Heroes of Hammerwatch

Heroes of Hammerwatch

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Arcanist Class (reworked)
   
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Type: Mod
File Size
Posted
Updated
1.259 MB
22 May, 2019 @ 10:38am
25 Oct, 2021 @ 12:50pm
29 Change Notes ( view )

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Arcanist Class (reworked)

In 2 collections by Saerus
funtime
34 items
funtime2
20 items
Description
Rework
This class was reworked at the end of September 2019 to provide a faster playstyle with a more unique challenge (balancing life and mana in a different way). The rework also addressed the Comet bug.

Overview
The Arcanist is a mobile, high-risk high-reward class that converts most of its life into mana, but has a powerful mana-shield passive to compensate. To sustain this large pool of mana, the Arcanist must continue to funnel what little health they have into mana with the Conversion skill. This class also has a unique basic attack that can spend mana to fire several projectiles and it scales with both attack and skill power.

Stats and Title
The stats and title (skill power) are identical to Wizard.
Health
Mana
Health Regen
Mana Regen
Armor
Resistance
Base
35
70
0
1.5
0
2
Per Level
4
15
0.025
0.1
0.2
0.5

Notes
- Includes Tier 6+ for "More Town"
- Uses the Wizard character sprite, but skill sprites are new/modified
- Tested in multiplayer with no issues (the old Comet bug is fixed on the revised Unstable Glyph skill)

Known Issues
- It is possible to teleport into (and out of) pits. The quick fix would prevent teleport from warping over rocks and small gaps so I won't do that. A proper fix may be added at some point.

Sprites
https://opengameart.org/users/eleazzaar
https://opengameart.org/content/fire-trap-rune-animation-sprite-sheet

Sounds
https://freesound.org/people/DWOBoyle/sounds/474180/
https://freesound.org/people/Spennnyyy/sounds/323502/
https://freesound.org/people/qubodup/sounds/442825/
https://freesound.org/people/IanStarGem/sounds/478809/
Arcane Missile sound is also from freesound.org but I misplaced the link. Sorry!

Like this class? Check out my other one here: https://steamproxy.net/sharedfiles/filedetails/?id=1870683687
Popular Discussions View All (2)
10
6 Aug, 2023 @ 10:08pm
Balance
Saerus
4
26 Oct, 2019 @ 8:59pm
Bugs
Saerus
36 Comments
Méphistopheles 12 May, 2023 @ 1:49am 
i found it... i found it...
Méphistopheles 12 May, 2023 @ 1:39am 
i dont get it... how to play as this character ?
Charming Dazz 4 May, 2023 @ 1:30pm 
Okay, after playing for 3 more days and getting alot further than I thought I would. I suddenly now understand how the "runes" work. Sorry.
Charming Dazz 1 May, 2023 @ 4:36pm 
How do I get the runes to work? I have the skill... Or at least I think I do, and no runes every spawn, even when using the ability, no runes spawn.
andrius319 8 Apr, 2022 @ 3:20am 
played a bit, reached ng1, its all cool, but it feels like its missing one more skill. Its has essentially one spam skill and one bomb skill (i havent used bomb skill that much yet), all others are essentially just support. Not saying that it should be changed but while if creating other class mod in the future playstyle diversity should be considered.
Paradox Edge 19 Mar, 2022 @ 3:13am 
Actually I feel like the walking over pits business is not a bug at all. But rather just an intended feature for the "magical wizard man". Floating is a thing that wizards do.
Das Marv 12 Mar, 2022 @ 3:54am 
hey ho give this class a class title `?
Saerus  [author] 22 Oct, 2021 @ 8:33am 
I recently replayed the class and I agree that it needed just a little bit more damage on the default attack and it was too squishy. Maintaining runes was also a bit too tedious and costly. These issues have been addressed and balance should be in a good place now.
snoligostranssexual 16 May, 2020 @ 9:54am 
honestly i've played it for a little bit and i think a buff would help. I don't really like getting one-shotted by most things, including spikes. I think a mix of Speed Hp and range and/or damage on primary attack.
xbox 22 Feb, 2020 @ 3:45pm 
can yo release the old version of the class?