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I esp. liked the "timelined" tasks of actual events; really nice touch there!
kudos!
I tested it but I was not able to reproduce your problem. Everything works fine.
It looks local issue only on your side. I can imagine that such situation can happen if you kill friendly units. I am sure that my scripts are OK.
in SP or MP? Script do nothing with player ranking so it is strange behaviour which I was never
see in this mission.
@ALL
Have anyone same problem like Maxghiro16?
yes, it is possible to split this 1 big mission to 7 separetly missions but there are some points for consider
ADVANTAGE
- mission lobby can be only 1x (not 7x)
- tasks are automaticaly choosen one by one (you dont need choose everytime corect next mission)
- probably more players during playing (players used to disconnect after accomplish mission)
- this my concept is quite unique which give you chance to create MP campaign not only in 1 point of time (at least I am not aware similat concept)
- in case that I create new tasks it will be added in mission and not needed download separetly
DISADVANTAGE
- more time for develop MP framework. It was challenge to script it and I think that such mission like this requires advanced knowleadge for Arma MP and SQF scripting.
Thanks for possitive feedback
@Jeguk
if you would like to play similar mission you can try this one https://steamproxy.net/sharedfiles/filedetails/?id=1552231544
Thanks
mission is fully playable also in SP without any problems. Use request AI to have some friendly soldiers to fullfil tasks.
base MOD CSA38 doesnt contain marenice map.