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https://steamproxy.net/sharedfiles/filedetails/?id=2375479881
Hope it helps anyone!
Unfortunately I can't get the quality control patching work. The custom transpiler patch don't work anymore because the variable it is trying to access got moved into some kind of delegate according to dnspy.
@XeoNovaDan do you mind I put up a poorly hacked version?
1. UI wise some filters might be nice. Granted you can just scroll through categories now with the categories alphabetized, but filtering to a specific category would be useful still. Probably this would be accomplished with a single "Filter" button that pops open a menu to choose.
2. Powered Carpenters Table. It would probably be a lot larger to have a table saw, router bits, etc. I could expect it would be a big table (a group of tables graphically speaking). But the point is that it could produce much faster, at the expense of needing to power it. Perhaps this could also be a risk to your fingers - a risk that is reduced with skill.
@tonyg100 - Fluffy's work tab is a good workaround. You're right though, an option would be a good idea. Also thanks! Didn't think that my "programmer art" would be considered as something that fits in :P
Does anyone have a good mod or workaround for this? I'm using areas but that is less than ideal as she is my only skilled miner too.
Great mod though! Nice graphics on the bench, fits in well.
I update the Japanese translation for v1.2. So I sent Pull request from GitHub. Please confirm and merge. Thank you.
Also thanks to everybody for the support so far and glad that this has improved your experiences!
Carpentry recipes involving "small-volume ingredients" seem to require 10x the amount compared to the regular construction recipe. I tried making royal beds, watched as my gold reserves started dwindling *fast* :)
BTW I`m a Chinese lol
One thing that this mod will allow is for mod makers to create furnature that can utilize multiple different types of materials at the same time. (such as some of those bed mods)