Crusader Kings II

Crusader Kings II

Reformation Reform
421 件のコメント
Dragatus  [作成者] 5月14日 20時37分 
No promises on a timeline though.
Nuggz 5月14日 12時07分 
that id love to see
Dragatus  [作成者] 5月13日 20時36分 
I originally wanted to make a compatibility patch for Ancient Religions Reborn, but it turns out that mod has more content than I originally expected. I'm currently considering simply implementing my own take on Celtic and Egyptian religion instead.
Dragatus  [作成者] 5月13日 20時35分 
No, it's not. I wrote in the compatibility section that it modifies religions and is incompatible with other mods that also modify religions.
Nuggz 5月13日 17時35分 
fun fact: it is in fact NOT compatible with Ancient Religions Reborn
Nuggz 5月13日 15時59分 
so would this be compatible with something, like say, the Ancient Religions Reborn mod?
Dragatus  [作成者] 5月12日 20時38分 
Not yet. The idea behind the test version as a manual download was to test it and look for bugs, so I don't accidentally mess up the main version here on Steam. It should've been updated by now, but I got sidetracked.
Nuggz 5月12日 15時52分 
wait so, the version here on steam isnt updated?
Dragatus  [作成者] 4月5日 7時35分 
Not that I'm aware of. It might technically be possible to do it through events, but it would have to be tightly controlled and you wouldn't be able to freely mix and match like you do with pagan reformation.
Behnampool 4月4日 18時00分 
Is there any mods that allow you to reform non pagan religions
Dragatus  [作成者] 3月19日 13時06分 
ecnahc1 3月18日 20時06分 
Sounds great! :llama:
Dragatus  [作成者] 3月16日 6時35分 
The test version contains all the new unique doctrines, Divine Truth, Sacred Lies, Charity and the updates to Holy Warriors, Free Love, Unyielding and Animistic. I'd be grateful to anyone willing to test it out and report bugs.
Dragatus  [作成者] 3月16日 6時30分 
Dragatus  [作成者] 3月15日 1時54分 
Also note that Animistic now gives +50% morale in home counties and Unyielding was changed to give +50% defense instead of +100% morale. The two now make a strong combo and Soumensko gets to combine it in Survivors of Ukko.

Also worth noting is that Swords of the Sun differs from Holy Warriors in that the piety retinues don't change with the terrain of your capital, but are fixed to be Heavy Infantry and Heavy Cavalry so that they'll benefit from the Warrior Elite bonus.
Dragatus  [作成者] 3月15日 1時51分 
I'm 70% done with the unique doctrines.

Germanic:
- Sons of Ragnarok: Daring + Sea-Bound
- Call of Valhalla: Unrelenting + Warmongering
Tengri:
- Eternal Riders: Ancestor Venerations + Horse Cult
- Wrath of the Steppe: Animistic + Warmongering
Romuva:
- Defenders of Dievas: Unyielding + Unity
- Sacred Dainos: Ancestor Veneration + Animistic
Slavic:
- Children of Perun: Animistic + Joy of Life
- Guardians of Zemlya: Ancestor Veneration + Unyielding
Soumensko:
- Survivors of Ukko: Animistic + Unyielding
- Tribes of Kalevala: Ancestor Veneration + Kinship
African:
- Totem-Guardians: Animistic + Populism
- Wisdom of Africa: Ancestor Veneration + Syncretism
Zunist:
- Cosmopolitan: Stability + Syncretism
- Swords of the Sun: Holy Warriors + Warrior Elite
Dragatus  [作成者] 3月9日 3時23分 
@ecnahc1 Thanks.
Dragatus  [作成者] 3月9日 3時23分 
I'm pushing back the release of the update to April to give me more time to implement everything I want and to test it better.

The biggest ambition is to get rid of "built-in" doctrines because those are confusing and not documented in-game and to instead give each pagan religion a choice between two unique doctrines, which will each provide a combination of two features that the unreformed religion has.

For example Germanic will be able to choose between Sons of Ragnarok (Sea-Bound + Daring) and Call of Valhalla (Warmongering + Unrelenting).

I already updated Holy Warriors so that all the retinues have a fixed cost of 100 Piety and the doctrine will also unlock a temple building that provides additional troops. At level 4 (max) it will provide an extra 180 LI, 180 AR and 180 HI on top of the 420 of each that a temple can normally provide.
ecnahc1 3月8日 15時56分 
based comeback
Dragatus  [作成者] 3月2日 6時17分 
I am back working on the mod and if everything goes according to plan I'll release the update either the last weekend of March or the first weekend of April. The update so far should play nice with updating in the middle of a game in progress, but it's always better to be safe than sorry and that should give you time to finish your current games.

