weapion is not apering wen I spawn it in.
Cyanith 3 giu 2014, ore 19:11 
Oh, I see. Thanks.
Rafael De Jongh  [autore] 3 giu 2014, ore 17:14 
@Mannnnnnnn

It's an unused tool that was never finsihed in the code, the kull zapper would originally make it able to temporarly shut down shields and drain power sources.
Cyanith 3 giu 2014, ore 16:29 
What's with the P90 having that little Goauld weapon attatchment and it not being usable? How do you fire that thing?
Rafael De Jongh  [autore] 27 apr 2014, ore 11:27 
@SKULLGHOST177

Those errors don't have anything to do with our addon... I've removed your posts as they're totally irrelevant to CAP, if you're having problems with other addons then contact their authors but we can't provide assistance for third party addons that have nothing to do with CAP itself.

Disabling/Removing all other addons and only using CAP & Wire is the best way to test out if your game works with our addon or not.

Ps: Please read our description, we do NOT provide assistance via steam!!!
Skull 26 apr 2014, ore 23:30 
Well it worked fine all the time till the big update for them all... it creates tons of errors at first it said it was with the Starship trooper bugs but i did remove the addon and it does it with a different addon now within stargate itself -_-
Rafael De Jongh  [autore] 25 apr 2014, ore 16:17 
@SKULLGHOST177

To be honest I've got no clue, this is the first time we've got such report, so various things might be the cause.

one being the most obvious that I think might be the cause being an old-end computer
another thing might be that you have too many addons and therefore I suggest you to disable all except CAP + Wire

But yea best thing is to try out trouble shooting steps in case you do have a proper PC if not then there's not really much we can do about it other than say that your computer doesn't meet the requirements to run CAP.
Skull 25 apr 2014, ore 16:01 
This is bad :( These addons all work perfect until i spawn a stargate and go though it... the game starts to slow down extremely bad if i even go near a dhd or stargate and the game auto disconnects me because it slows down so bad... why is it doing this????
Darth Revan shan 14 apr 2014, ore 13:51 
ok
Rafael De Jongh  [autore] 14 apr 2014, ore 11:41 
@SUPREME COMMANDER CONNOR

Please don't shout, if you're having problems then first of all provide what you're having problems with and try to do the steps provided by the description first or visit our forum for more support there.
Darth Revan shan 14 apr 2014, ore 10:48 
THE CARTERPACK I CAN NOT GET IT TO WORK
Rafael De Jongh  [autore] 31 mar 2014, ore 15:03 
@scott1265

I see, it's pretty strange though that they'd conflict.
Wa ge 31 mar 2014, ore 11:19 
The conflicting addons were the tardis mod by dr matt and a sonic screwdriver mod.

Thanks for the help.
Rafael De Jongh  [autore] 31 mar 2014, ore 8:36 
@scott1265

You have conflicting addons, please follow our troubleshooting steps and report back.
Wa ge 31 mar 2014, ore 7:40 
I have a problem with the jaffa dagger. When I spawn it in it gives me a fake computer crash screen then it goes and starts a fake windows. I dont know what that was but if you could please fix it it would be much apreciated
Himself 8 mar 2014, ore 15:25 
thank you
Rafael De Jongh  [autore] 8 mar 2014, ore 15:08 
@<A51> Himself

We're not the creators of those addons, you might want to contact their authors instead.
Himself 8 mar 2014, ore 12:08 
Having issues with the RD and Life support not appearing, any help?
Trapo98 25 gen 2014, ore 4:29 
ok
Rafael De Jongh  [autore] 25 gen 2014, ore 3:57 
@ThatGuy

Do you have all the files for it? If you have them we could include it yes although we don't got any team members that could possible perform such a task currently.
Trapo98 24 gen 2014, ore 13:50 
Can you add the wraith stun pistol
Ancientblue 20 dic 2013, ore 5:29 
amazing
Saint Wolf 13 dic 2013, ore 5:19 
good