Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
also, check the audio. the audio for the grenadiers is prompted right at the beginning.
I had fun and it took me like 20 minutes to do it all.
I lost 0 men, did not see any ally except destroyed APCs :).
It would be nice if APCs waited outside of the village for you to clear it, maybe do a full circle around it and supported you from there.
Having them stay where they discharge you would give for a better ride, especially since they have OP Automated Grenade Launchers :P.
Another idea could be to give me control over one APC.
Anyhow, it's still nice !
1° Mission is too easy. Not a single casualty on our side while I played it for the first time, I don't even think I heard any of my AIs use their weapons!
2° After we took the first village, both APCs somehow moved on to the second objective without us so I had to run for over 400m while my AIs struggled to get their shit together behind. It tooks a while because of the new fatigue system, and by the time I entered the city the job was almost done already. My character was so exhausted and the sway so important I had to pause for over a minute.
I guess Bohemia has to be in denial as to the gap in physical prowness between lazy smoker trash food addict armchair warrior geeks and trained soldiers because this is just ridiculous. Anyway by the time the game allowed me to shoot something farther than a couple meters away, I shot two dudes and mission was over.
This scenario offered some very interesting firefights, and the AI is dynamic enough to make things unpredictable. Having the APC drive up after the first objective was taken so that I could get a lift to Stavros was a good decision because it kept the mission moving. In one of my playthroughs the APC ran a squad member over at the very beginning, but I wasn't too bothered. I liked the close-quarters emphasis of the scenario, but perhaps a future map could produce some variety by adding a running gun battle over medium ranges. I would love the addition of VAS so that I could play with my loadout, but the scenario is excellent as-is.