So far I worked on improving Free Love and adding two new doctrines, Divine Truth and Sacred Lies:
- Free Love now removes all opinion penalties from infidelity and producing bastards and pregnant women always reveal the true father of their unborn child. The decision to become Lustful will also be removed and replaced with a more organic event based method to make followers Lustful.
- Divine Truth unlocks an ambition which triggers events that will make you Honest, Just and Diligent.
- Sacred Lies unlocks an ambition which triggers events that make you Deceitful, Groomed and Shrewd.
Dragatus  [作成者] 2024年8月31日 9時42分 
The benefits of Sea-Bound should be built into the reformed Germanic and the doctrine isn't supposed to show up on the list.
Galas 2024年8月31日 8時44分 
Hi! I know you are not updating this mod anymore but is basically the best reformation rework out there.

When I reform all other pagan religions the "free" unreformed doctrine cannot be chose as expected, but with norse I can chose Sea-Bound. Is this a bug? Does the germanic get it for free even if I don't chose it after reformation, or do I need to chose it unlike the other free inherited doctrines?
Shifter-- ツ 2024年1月15日 16時34分 
Ok, maybe i can figure it out. Thanks for answering :steamhappy:
Dragatus  [作成者] 2024年1月15日 11時04分 
Sorry, it's not as simple as just changing a single line of code. It's not super complex either though, but it's literally been years since I messed with it and I can't tell you exactly what needs to be done from memory alone.
Shifter-- ツ 2024年1月12日 6時40分 
Is there any way to increase Doctrine slots? I saw a mod that does it, but apparently its not compatible with this mod. Is there like a line of code i can change, or is it like really complex to add more doctrine slots?
petdoc1991 2024年1月7日 0時20分 
Thank you! It is really great work :)
Dragatus  [作成者] 2024年1月6日 22時53分 
If you give me credit and provide a link to the original, you can incorporate it.
petdoc1991 2024年1月6日 17時39分 
Hello! This is a great mod. Would you mind if i incorporated it in my mod?
Dragatus  [作成者] 2024年1月6日 0時34分 
I agree. Unfortunately the reform system only shows up in the game's interface for pagan religions (and randomized religions) and I never found a way to change that by editing the game's files. I suspect it requires access to the code and changing the executable itself, which is beyond my skill level.
georgiaboy4 2024年1月4日 11時41分 
Thank you! Would be interesting to have reformed religions reform again like the Anglican church or Lutheranism...
Dragatus  [作成者] 2024年1月4日 11時03分 
Normally the mod is strictly for pagan religions. But if you play a random map with random religions I'm fairly sure it applies to all religions.
georgiaboy4 2024年1月2日 20時40分 
Is there an option for a council event to reform a christian religion...or is this mod strictly for pagan religions? Thanks!
Dragatus  [作成者] 2023年12月3日 20時35分 
It should be me thanking you for making the effort of sustaining my mod.
djvandebrake 2023年12月3日 11時22分 
Thank you!
Dragatus  [作成者] 2023年12月3日 0時20分 
You are welcome to do so. :steamthumbsup:
djvandebrake 2023年12月2日 13時43分 
Can't message you directly, but it looks like you still respond here... Given that you don't mod for CK2 anymore, would you mind if I developed some of your mods (especially this one) to work with CleanSlate and CK2+? I would, of course, give you credit for the originals here.
Dragatus  [作成者] 2023年7月19日 13時25分 
Religion mods don't play nice with each other in general, because they all have to edit the same file.
a smeghead 2023年7月19日 8時41分 
Well bollocks, thanks nonetheless Dragatus
Dragatus  [作成者] 2023年7月18日 5時50分 
Almost certainly. Reformation Reform is incompatible with other religion mods.
a smeghead 2023年7月17日 15時15分 
my game CTD's on highlighting the "uncertain" doctrines on the reformation screen. Could it be an incompatibility with Ancient Religions Reborn and Expanded? i don't have any other mods that affect reformation
Bonbon 2023年3月25日 5時25分 
Is it just me or does this mod remove duke level theocracies ?
And also is it possible to remove the religious community government by editing the mod somehow ?
KrS 2022年8月22日 7時55分 
Too bad, you were doing great.
Dragatus  [作成者] 2022年8月22日 5時25分 
Thank you for the kind offer, but I stopped modding CK2 a couple years ago.
KrS 2022年8月21日 23時53分 
If you're still in search of a french translator, just say the word.
Would be my pleasure.
Dragatus  [作成者] 2021年6月18日 13時23分 
No. I'm also done modding CK2 and just got very busy IRL so making a variant mod that just adds the doctrines is not an option. Sorry.
TurtleShroom 2021年6月18日 10時53分 
Do you have a version that adds JUST the doctrines?
Dragatus  [作成者] 2021年3月14日 10時34分 
Ah, that would do it, yes. And no problem. It was my pleasure.
worldmerger 2021年3月14日 10時12分 
Ahh, i had a mod that gave me more reformation slots. I thought i uninstalled said mod but it was still enabled. Thank you again for the speedy responses, and thank you for a great mod.
worldmerger 2021年3月14日 10時09分 
i don't believe so, no overhauls, no other reformation mods. I'm going to do some mod configuration. See if i can identity the problem.
Dragatus  [作成者] 2021年3月14日 9時28分 
That's strange. I tried reproducing the bug, but everything worked fine on my end. Are you using any other mods that might affect reformation?