Space Engineers

Space Engineers

Grid Integrity Update - Resurection 2.1 // Make It Great Again
68 Comments
Praia00 28 Sep @ 4:58am 
aight, ty
OffTheGridCG  [author] 25 Sep @ 12:24pm 
Hi @Praia00

Percentage wise they are the same, however I can neither confirm nor deny that the linked version works.
Praia00 24 Sep @ 4:30pm 
Two questions, does this linked version even work? and which one's better for a more cinematic battle/effect?

(the linked version in question: https://steamproxy.net/workshop/filedetails/?id=841952712)
lord.riker  [author] 17 Sep @ 3:42am 
@GodShake I haven't been able to test it on a dedicated server, so I'm not sure. If you try it out, let us know how it goes! It has some performance dips if a lot of things are exploding at once, but overall I've found it actually reduces lag since a lot of stuff that would become debris ends up exploding.
GodShake 15 Sep @ 7:16am 
it works well in dedicated server? is it heavy on cpu?
lord.riker  [author] 18 Mar @ 1:01am 
@Perryax Unfortunately they are still incompatible
lord.riker  [author] 25 Feb @ 12:07am 
@Perryax Sorry, I've been in the middle of a move and haven't been able to test. I'll check it out after I get back set up.
Perryax 16 Feb @ 2:25pm 
Are these mods still incompatible after the new update?
OffTheGridCG  [author] 8 Dec, 2023 @ 10:03am 
@lord.riker thank you so much! Send me a DM so we can fix that :)
lord.riker  [author] 7 Dec, 2023 @ 10:41pm 
I've made a couple of updates to the script and managed to fix all three of these issues. The error no longer pops up, grinders no longer deal grid damage, and I stress tested the mod for many hours and was unable to get it to crash.

Would you like me to send you the updated files, or should I post it myself?
lord.riker  [author] 7 Dec, 2023 @ 10:17pm 
Hey, are you still working on this? I've come across a few more issues.

First, I get the following error in the log

Script for MyObjectBuilder_CubeGrid is using the obsolete MyEntityComponentDescriptor overload!
You must use the 3 parameter overload to properly register script updates!
This script will most likely not work as intended!

Second, in the description it states that grinding doesn't do grid damage when it actually does.

Third, the game crashes somewhat often when trying to write information to the log. This usually happens when there are multiple grids being affected at the same time.
lord.riker  [author] 7 Nov, 2023 @ 1:34am 
Sorry to keep bugging you with these, but I found another mod that disables this one entirely.

[QoL] Production Quota
https://steamproxy.net/sharedfiles/filedetails/?id=2304715504
lord.riker  [author] 6 Nov, 2023 @ 1:17am 
I've found another mod that has minor a incompatibility.

Nuclear Weapons
https://steamproxy.net/sharedfiles/filedetails/?id=2667815590

Damage caused by warheads (both vanilla and nuclear) don't count towards lost integrity.
lord.riker  [author] 2 Nov, 2023 @ 5:05pm 
No problem! I'm glad I could help!
OffTheGridCG  [author] 2 Nov, 2023 @ 1:19pm 
Thanks for the info lord.riker!

I checked the code and so far I found out the following.

Water Mod: GI2 is loaded but never initializes.
DD: GI2 creates grid hooks but "processing" never starts.

Will reach for comunity help on this one :|
lord.riker  [author] 2 Nov, 2023 @ 1:35am 
After some testing I've found two mods that disable this mods functionality.

Water Mod
https://steamproxy.net/sharedfiles/filedetails/?id=2200451495

Dangerous Decompression
https://steamproxy.net/sharedfiles/filedetails/?id=2921132802

I'm not sure what those two have in common that could possibly be responsible for this interaction, but when either of them are on my list yours gets disabled.
lord.riker  [author] 1 Nov, 2023 @ 11:36pm 
It must be another mod interfering. I decided to do some testing and renaming an LCD or text panel (I tried both) to "GridIntegrityStatus" doesn't do anything. I'll do more testing and see if I can figure anything out.
[IF-Vet] Urzu-7 1 Nov, 2023 @ 1:36pm 
Nice! :CPUInvaders:
OffTheGridCG  [author] 1 Nov, 2023 @ 1:10pm 
After a day of testing with multiple WC mods I can confirm that is it currently compatible with WC.

HOWEVER, I did stumble onto a slight problem that may cause the warheads not to spawn.
Is the savefile close to the PCU limit?
lord.riker  [author] 1 Nov, 2023 @ 8:39am 
I'm also wondering if WeaponCore might be causing issues. I have been using this for a few hours and I don't think I've seen it trigger.
Exmortis 15 Oct, 2023 @ 12:26am 
Hey offTheGridCG

The different blocks doing different damage makes sense. I did notice that things like Hydrogen Engines, Tanks and Reactors seemed to cause the grid to drop, but I guess I didn't peice the details together.

I think a Tuned Up version would be great. However, We've just started looking into WeaponCore, do you know if that might cause any issue?

In regards to Warhead limit, I was not even aware this was a thing. We're using a dedicated server, and I've gone through to configs and I cannot any block limits on Warheads.

I'll do some testing today, as we're doing a reset and will be wiping a lot of mods and report back!

Thanks for the response!
[IF-Vet] Urzu-7 14 Oct, 2023 @ 10:29am 
" A "tuned up" version can be posted if you want to" that's will be great :horns:
OffTheGridCG  [author] 14 Oct, 2023 @ 6:50am 
Hi Exmortis, regarding the massive damage needed to trigger a meltdown may be due to multiple reasons.

