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I am a player of DST and also a mod developer and sharer on the WeGame platform. Recently, I came across your mod on Steam and was deeply impressed by its creativity and functionality. I believe it would be well-received in the WeGame community.
Therefore, I am writing to request your authorization to transfer your mod to the WeGame platform. To ensure your rights and respect your original work, I will retain your name and provide detailed credit to you as the original author in the mod description. Additionally, I would like to integrate some of your mod's features and content into my own mod to enhance the overall gaming experience.
If you agree to grant permission, please let me know if you have any special requirements or considerations.
Thank you very much for considering this proposal, and I look forward to your response.
Best regards
╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬
❤️Thank you very much to the authors / secondary creators of the creation, without you would not be able to organize these collections, welcome to download❤️
╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬
❤️DST超實用新手萌新老手必備【伺服器端】全面模組推薦合集MOD (๑╹ω╹๑ )❤️
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Does this mod work in 2020 for "Return of them" ?
c_findnext("p0sty"):Remove()
c_findnext("p0sty_box"):Remove()
c_gonext("p0sty_box")
However, you still need to remove old P0STYs and BOXes. Here's updated command, now only one and it includes all three previous commands:
while c_findnext("p0sty") do c_findnext("p0sty"):Remove() end while c_findnext("p0sty_box") do c_findnext("p0sty_box"):Remove() end c_give("p0sty_box")
Keep in mind: grab P0STYs content before running the command since after running the command P0STY will be destroyed together with the inventory.
Fox fixing the abnormal amount of P0STYs your server administrator (person hosting the server) should run the next commands by pressing '~' after cleaning each one P0STY's inventory:
1. c_findnext("p0sty"):Remove() - run this command few times until all of P0STYs will be removed
2. c_findnext("p0sty_box"):Remove() - run this command few times until all of the P0STY BOXes will be removed (there should be only one BOX, but anyway, the output log contains information about count of prefabs, like string 'Found 107777 (1/1)' mean 107777 is 'id' of the prefab and 1/1 mean count of items in the World)
3. c_give("p0sty_box") - finally spawn new not bugged P0STY BOX.
After doing this no more new P0STYs should be spawned except only one.
I'll consider changing P0STY residence.
P0STY作为一个移动的胸部, 可以在玩家之间旅行。
P将首先生成后, P-box 被放置在玩家库存。P-box 是在地图上发现的一个项目 (类似于切斯特的眼骨)。只要在球员手中, P就会跟随球员。如果 -box 掉在地上, P 将保留在它, 因为它是家庭的位置。
通过点击 P0STY,玩家可以在他的内心存储物品, 并获得将 P实话发送到另一个玩家或家庭地点的选项, 以交付物品。P0STY还可以前往洞穴中的玩家。一段时间后, P 将返回, 即使项目已被收集或没有。
玩家必须在 P0SY 不开心的时候为它提供燃料, 表现为表情的变化和红灯。如果玩家未能为 P0STY 提供足够的燃料, 他们将无法进入 P0FY 内部的胸部或发送物品。他用所有可燃的东西作为燃料
如果 P0STY 接受任何伤害, 他将传送到安全地带, 但遭受太多伤害可能会导致 P0FY 不满意。
Long answer: algorithm (15 last lines in the modmain.lua, if you're interested) is working in the next way: when the server started, it searches for the existing BOX. If not succeed, keep searching for the Florid Postern, if it found one and it's in the Forest realm it'll spawn BOX near it. If there's no Florid Postern in the Forest on the server it'll try to find the Pig King. If succeed, BOX will be spawned near King.
The other question is: what if it's custom generated map without Postern or King? Well, if the server admin plays in such things, then he should spawn BOX using console command c_give("p0sty_box")