ARK: Survival Evolved

ARK: Survival Evolved

Xenoms Creature Pack
댓글 191
Senaru 2024년 10월 30일 오후 12시 55분 
Good to see this one update again! Thanks for still being around!
Exyla  [작성자] 2022년 4월 30일 오전 11시 56분 
smmarie1988 2022년 4월 30일 오전 8시 16분 
i dont know how or where the commands are
Senaru 2021년 12월 13일 오전 12시 59분 
Awesome, thanks so much for fixing it! ♥
Exyla  [작성자] 2021년 12월 12일 오후 11시 22분 
Found and Fixed, Correct Egg is available with next Update
Senaru 2021년 12월 12일 오후 12시 52분 
No problem! :D
Exyla  [작성자] 2021년 12월 12일 오후 12시 03분 
Hey Senaru,
a fast check for you, a detailed follow tomorrow - need to go to bed ...
Eggs are here /Game/Mods/XenomsCreaturePack/ZombieWyvern/*/PrimalItemConsumable_Egg_Zombie_Wyvern_Fertilized_*
* = Fire, Poison or Lightning
Fire and Lighting data exist, poison is missing - thank you for report
Senaru 2021년 12월 12일 오전 11시 32분 
Hey there Xenom! I noticed a while back that zombie poison wyvern eggs hatch into normal poison wyverns and thought maybe wildcard's code was affecting it, but yesterday when I was looking in the mod folder to make some creature blueprints from for simplespawners, I noticed the zombie poison wyvern's folder doesn't have egg files like the Z.Fire and Z.Lightnings have. I think maybe the missing files are egg info?
Exyla  [작성자] 2021년 12월 1일 오후 1시 23분 
Last update again cooked and tested at my test-server with life-server data ... now it works ...
I try to upload it again tomorrow ...
Exyla  [작성자] 2021년 12월 1일 오전 11시 47분 
Last update break savegames. I'm so sorry, but please take in a backup!
Exyla  [작성자] 2021년 11월 26일 오전 5시 57분 
For everyone, who wants to have the Rebalanced Titano standing alone without other dinos of this creature pack, please take a look here:
https://steamproxy.net/sharedfiles/filedetails/?id=2663660373
Exc_Sanguine_Wes 2021년 11월 22일 오전 8시 26분 
I mean every other creature in this mod justifies it if you ask me, the entire mod is quite interesting and well made (except maybe the Discount Magmasaur). I feel it'd do plenty well without Titanosaur included directly
Exyla  [작성자] 2021년 11월 22일 오전 2시 22분 
I am currently considering how I can best separate the Titano to a single Version Mod without creating too much work / redundancy here ...
Exc_Sanguine_Wes 2021년 11월 21일 오후 12시 14분 
Tbh I'd be more than happy to donate like 20$ for a standalone Rebalanced Titanosaur mod because there's no actual good ones lol
Exc_Sanguine_Wes 2021년 11월 20일 오후 3시 36분 
Hot damn, if you were to make a mod with the Titanosaur in it as a side mod, I'd download that in a heartbeat. I love the idea of KOing it multiple times to tame!
Exyla  [작성자] 2021년 11월 13일 오전 6시 24분 
Fixed with an update today
Exyla  [작성자] 2021년 11월 12일 오전 9시 28분 
The Update from 29.10.2021 broke a little the generate-functions of wyvern and bee for milk and honey - i will check this at the weekend. Workaround is to set the gameusersettings for them
Exyla  [작성자] 2021년 11월 5일 오후 12시 37분 
Please do a Kill-Wildlife after this Update today to remove the old-class of brachio, styraco and stygimoloch in wild versions
Exyla  [작성자] 2021년 11월 4일 오후 12시 41분 
I have got implemented a function, that converts automatically the old classes of stygimoloch, styraco and brachio (tamed) into the new class (inventory will NOT lost!). This will be automatically done with the next Update and restart the Server. I need to do a test for Singleplayer for this functionality too. This is the way to make this mod for the future again stackable with Ark Additions and Krakens better Dinos. Complete stackable with an update on 01.12.2021 (Time for all to update and autoconvert to new Classes! All not converted Dinos will be deleted with the Update at 01.12.2021.

For the Brachio Saddle, i can't find a way to convert them into the new class, so I'm sorry, but all users need to craft new Saddle for them. The different of Brachio-Saddles can you see in the description after next update. With the engram, you can only craft the new Saddle.

