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Сообщить о проблеме с переводом
I love the animations. Shame there are no Glock 19s on these.
That's an issue where you can only blame on the animator for not animating the bullets.
fingers on pistol handle
Now can we please all move along?
Like seriously GTFO the modder needs time to work.
To the Modder: Keep up the good work!
Nah not at all. The whole point of me modding is to cure my boredom from constant gaming and to have fun. And part of having fun is to read the comment section of what other people thinks about my mods. Whether it may be supportive, constructive criticism, or even outright retarded comments.
I can still make very minor tweaks to the animations, particularly in the decompiled QC files. But yea, I’ll see what I can do.
PS: These guns sound terrible, BUT the glocks are super awesome! I have them for a couple days, and they are working really well (except that problem above)
In case you didn’t realise, you are technically running (or jogging) by default in game. Holding shift allows the characters to walk. But anyhow, thanks for your criticism.
So, Author, if you're reading this, make a mini-clip showing how do the guns sound. Doesn't matter wich program or software you use, as long as it is clearly audible.
Oh and by the way, good job on the models.
PS: Fix the guns wobbling when walking. When i'm walking, i'm not spassing/freaking out with the gun, i'm walking slowly. Basically, the gun acts like if my playermodel was running, wich i really hate that, it ticks me off. Idk, i enjoy realism more than, say, anime thingies or whatever the hell the workshop has in store.
actually yes.
@Jake-1023
Try un-subscribing and re-subbing the addon. Wait until the addon has fully downloaded then launch L4D2. It might be an issue with a corrupted download.
It's planned, though the problem is that I'll have to find a dual animation that doesn't have the misplaced dual weld firing sounds.