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First you escape in pod but soon after that you teleport.
I guess mod works in similar manner so probably also need to turn it off.
you didn't introduce texts for translate?
Here are logs:
[Scripts] 471314.57 *** Context:md.EscapeTeleporter.DamageCheck<inst:8014b4f>: Escape teleport player to Venture 2 in Unknown Venture Sector
[Scripts] 471314.57 *** Context:md.EscapeTeleporter.DamageCheck<inst:8014b4f>: FinishOffShip: RSS-SCOR-001 'Mamba' - XEN Solar Power Plant III
Note, that the teleport never happened and I got a game over screen.
Going to make a manual modification to your mod to exclude Venture ships from selection.
Yes, that's a real top mod!
Saved my life more than once in previous games.
Thanks for that!
Can you still do that the escape transporter has to be researched before you can use it?
Is it compatible with Split Vendetta and Save Games?
Sorry for my bad english. with Google.
Original:
Jawohl, das ist eine echte Top-Mod!
Hat mir in früheren Spielen mehr als einmal das Leben gerettet.
Danke dafür!
Kannst du das vielleicht noch so machen, dass der Flucht Transporter erstmal erforscht werden muss, bevor man ihn nutzen kann?
Ist sie mit Split Vendetta und Save-Games kompatibel?
Entschuldige mein schelchtes Englisch. Übersetzt mit Google.
Does adding the logging add additional performance overhead?
-scriptlogfiles -logfile debuglog.txt -debug all
Then if it breaks when you think it shouldn't, send me the log file and I'll see if it tells me anything. I personally haven't had it fail in a very long time.
It makes it feel like you rushed to the transporter just as you are blowing up... cool.
Why this isn't just standard is beyond me!
It makes combat fun again!
@Entropy
"taxi services for players"
I seem to remember this being on the road map for 3.0 next to "docking with stations in spacesuit"