Update will come tomorrow (05.11.2021) in the evening!
Exyla  [작성자] 2021년 10월 30일 오전 3시 34분 
I have thought about it and will work at this problem. The Brachio, Styraco and Stygimoloch get new classes (Unique Names).
Existing dinos can be converted to a new one via the [E] radial menu on the dinosaur (the old dinosaur will be destroyed and a new spawned with all data including the inventory of the old one.
This option will be implemented in the coming days (Hope latest 09. November 2021). Therefore, please note that for the next update, only the new classes will spawn and the old ones will be removed with an additonal Update on December 1st, 2021.
There will be a new saddle for the Brachio. There will be a way for the old ones to convert them to the new class. Please pass this information on to all users on your cluster/servers so that there will be no loss their dinos from December 1st, 2021!
Otodus 2021년 10월 30일 오전 1시 20분 
Your rebalanced titano is great,so could you please make a lite version of this mod?
Otodus 2021년 10월 30일 오전 1시 13분 
I equipped a saddle for ARK Additions Brachio,the next time I entered the game it turned into this one.I also found Stygimoloch and Stracosaurus in Kracken's Better Dino and Additional Creatures 2:Wild ARK,so I could have 3 versions of them.
Exyla  [작성자] 2021년 10월 30일 오전 12시 51분 
Can you tell me your case, how brachio and stracosaurus corropt with other mods?
Otodus 2021년 10월 29일 오후 7시 26분 
Could you please make the rebalanced titano a standalone mod?I like it but other creatures like brachio and Stracosaurus may corrupt with other mods.
Exyla  [작성자] 2021년 10월 29일 오전 5시 33분 
Working currently on an update - include ini settings for wyvern milk production, Thread with Setting-Infos added
Exyla  [작성자] 2021년 10월 24일 오후 11시 48분 
This Class: Wyvern_Character_BP_Base_C don't need to be replaced, because it is the base for all wyvern and aren't spawn.

This lines can't work, because "_C" say, this is the CLASS and is EVERYTIME the LAST on Name!
Wrong:
NPCReplacements=(FromClassName="Zombie_Wyvern_Character_BP_C_Fire",ToClassName="")
NPCReplacements=(FromClassName="Zombie_Wyvern_Character_BP_C_Lightning",ToClassName="")
NPCReplacements=(FromClassName="Zombie_Wyvern_Character_BP_C_Poison",ToClassName="")
Correct:
NPCReplacements=(FromClassName="Zombie_Wyvern_Character_BP_Fire_C",ToClassName="")
NPCReplacements=(FromClassName="Zombie_Wyvern_Character_BP_Lightning_C",ToClassName="")
NPCReplacements=(FromClassName="Zombie_Wyvern_Character_BP_Poison_C",ToClassName="")

Additional question: Are you put the lines in the game.ini?
正在无限装逼的霸王龙 2021년 10월 24일 오후 8시 06분 
I still can’t delete Wyvern
正在无限装逼的霸王龙 2021년 10월 24일 오후 8시 05분 
NPCReplacements=(FromClassName="Wyvern_Character_BP_Base_C",ToClassName="")
NPCReplacements=(FromClassName="Wyvern_Character_BP_Fire_C",ToClassName="")
NPCReplacements=(FromClassName="Wyvern_Character_BP_Lightning_C",ToClassName="")
NPCReplacements=(FromClassName="Wyvern_Character_BP_Poison_C",ToClassName="")
NPCReplacements=(FromClassName="MegaWyvern_Character_BP_Fire_C",ToClassName="")
NPCReplacements=(FromClassName="Zombie_Wyvern_Character_BP_C_Fire",ToClassName="")
NPCReplacements=(FromClassName="Zombie_Wyvern_Character_BP_C_Lightning",ToClassName="")
NPCReplacements=(FromClassName="Zombie_Wyvern_Character_BP_C_Poison",ToClassName="")
NPCReplacements=(FromClassName="Wyvern_Character_BP_ZombieFire_C",ToClassName="")
NPCReplacements=(FromClassName="Wyvern_Character_BP_ZombieLightning_C",ToClassName="")
NPCReplacements=(FromClassName="Wyvern_Character_BP_ZombiePoison_C",ToClassName="")
Exyla  [작성자] 2021년 10월 23일 오후 3시 31분 
@正在无限装逼的霸王龙
This can't work ...
The Zombie Wyvern Classes are:
Zombie_Wyvern_Character_BP_Poison_C
Zombie_Wyvern_Character_BP_Lightning_C
Zombie_Wyvern_Character_BP_Fire_C
A replacement with "Zombie" will never work - the class of is (i think, don't know about the mod) CERATOSAURUS_Character_BP_C
正在无限装逼的霸王龙 2021년 10월 23일 오전 6시 48분 
I can’t delete the creation of Zombie Wyvern, even if I write npcreplacements = (from classname = “Zombie”, toclassname = “CERATOSAURUS”) NPCREPLACEMENTS = (from classname = “Zombie”, toclassname = “CERATOSAURUS”) NPCREPLACEMENTS = (from classname = “Zombie”, toclassname = “CERATOSAURUS”) in the game file
Exyla  [작성자] 2021년 10월 23일 오전 5시 42분 
Thank you :-)
Hex: Chris P. Bacon 2021년 10월 22일 오후 8시 51분 
@Xenom:
Thanks for the reply. Great mod. Really adds some good flavor to the game. Definitely liked and favorited.
Exyla  [작성자] 2021년 10월 22일 오전 6시 50분 
@Hex: Chris P. Bacon:
Currently not implemented.
正在无限装逼的霸王龙 2021년 10월 21일 오전 5시 19분 
All Right, problem solved. Looks like I didn’t adjust my numbers enough
正在无限装逼的霸王龙 2021년 10월 21일 오전 2시 02분 
Rebalanced Titanosaur wasn’t on Island, but I saw a lot of it in the woods by the river in Valguero
Hex: Chris P. Bacon 2021년 10월 19일 오후 10시 47분 
is there an ini setting i can use to make the wyverns produce milk faster?
Lil Mozart 2021년 10월 10일 오전 4시 51분 
thank you ;)
Exyla  [작성자] 2021년 10월 5일 오전 9시 54분 
Generally, this mod works on all maps. But I can't gave guarantee that all creature naturally spawns, because, i don't know all spawners of crystall isles (nothing played). If you missing some spawns, use simple spawners mod or add them via config, many infos in discussions here
Lil Mozart 2021년 10월 5일 오전 7시 40분 
Hey, first cool mod! My question is does this work on crystall isles? pls help me thanks marius
Exyla  [작성자] 2021년 9월 18일 오후 11시 44분 
If you know, how this work in the devkit, let me know it, and i want to give it a try :-)
正在无限装逼的霸王龙 2021년 9월 18일 오후 6시 01분 
Can Make Rebalanced Tianosaur refresh more. . . . If Rebalanced Titanosaur, like Ark Titanosaur, had a limit of three, he'd be hard to find. . . And not without being killed by small Giga and REX
Exyla  [작성자] 2021년 9월 16일 오전 11시 25분 
I have got take today again a test of the "rebalanced Titanosaur Spawns" on The Island ...
(I test on a clear server, only with this mod, my Mod "Xenoms Admin Tool, Beta" and default settings).