1. Different terminal blocks do different damage to the "grid health". For example a reactor will do more damage than a door.

2. Balance, a high terminal block count (>80%) will usualy take a lot of time to trigger a meltdown.

A "tuned up" version can be posted if you want to :steamhappy: :steamthumbsup:

Regarding ships not exploading when reaching 0%, The mod replaces armour blocks with warheads to destroy them. If theire is a block limit on warheads less than 10 it may cause issues with the spawning.

So I would check the config or try to launch the world as a single player world just to check if it is the world config that limits it :steamhappy:
Exmortis 12 Oct, 2023 @ 3:10am 
Hey!
Really like the idea of this mod, but we can't get it working on our dedicated server

Firstly, ships need to be massively ripped apart before they get anywhere near meltdown stage
And once they do reach 0 and the message comes up, they don't explode.
I am unsure where to start debugging

Any suggestions?
[IF-Vet] Urzu-7 10 Oct, 2023 @ 3:40pm 
Great! :horns:
OffTheGridCG  [author] 10 Oct, 2023 @ 1:18pm 
The update has now been pushed
[IF-Vet] Urzu-7 10 Oct, 2023 @ 10:13am 
I'm really looking forward to it :KTGG::dg2laser::xplo:
OffTheGridCG  [author] 10 Oct, 2023 @ 10:08am 
Can confirm that the latest update broke this mod. Working to identify the error ATM. Update soon
[IF-Vet] Urzu-7 10 Oct, 2023 @ 10:04am 
I tried it on different ships from the workshop. Like this https://steamproxy.net/sharedfiles/filedetails/?id=792240874
OffTheGridCG  [author] 10 Oct, 2023 @ 9:59am 
Could you send me a link to the ship in DM? I will check what could cause this problem.
[IF-Vet] Urzu-7 10 Oct, 2023 @ 9:58am 
The percentage of damage on a large ship of hundreds of blocks is not displayed
OffTheGridCG  [author] 10 Oct, 2023 @ 9:51am 
Try to add a screen and change the name of it to "gridintegritystatus" without the quotes.
It should report the "damage status" of the grid. How many blocks is the grid? There is a soft lock on grids smaller than 25 blocks.
[IF-Vet] Urzu-7 10 Oct, 2023 @ 9:49am 
I turn on the mod in the game and try to destroy the ship. I destroy almost all of it, but no chain reaction occurs.
OffTheGridCG  [author] 10 Oct, 2023 @ 9:46am 
@[GoT] Urzu-7 , could you tell me in more detail what didn't work?
[IF-Vet] Urzu-7 10 Oct, 2023 @ 9:10am 
Didn't works
OffTheGridCG  [author] 17 Jun, 2023 @ 6:00am 
@Professor Farrel, you need to enter it in the "Name Field" of the screen. I will take a second for the script to register the screen.
Professor Farrel 16 Jun, 2023 @ 7:16am 
I entered "gridintegritystatus" into every text field in the LCD menu and nothing happened, how do I view the grid integrity
LordZ 17 May, 2023 @ 6:07am 
@OffTheGridCG im not sure yet, will slowly add mods on till i see it
OffTheGridCG  [author] 16 May, 2023 @ 2:14pm 
What mod did it clash with?
LordZ 16 May, 2023 @ 1:01pm 
oh it seems a mod i had installed may have stopped it working, i installed only this mod and it seems to work now
LordZ 16 May, 2023 @ 6:33am 
@OffTheGridCG

it has grey text 1 warning in "loading error log" when i open a game with the mod

Mod_Warning: Grid Integrity Update - WARHEADS 2.0 // Make It Great Again, in file: Unknown
**WARNING!**
Script for MyObjectBuilder_CubeGrid is using the obsolete MyEntityComponentDescriptior overload!
You must use the 3 parameter overload to properly register script updates!
This script will most likely not work as intended!
**WARNING**


(this is what i get, the mod is not working)
OffTheGridCG  [author] 15 May, 2023 @ 2:54pm 
@LordZ The reason this version didn't work was because of the bug described below. It should now work as you described it in your latest coment. AKA, slowly blowing apart when taking to much damage
LordZ 15 May, 2023 @ 1:03pm 
@OffTheGridCG i dont understand what you mean, i'm talking about wanting the Grid Integrity mod back (one that works) because it was fun seeing ships slowly explode bit by bit if too much damage was taken. :(
OffTheGridCG  [author] 15 May, 2023 @ 6:03am 
@LordZ A fix for the current "disappearing warheads" bug is on it's way.
LordZ 13 May, 2023 @ 9:28am 
i wish there was a working version of this mod :( it was so fun to watch ships slowly explode like a movie scene
OffTheGridCG  [author] 30 May, 2020 @ 5:44am 
@[82DK] wyomingwolf, I do not. But I will definetly make one soon!
[82DK] wyomingwolf 29 May, 2020 @ 3:32pm 
Do you have any videos showcasing this script in action?
OffTheGridCG  [author] 22 May, 2020 @ 12:52pm 
@LordZ, Yes it is still running! You only need this one. If you load this one with another one they will conflict. It gets nasty...

But yes, it is still running.
LordZ 22 May, 2020 @ 6:29am 
this the full Grid Integrity or do i need to download another for this?
LordZ 22 May, 2020 @ 6:29am 
@Ogge the gamer this mod still kicking? it looks the most up to date (late 2019) so imma give it a try, i miss this mod dearly :(