Portal 2

Portal 2

Incaite [Co-op]
28 Comments
Narkodes  [author] 27 Mar, 2023 @ 3:39pm 
@Mr Fab: Thank you a lot for your feedback and the stream, I'm glad you enjoyed it that much!
Mr Fab 26 Mar, 2023 @ 11:39pm 
One of hardest and logical coop puzzle in the workshop, we got lucky and get didn't stuck for 2 years but our brain struggled really hard !

Thank you for making it :steamthumbsup: Favorited !
Narkodes  [author] 8 Sep, 2021 @ 3:23am 
Thanks Leo! Nice stream, I'm glad you did it in the end. In this case, a part of the difficulty also comes from the intimidating map structure. I'm sure if players would start with Seq. III (doors open, no "exit" catchers, maybe even with 5 instead of 6 surfaces, since one of them isn't needed in Seq. III), it would be easier. After solving the 2 similar rooms, it can feel overwhelming - although it adds only 1 new connection in Seq. III.

You did a few bad ninja things, so I want to clarify this. As example, on the stream yesterday, you solved Seq. I & Mike did awkward stuff (24:45). Instead of speedrunning nonsense, you could have easily helped him to shoot the grating surface by standing on the button, then you could do the climb and ignore the cube position, since Mike already has the other portal. No haste, jumping through the surface while grabbing etc. needed. Nothing I'd patch, but I want to avoid a false impression.
Leo 7 Sep, 2021 @ 1:01pm 
I'm not sure how to feel about this last comment, how dare you imply we didn't make ANY progress in two years!? Now we have finally solved the whole thing, joke's on you :P
More seriously, it's a truly fantastic map. Really intricate, although we did overcomplicate the 3rd sequence. There's just something about co-op maps, especially challenging ones, that makes them very hard to wrap your mind around. At least, that's how I feel. In the end, we were rather close to the solution but realising the main problem and core moves took a long time. Very nice work of course!
Narkodes  [author] 30 Aug, 2021 @ 3:44am 
"Did you see Mikeastro's co-op stream together with Leomievs? They played the map last week and already solved the first two sequences. It was a blast to watch and I'm curious if they can "beat" the map in the future." - Narkodes 2019 ... & Narkodes 2021
Narkodes  [author] 30 Aug, 2021 @ 3:42am 
Thanks xiongyang! I'm glad you enjoyed it. :)
xiongyang 25 Aug, 2021 @ 10:48pm 
Really good map! We enjoyed it a lot, thanks for making this.
Now we have subscribed all your maps and we look forward to playing the other maps from you.
Narkodes  [author] 21 Aug, 2021 @ 5:01am 
No worries, I'll publish an Euthenics remake in the future, really liked the solution of it.
For now my focus is mostly on Single Player maps, but as you see, this one here got a significant update. It depends on my mood, spare time and so on. I hope you enjoyed it, thanks for playing! I'm looking forward to the full run.
ShinDog 21 Aug, 2021 @ 4:53am 
Hi, Narkodes! And I'm glad to see you.
Also, I'm glad that you continue to make cool maps. It's just great.

Yes, you're right about my video.
Now I see moments where I could make the passage faster and more efficient.
The thing is, I recorded the video right after I solved the riddle in my head.
Besides, I was in a hurry because I was afraid that I might be outstripped xD
After all, I have a competitor!
As far as I understood, µ got close to the solution.
It may seem ridiculous, but I really wanted to solve this puzzle first.
As a result, the video did not turn out very well. Haste makes waste.
However, it doesn't matter, because I'm going to record the full walkthrough, as promised.