My Result:
3 Rebalanced Titanosaur, Location:
32,67 / 57,59
72,65 / 85,79
86,82 / 21,20

I use for the search a function like the S+ Transmitter and I think, if you say "none spawn", you have looked at the wrong locations at the map ...
正在无限装逼的霸王龙 2021년 9월 15일 오후 5시 14분 
I didn't use the S+ mod
正在无限装逼的霸王龙 2021년 9월 15일 오후 5시 13분 
Single Game
Exyla  [작성자] 2021년 9월 15일 오전 6시 39분 
Do you play/test on SP or Server?
Do you check the spawn with S+ Transmitter or other tools like that?
正在无限装逼的霸王龙 2021년 9월 14일 오후 5시 39분 
And I didn't see them on Island? DODODOREX, on the other hand, is a lot
Exyla  [작성자] 2021년 9월 14일 오후 1시 06분 
The Titano spawn at DinoSpawnEntriesGrassland and DinoSpawnEntriesTitano with a small chance (0-6 each map) - i have got this mod at all of my 4 Servers and no problems with it.
Can you tell me, which map using DinoSpawnEntriesDamiensAtoll_C ?
A additional Spawn at a used Spawnentries-container (DinoSpawnEntriesGrassland ) via config, can take problems.
Please test the Spawn with a other container that is not DinoSpawnEntriesGrassland and DinoSpawnEntriesTitano *Kill-Wildlife ;-)
正在无限装逼的霸王龙 2021년 9월 14일 오전 1시 00분 
Titian didn't have Spawn?
正在无限装逼的霸王龙 2021년 9월 14일 오전 12시 58분 
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesDamiensAtoll_C",NPCSpawnEntries=((AnEntryName="RebalancedTitanosaurSpawner",EntryWeight=0.01,NPCsToSpawnStrings=("RebalancedTitanosaur_Character_BP_c"))),NPCSpawnLimits=((NPCClassString="RebalancedTitanosaur_Character_BP_c",MaxPercentageOfDesiredNumToAllow=0.01)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland_C",NPCSpawnEntries=((AnEntryName="RebalancedTitanosaurSpawner",EntryWeight=0.01,NPCsToSpawnStrings=("RebalancedTitanosaur_Character_BP_c"))),NPCSpawnLimits=((NPCClassString="RebalancedTitanosaur_Character_BP_c",MaxPercentageOfDesiredNumToAllow=0.01)))

Exyla  [작성자] 2021년 8월 30일 오전 9시 27분 
@Godslayer: Change-Notes ;-)
Thank you for your feedback