Europa Universalis IV

Europa Universalis IV

Aeternum
267 Comments
Fatewar 11 Dec, 2024 @ 3:48am 
has the colonist button been fixed yet?
Kamernikosz 29 Sep, 2024 @ 7:26am 
Does this add any missions?
Commodore  [author] 27 Jan, 2024 @ 11:20am 
@Emmerich Freewalker Hey mate. The mod is fairly outdated now as I have not had any time for a year+ to make updates, so I would recommend not playing with it on any version newer than the last supported version. I hope you still have fun with it!
Emmerich Freewalker 27 Jan, 2024 @ 10:00am 
Hi there lovin the mod but there is a bug I dont understand how. When I hover over the send colonist button the game just crashes. Like not even pressing just hovering over it. It would be awesome if you could fix that.
Caesar 20 Aug, 2023 @ 12:16pm 
Good luck Commodore!
You made a lovely mod and I hope the successor is just as good :)
Commodore  [author] 8 Feb, 2023 @ 3:29am 
@NukacolaBottleCap Unfortunately I am stuck in military training until August so I haven't had any time to work on the mod. My passion for modding hasn't gone away and I intend to release Aeternum's successor mod in the mid-term future.
NukacolaBottleCap 5 Feb, 2023 @ 5:29pm 
This was one of my favorite mods. Any plans on updating?
FTP 30 Nov, 2022 @ 5:28pm 
I would click the production interface button it would crash the game whenever I have the mod on? What could explain the bug and how to fix?
AQUILA 23 Oct, 2022 @ 1:15pm 
Whenever I open the production interface, the game crashes. I've tried on both 1.33 and 1.34
「Buster」 13 Oct, 2022 @ 12:18pm 
um hello! not sure if this thread is dead or not but I wanted to mention that everytime i try and create a leader for my unit the game crashes. I see other people have been having similar issues with no author replies but I wanted to put the bug out there in the event someone checks
rlwood1971 15 Aug, 2022 @ 9:05am 
mine also crashes when i try to build a unit
AL-1S 6 Jul, 2022 @ 7:58am 
Will this mod be updated? It's been three years. I like this mod very much
AlphaKevin 10 Apr, 2022 @ 8:09am 
My game crashes when I'm entering the "build army and set templates" menu when the mod is activated. There are no other mods active. Any advice?
Fretec 17 Mar, 2022 @ 2:15am 
Do you plan on updating? It's been a few years now
Commodore  [author] 14 Feb, 2022 @ 8:50am 
@xXmateriaXx You can play in Ironman, but as with all gameplay-altering mods, you will not be able to get achievements.
xXmateriaXx 14 Feb, 2022 @ 1:41am 
can you play it Iroman mode?
PoKa 4 Sep, 2021 @ 7:17pm 
F
Kiroana 13 Jun, 2021 @ 7:23am 
you do know you can set the game to previous versions, right? Though I also wish it would be updated...
Karl 8 Jun, 2021 @ 8:04am 
F
Sergent Malarki 9 May, 2021 @ 3:03am 
F ... this mod was my favorite, so unlucky it doesnt get updated anymore :(
PoKa 11 Apr, 2021 @ 4:41pm 
F
Jawohl 8 Feb, 2021 @ 7:12pm 
is this mod still going?
Father Karl 15 Jan, 2021 @ 1:17pm 
Does this mod change the reformation or does the new Emperor update just screw over the Protestants?
Sea Catsnake 27 Dec, 2020 @ 11:10am 
Thank you for letting me know! Take all the time you need, I'll personally be looking forward to it greatly. :)
Sporty Dude 20 Dec, 2020 @ 10:26am 
@Commodore
Thank you Commodore!
Commodore  [author] 19 Dec, 2020 @ 7:00pm 
@Sea Catsnake It's currently 3am and have just finished working on some stuff. Can confirm progress is being made... slowly.
Sea Catsnake 18 Dec, 2020 @ 9:06am 
Is the successor mod for this still being developed? I'm definitely curious about it.
Commodore  [author] 15 Sep, 2020 @ 5:51pm 