P.S. Still waiting for "Euthenics" and "Window Walker 3" remakes ;)
Narkodes  [author] 20 Aug, 2021 @ 3:14pm 
Hey ShinDog, glad to see you! Thanks for the video. Just as reminder: You don't have to toss the cube through the laser field, you can simply drop it without skill. . Apart from that concern, which doesn't change the logic behind it, everything is intended! There are multiple ways that lead to the solution and I believe there are slightly quicker variants, but the key points of the logic are the same. Especially the ~first half of your video can be achieved with different methods. Hard to say which is "the fastest". Great work! :)
ShinDog 20 Aug, 2021 @ 2:13pm 
Intended? If so, I will record a cleaner walkthrough.
Narkodes  [author] 15 Aug, 2021 @ 9:15pm 
Looks good!
µ 15 Aug, 2021 @ 7:35pm 
I do not know the process of sending the blue cube to the entrance button and then raising the orange cube. It seems that this map can be solved if only that process is solved. This video is the process after sending the orange cube to sequence 2.
Is this move intentional? https://youtu.be/WQlm150PlaE
Narkodes  [author] 2 Aug, 2021 @ 12:17am 
I'm not entirely sure if it is possible to keep the portal connections the way you showed it here. I believe there's still a bit wrong in your setup. Maybe that's also the reason why you have trouble to solve the middle part. But what's definitely correct in your video is everything from 0:58 until the end. That stuff before is probably not possible to achieve like that. Maybe you should think about a different way to get one player into the bottom area with the dark blue portal and the other player with the top room laser. If you can find a way for that, you'll beat it. :)
µ 1 Aug, 2021 @ 11:59pm 
The intermediate process was omitted because it could not be solved, but I wonder if this video is the last movement. Is this movement the intended solution? If not, we'll look for another move.
https://youtu.be/4ROt0snVNNo
Narkodes  [author] 1 Aug, 2021 @ 11:23pm 
µ 1 Aug, 2021 @ 9:36pm 
I'm glad that what I thought was close to the correct answer!
Could you please tell me how to use the spoiler tag?
I've never used it so I don't know.
Narkodes  [author] 1 Aug, 2021 @ 4:12am 
@µ: sorry for deleting your comment. Pleased use spoiler-tags for detailed comments, so that others don't get spoiled. Apart from that - you're on the right track! Most things you said will lead to the solution. The idea is right. Try to execute it with the best possible portal management.
Narkodes  [author] 31 Jul, 2021 @ 2:24am 
@µ: Thanks for your comment! You're right that not much has changed at first glance. The logic behind the solutions of sequence 1 and 2 remains the same. At the same time, the map got many "invisible" improvements. Solution 3 is a bit harder now, that's true. The previous version had a permanent button for the fizzler, that connects the first 2 rooms - a design choice I don't prefer - and a different layout for sequence 3 as well. Although the last room might be challenging, I'm sure you can do it! :)
µ 30 Jul, 2021 @ 11:14pm 
This map is now more difficult than it was before the patch.
The difference from the previous map is that one cube is used for the button on the exit side, so it will require more movement.
Sequence 3 seems to be the core of this map. Sequences 1 and 2 do not feel very difficult. I also got stuck in sequence 3. Still, I'll keep trying to solve this map.
And the mood of the song is so good!
Narkodes  [author] 28 Jul, 2021 @ 5:30pm 
The map got a significant update. ShinDog's solution isn't correct anymore. Please have a look at the updated version.
SpKi 12 Aug, 2020 @ 6:16am 
...okay, gelöst :D Ich habe den Rest jetzt einfach im Splitscreen fertig gemacht (obwohl ich die Lösungen für die ersten beiden Sequenzen schon vergessen hatte und wieder rausfinden musste :p). Ich hab beim letzten Teil trotz der Beschreibung über sehr komplexe Lösungen nachgedacht, aber es hat sich ja doch etwas simpler herausgestellt als zuvor gedacht. Eine wirklich sehr gute Map, sehr interessant was man mit nur 6 Flächen so machen kann :] Die erste Sequenz ist wahrscheinlich mein Favorit. Das einzige was ich etwas nervig finde, ist der Move, wo man die Kiste über den 1 Kachel hohen Fizzler von alleine heben muss. Ich habe mehrere Versuche dafür gebraucht.
Trotzdem werde ich es zur Kollektion meiner Lieblingsmaps hinzufügen, da der Rest mir sehr gut gefällt. Danke!
SpKi 5 Jun, 2020 @ 1:51pm 
Fun and absolutely impossible to solve ;]
Seriously though, this ending looks crazy complex. We might go insane before we beat this.
Oh, and one question: Is putting a cube over a one voxel high fizzler by yourself intended? We did that to solve the 2nd sequence.
Dark Rozen 5 Jun, 2020 @ 1:45pm 
We've gotten to where mike and leo got to in just over 2 hours. This map is so fun!
Narkodes  [author] 27 Sep, 2019 @ 10:17am 
Thanks ShinDog, your video is impressive! 5:05 was very creepy :D
I highly appreciate the high effort you put into this video, I will definitely add it to the description as official solution ;) I would say there are some parts where different solutions are possible (especially in the last sequence), but the logic seems to be the same and all thekey moves are there. Great work!!

Did you see Mikeastro's co-op stream together with Leomievs? They played the map last week and already solved the first two sequences. It was a blast to watch and I'm curious if they can "beat" the map in the future. So far you're the only one who could solve it. Or the only one I know of, to be precise.
ShinDog 27 Sep, 2019 @ 9:55am 
I'm impressed.
So few elements and so many moves and logical chains.
It speaks of the mastery of the creator.
Difficult is on the rise, reaches a peak in the middle, and does not disappoint at the end.
Overall, the map handles the main idea perfectly.
Also worth noting is the beautiful puzzle design.
It was a pleasure to solve this puzzle. Thank you!
Here's my solution - https://youtu.be/aVxmuT4Ccx4
µ 17 Jul, 2019 @ 2:28am 
I don't know the answer to the hint about sequence 2.

Is sequence 3 possible?

I want to see your offical solution video, Narkodes.

This map is really hard for me.. XD
µ 13 Jul, 2019 @ 6:22am 
The small size of the map made the difficulty seem easy.
However, the difficulty was more difficult than I could imagine.
I spent three hours with my friend, but I had to give up because I couldn't get an answer in the second room. Can you give me a hint or an answer video?
Great map! Thumbs up!