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Bir çeviri sorunu bildirin
Great job
Even when disabling all other mods, all I get is the game displayed in this unplayable state. Any idea what's going on here?
What are you even talking about!?
Don't be like the devs...
Oh and btw did you even play Archer or Thief class? No? Thought so.
Those two >vanilla< classes do similiar if not more dmg but don't cost mana to use.
Again please don't be like the devs... just looking at the wizard you see what they understand under a magic user... useless as fuck. Sadly!
Why? Only by one skill, arcane comet, Deals a lot of damage and cost a lot of mana.
So what is the real problem in here you may ask? The primary attack.
Deals 18 magic damage BUT it scales with skills, arcane comet deals about from 160 to 640.
So the primary attack deals about 200-400 damage per hit.
You can spam this attack and shot 1-7 of them. Thats what makes this character broken.
Only one thing that this class needs is removing damage scaling.
This mod is only for fun not for real gameplay.
But it is a cool mod tho :).
I would add a "mana burn" effect to your base Arcane Missiles though... that is, have them function as they currently do, BUT, for every Arcane Missile fired while below 50% Mana, the caster suffers a rapid 'burn' (-1 to -5 per second) of Mana for anywhere from 2 to 5 seconds. Hopefully this forces a player to sometimes not always spam primary attacks and to pay attention to Mana levels. And if/when this all fails, to utilize the Mana regeneration active ability much more. Might be a good tempering mechanism.