Cities: Skylines

Cities: Skylines

DOT: Regulatory Signs
44 Comments
Troll.pl 24 Nov, 2024 @ 11:59am 
Because sometime RRFBs are not enough
Troll.pl 24 Nov, 2024 @ 11:59am 
It would be nice if you would make a HAWK beacon, thanks.
Spence!  [author] 15 Jul, 2024 @ 10:59am 
If you are replacing them with BOB, you need to replace individual props (instead of all props of type, or all props in network), then set rotation individually for the ones which are facing the wrong way on one side of the road.
nayR 14 Jul, 2024 @ 7:59pm 
The stop signs don't seem to rotate properly. (They're facing the wrong way on one side of the road.)
wraithrider 9 Jul, 2024 @ 5:15pm 
Hi Spence, they seem to have started working again after I did a unsubscribe/subscribe twice in a row. When I went into CS they were back there again as you said designated as R2-RRFR. I like, and use, a lot of your stuff so thanks for responding to advise on the problem. :steamhappy:
Spence!  [author] 9 Jul, 2024 @ 4:37pm 
I can't recall the exact name but they have RRFB in their .crp filename and asset title. Is it possible they became deactivated in Skyve or the content manager somehow?
wraithrider 8 Jul, 2024 @ 8:05pm 
Love this set but noticed suddenly the smaller flashing crosswalk signs aren't showing up anymore. Were they removed or what's their official title as I can't locate them on Find It either?
Dr.Gamer 29 May, 2024 @ 5:53pm 
question do you plan on adding no parking between certain times sign , a " no stopping" sign, and 2 blank variations of the white and yellow signs(1 each) without a pole attached to it ?
Nitro 18 Jul, 2023 @ 11:35pm 
can you make a "no parking anytime" sign?
Fleximint 1 Jun, 2023 @ 8:21pm 
@zin it is not a mod. It is a pack of props. There's nothing to worry about since props don't need to be updated.
zin 30 May, 2023 @ 4:40pm 
Does this mod still work?
KALCOR 3 May, 2023 @ 3:21am 
okay, but which tab should they be in?
Spence!  [author] 2 May, 2023 @ 5:22pm 
yes, there should be several ways to find them using Find It (the individual asset names are listed in the prop catalog, linked in the description above) but you can also just search for "spence" and they should appear. If they are still missing, make sure the assets are enabled in the content manager or load order tool.
Ezilii 1 May, 2023 @ 9:38am 
Kalcor you need find it mod to search for these signs and then you place them as you wish. You can use MoveIt! to tweak where you placed them.
KALCOR 1 May, 2023 @ 7:37am 
I have no signs anywhere, the mod does not work. What to do?
Spence!  [author] 30 Apr, 2023 @ 1:04pm 
use Find It mod
KALCOR 30 Apr, 2023 @ 8:15am 
where can I find the signs in the game?
Spence!  [author] 17 Apr, 2023 @ 2:48pm 
There are some other speed limit variation signs in BIG roads prop pack which should be useful: https://steamproxy.net/sharedfiles/filedetails/?id=2228643473

In regards to the stop sign, I take it you're replacing a vanilla prop on a network asset? BOB mod can remove specific props from network lanes, so it should be possible to use it to remove only the "opposite" sign from junctions. You can also use BOB to change rotation of only specific props, so if you just want to rotate the opposite sign by 180* this is also possible ^^
ilgaar 17 Apr, 2023 @ 1:19pm 
First of all let me thank you for the beautiful assets you have put your time and effort to create. I love them and I use them in my city. There are some minor issues however.

First of all some speed limit signs are missing. The second issue is the stop sign which shows backwards on oneway streets junctions connecting to highways or any other oneway streets. The problem is that the sign shows on both side of the street, thinking it is a two way street. so the other one is backward. I haven't found a viable solution to fix this yet.
Spence!  [author] 7 Apr, 2023 @ 1:26pm 
No worries! It takes a bit of trial and error, but BOB is great for that, since the replacements can be applied or reverted in real time ^^
OldyButCrafty 7 Apr, 2023 @ 11:09am 
I will try that. Thank you for the nice explanation.
Spence!  [author] 6 Apr, 2023 @ 10:15pm 
Select a network asset with BOB, and you can replace any props inside just like with a building asset. The traffic signals and signs appear as props to replace as well as things like the roadside clutter, arrow decals, manholes etc. There are some buttons near the top/left-center of the BOB window (hover over them for tool-tips) which let you control whether the props are replaced in just that specific network type, or -every- network type containing that prop.

