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Mods in stacktrace:
- StuffTheSpire (1.6.5)
Cause:
java.lang.NullPointerException
at StuffTheSpire.relics.LightningArchetype.onTrigger(LightningArchetype.java:40)
at StuffTheSpire.patches.relics.AbstractRoomUpdatePatch.Insert(AbstractRoomUpdatePatch.java:33)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:453)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
That visual effect chugs my GPU down to 100%
I look forward to hearing about your new character. I always love adding more content to the game. Nothing quite like having far too many relics, cards, and abilities to choose from.
Is there any hope for an alternate implementation of the Archetype cards or has that been dashed with the lacking of the API?
Well that's a huge shame. Here's to hoping that the Archetype cards eventually make their way towards being hardcoded into this mod without needing to extend the missing API. Since it was the first preview image of the mod, it's what first drew me to it. Was wondering why Chain was literally the only Archetype I'd found in like a dozen hours.
ERROR core.CardCrawlGame> Exception caught
java.lang.ArrayIndexOutOfBoundsException: -1
at java.util.ArrayList.elementData(ArrayList.java:418) ~[?:1.8.0_144]
at java.util.ArrayList.get(ArrayList.java:431) ~[?:1.8.0_144]
at StuffTheSpire.relics.Mouthbags.onLoad(Mouthbags.java:116) ~[StuffTheSpire.jar:?]
at StuffTheSpire.relics.Mouthbags.onLoad(Mouthbags.java:18) ~[StuffTheSpire.jar:?]
at basemod.abstracts.CustomSavable.onLoadRaw(CustomSavable.java:40) ~[BaseMod.jar:?]