@Lore: When I get time I will make a holdover patch. In the meantime, I apologise to those players experiencing crashes or bugs. As always, I recommend running this mod with only cosmetic mods alongside it to avoid any complications.
Lore 15 Sep, 2020 @ 5:25pm 
Idea sets with Merc Cost/Maintenance and/or Governing Capacity/States are broken, as well as the policies that also affect that. I'm aware that this mod will not be updated anymore, but was wondering if a quick patch could be made to hold us over until the new mod?
Railgun 23 Aug, 2020 @ 3:27am 
this is so sad,i cant play into late game on this mod bc it crashes whenever i hover over most things related to revolutionery government
drnkdrgs 29 Jul, 2020 @ 4:08am 
zajebiste
liiaun1 9 Jul, 2020 @ 11:17pm 
hey commodore, how you doing today? hope its good :)
Marsh 19 Jun, 2020 @ 7:14am 
Well the best of luck to you commodore!
Commodore  [author] 17 Jun, 2020 @ 3:15pm 
It has not been updated for the current version, though many of the features will still work as intended. All of our efforts are currently focused on the rewrite & successor mod for Aeternum which will be released in the coming months.
Marsh 16 Jun, 2020 @ 7:50pm 
i would assume not smitty. Last time this was updated was last september, so i doubt this mod would work without heavy updates.
dinklebergs fourth reich 15 Jun, 2020 @ 3:40pm 
does this work on the current update?
Commodore  [author] 27 Apr, 2020 @ 7:08pm 
@Admiral Jazz Means a lot, thank you!
Admiral Jazz 27 Apr, 2020 @ 5:41pm 
Great Mod. Barely play or run a game without it. Thank you.
Commodore  [author] 24 Apr, 2020 @ 5:17am 
Yes, check the discord under the #aeternum text channel.
Negus 23 Apr, 2020 @ 5:19pm 
Is there a full list of policies out there somewhere? Kind of hard to plan a strategy without fore-knowledge
Commodore  [author] 23 Apr, 2020 @ 3:55am 
After the next EU4 patch. Stay tuned!
liiaun1 23 Apr, 2020 @ 3:32am 
update when?
Sea Catsnake 20 Feb, 2020 @ 1:21am 
How goes the rewrite of the mod? I'm a big fan of it (and vanilla+ experiences in general) so I'm waiting anxiously for the update.
Azd Duar 26 Nov, 2019 @ 9:29am 
are you gonna change the cultures?
Gamer Moment 13 Nov, 2019 @ 10:47am 
Is it possible that this mod could be made compatible with the reforms "De Medici" and "Captain and Defender" from the mod Governments Expanded? It seems that due to a conflict in the election popup, those two government reforms don't do anything. These mods are very fun to play with together and this appears to be the only conflict, just wondering if it wouldn't be too difficult to tweak a few things to make them work.
Otherwise, I love this mod and me and my buds use it in every game we play together. Thanks for the work you all put into making this!
neojazex 31 Oct, 2019 @ 3:45am 
Awesome! Looking forward to the patch. Best of luck!
Commodore  [author] 30 Oct, 2019 @ 4:45am 
@DrMcSexington Exceptionally well spotted. Out of 180 policies, you managed to find one of only 4 that our team managed to miss. This will be fixed in the next patch.

This may be some time, as I am in the middle of rewriting Aeternum from the ground up for increased performance and quality.
neojazex 30 Oct, 2019 @ 2:30am 
Love the mod. Was curious if all the policies are filled out? I was casually playing and seems cultural + espionage don't have a policy
Giffica 3 Oct, 2019 @ 7:48pm 
Perfect! Thats awesome to know. Can't wait. Lack of total idea groups has always limited basically ever idea group mod
Commodore  [author] 3 Oct, 2019 @ 3:53am 
@KpopGiffica ㅋㅋ Tech itself is left unchanged, only the string adding more slots has been added. In general, making it compatible should be incredibly easy,