There is also a way to automatically handle some street prop replacements with prop packs, which is explained in the BOB documentation, but I've never tried it myself.
OldyButCrafty 6 Apr, 2023 @ 3:02pm 
RE: below, I should have said signs AND traffic lights. thanks.
OldyButCrafty 6 Apr, 2023 @ 3:00pm 
Apparently road signs can be replaced with BOB?

I can't figure out how to do that or find any doc or tutorial. All I want to do is change the European signs in a city to Canadian metric or at least USA. Is there a kind soul who could give me a hint how to start? I have BOB and several sign packs but can't find the secret buttons and boxes to do the magic. Thanks in advance.
TC.NV 23 Feb, 2023 @ 3:24pm 
stop signs show up backwards on some streets now.
TC.NV 28 Jan, 2023 @ 7:23pm 
and 20 mph as well.
kellymariedunn 2 Apr, 2022 @ 11:15am 
You skiped speed 55 and60
Dr.Gamer 12 Feb, 2022 @ 11:13pm 
@nhatanh0475 i know its american, but canada is in north amarica so we share most signs. but all i want is literally 10 signs of kms/h from 10 to 100. thats not a lot to ask for.
StayHungryStayFoolish 23 Jan, 2022 @ 3:55pm 
I learned that shared mismatch is not harmful. Thank you for the response. :steamthumbsup:
Spence!  [author] 23 Jan, 2022 @ 2:49pm 
Happens with various other assets, at least in my own output_log.txt. Not sure what the cause is but I am quite sure you can ignore it safely.
StayHungryStayFoolish 22 Jan, 2022 @ 8:00am 
Nice pack and sorry to bother you with this, but LSM reported in output.txt:
LOD shader mismatch: 1779508928.R2 RRFB Left_Data [Core]
LOD shader mismatch: 1779508928.R2 RRFB Right_Data [Core]
Spence!  [author] 18 Dec, 2021 @ 11:53am 
There is not! I went and dug up the MUTCD Standard [mutcd.fhwa.dot.gov] for them and will make a few for the DOT Extra Signs kit.
Snacko 7 Dec, 2021 @ 8:52am 
Is there a Turn On Lights sign? I can't find one here or anywhere. Need it for a Tunnel.
nhatanh0475 20 Jun, 2021 @ 7:35am 
@Dr.Gamer
I think this is madatory for America so... :/
Dr.Gamer 9 Oct, 2020 @ 11:01pm 
make km\h in speeding signs too please , for the rest of the world.
kngzjay 15 Sep, 2020 @ 9:01am 
Good news.... I'm just stupid. But i figured out the stop sign issue.
kngzjay 15 Sep, 2020 @ 8:37am 
For some weird strange reason that I should see a README about, stop signs won't appear no matter what I do?

So my question is am I stupid?
Spence!  [author] 17 Aug, 2019 @ 2:22pm 
Thanks, I made a note of it. I bet there's a few more out there with bad descriptions, too - I'll fix them if I upload new models or update the pack, that way people don't have to re-download the assets only because a description got changed :)
Kedryn 17 Aug, 2019 @ 8:42am 
I don't know if you like to know these super minor things, but the description for R2-R03-09B_2WayLeftTurn says that it indicates the presence of a bike lane.
Lazychain 9 Jul, 2019 @ 3:38am 
You. Are. Fantastic.
dmonsta19 30 Jun, 2019 @ 6:34pm 
This is awesome... Now to create something sufficiently complex to go full traffic engineer on...
Palpatine001 30 Jun, 2019 @ 12:04am 
Left hand drive with metric go great :-)
Spence!  [author] 29 Jun, 2019 @ 3:14pm 
Yep, the only other things I plan on adding to the collection are construction signs and an extra pack with left-hand drive and metric signs ;)
Amayasnep 29 Jun, 2019 @ 11:00am 
Could you make a set that are in metric for us Canadians? :3