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Will there be an update for this MOD?
I probably add them in when the wood elf dlc comes out.
Yeoman should be a improvement to Spearman at arms, but in the campaign, my Spearman at arm is literally superior than Yeoman
I'm still updating I've just run into a problem with the modding tools. The mod still works but the units won't show up in custom battles for the renamed factions.
Now that the ontology has been updated, MOD can't be used.
This series is great. I hope to continue to update it.
thank u mang!
Cavalier does indeed mean cavalry but Chevalier is also a french word as Olorin pointed out it means knight.
However that is irrelevant because this is Warhammer, and in Warhammer the Chevaliers where an army of knights and peasants that fought with a damsel blessed by the lady against a chaos lord.
So they can be anyone in Bretonnia and in my mod they are a unique group of knights of the realm.
An odd question, but the units are usable is multiplayer and mortal empires.
Anyways, cool mod !
I generally don't like having unit caps as I find them a little too restrictive.
But I have made the knights expensive to make it difficult to keep large numbers of them and I'm still tweaking balance so I might up the cost down the line.
if it's already like that sorry, haven't used it yet. Wanted to know beforehand and didn't see it in description :)
But for this mod I tried to keep it as faithful to the Bretonnia lore and their playstyle in game as much as possible. In other words I still wanted you to have a focus on calvary and not have the foot knights be able to handle every situation.
However I did update the unit today with charge defence so they will be some what better at countering large units.
Thx man. May you be blessed by ze lady.
Just to ask is there a reason in particular you want them to be a spear unit?
I mainly made the foot knights of the realm to be a tanking unit while cavalry worked as your damage dealers.
I you just wanted them to have charge negation or anti-large then I could see about balancing them for that. But if you want them to have spears for aesthetic reasons then all I have to say is "Spears are a peasant weapon true knights fight with sword and lance".
I was planning on doing an sfo version fairly soon I was just going to take a short break as getting the two mods done back to back was a little tiring. Although I may be lying and have it out today.
For balance I generally look at the changes sfo makes and try to match them as best I can, so I will probably be doing what you suggested.
Will you do the same to this one?
If that is the case it woul be awesome that you reduce the unit models that "chevaliers" have to like 30 or so and you make the unit a force of nature. Most of elite units in Sfo are few in number but rly strong to reflect their strength :)
Just my opinion tho. Cool mod!!