Space Engineers

Space Engineers

MA Stackable Wind Turbine
174 Comments
T0XIC 10 Jun @ 2:48am 
Kinda a noob but, I friggin Love this mod! Very nice! TYVM for your time and effort.
Raynor 10 May @ 8:34am 
Love your mod. I use a lot of them. You have a ETA for DLC version?
Vas 14 Apr @ 1:38am 
Now if only I could get my DLC disabler mod to work right. I can't figure it out. :/ Some items can't be disabled it seems. I just hope that modders like yourself, when they make DLC versions of mods, they make them as separate additions so that people can choose to opt out of DLC.
AutoMcDonough  [author] 13 Apr @ 7:05am 
not a bad idea to make DLC version
Vas 12 Apr @ 4:52pm 
Thank god for not touching the DLC. I'd hate to have to unsub when this mod required DLC.

On a side note, you can make DLC versions and then make your DLC cube blocks take that DLC by adding the same <DLC> tag to the cube blocks of the modified DLC items, then have the mod require a DLC to subscribe. I'd say make it a separate version though and keep the block groups separate too.
pryde64 12 Apr @ 1:01am 
these are awesome saves me having to put them so far apart
AutoMcDonough  [author] 24 Mar @ 5:40pm 
nope.. don't want to anger the DLC gods
dragon_0_0_0 16 Mar @ 9:00pm 
will there be a version of this mod with the new deco 3 dlc wind turbines?
AutoMcDonough  [author] 17 Feb @ 1:54pm 
Some planets have atmosphere but no oxygen.. It will work anywhere that the vanilla wind turbine works.
SVW FOR LIFE 17 Feb @ 11:29am 
Are wind turbines only usable with oxygen levels above zero?
Raynor 3 Aug, 2023 @ 3:22pm 
Any chance of adding a config\setting so we can edit how much power it produces? Gate made one for vanilla blocks and now I can't play without it. But I like how these stack.
DanTX 2 Jul, 2023 @ 10:08pm 
Did more testing, Panel Hinge, Pole parts, and Pocket Gear show up properly in the controller menu, sorry.
DanTX 2 Jul, 2023 @ 8:29pm 
Hello. I'm using this mod on PC, but with an XBOX controller. Stackable wind turbines and Panel Hinges don't show up in the controller build menu (wheel), but Pole Parts do. The mods show when looking at the full inventory (G on keyboard), and work properly. I don't have any idea how to troubleshoot this, if it can be fixed, or how much of a pain it would be to fix.

I tried loading just the MA mods on a new save file, and tried the mod.io version, all seem to have the same problem for me. Thanks
AutoMcDonough  [author] 27 May, 2023 @ 11:42am 
as long as the mod is unlisted
KhanTheMad 27 May, 2023 @ 11:09am 
mind if i make an altered version to work with the tier block mod?
gevans 25 May, 2023 @ 7:10pm 
I found out the problem, I had a 2nd wind turbine mod loaded and it interfered with this one causing my problems. This mod works fine, sorry about the confusion AutoMcDonough
AutoMcDonough  [author] 25 May, 2023 @ 7:06am 
Read comments below, are you sure it isn’t just because all electrical demand is met
gevans 23 May, 2023 @ 9:09pm 
Just noticed the output on these turbines is way down, about 1/3 to 1/4 of what it used to be and as you add more than one it goes down further.
sedman 13 May, 2023 @ 3:46pm 
/facepalm has to be the same reason at my end
AutoMcDonough  [author] 7 May, 2023 @ 1:32pm 
all good man
odin_kin 7 May, 2023 @ 1:15pm 
I'm sorry, I'm dumb. The issue was that my base wasn't drawing much power. The decrease in output was due to more turbines on the grid, meaning less needed from each. My apologies!
AutoMcDonough  [author] 6 May, 2023 @ 5:42pm 
strange. i'm doing testing and not seeing this. I have 1 all by itself and it outputs the same as a tower of 4. The output does vary over time but by comparison the same.
odin_kin 5 May, 2023 @ 11:59pm 
I'm experiencing the same issue as sedman regarding the stacking of the turbines. One by itself on the 15m pole was generating 150 W, while four stacked together were ~30 apiece.
AutoMcDonough  [author] 25 Feb, 2023 @ 7:28am 
News to me, I'll have to check that out.
sedman 24 Feb, 2023 @ 5:13pm 
If I place single turbines I get max power, but after stacking them, the generation is divided between those each turbine in the stack, as if the game is now scanning vertically.
Is this a (known or unknown) conflict with other mods?
Thanks for your efforts, especially with the pole parts - its a crime they are not in vanilla.
AutoMcDonough  [author] 1 Jan, 2023 @ 6:16am 
just didn't want to i guess.
RavenPearce 31 Dec, 2022 @ 11:15pm 
I've always wondered, why not make a version that overrides the vanilla ones?
neckro 15 Nov, 2022 @ 2:05am 
Can you please update the mod so it can be used on dedicated server? Thanks.
AutoMcDonough  [author] 9 Oct, 2022 @ 8:04pm 
Yeah there's no script or anything fancy that can break. Simple block mod.
Nitro 9 Oct, 2022 @ 11:09am 
Hello. I wanted to ask is this mod compatible with the newest version of the game?
LindezaBlue 31 Aug, 2022 @ 2:47pm 
It wasn't loading correctly for sure, did search for it. But removing and adding it a few times fixed it. Not sure why it didn't load correctly. Thanks for helping :D
AutoMcDonough  [author] 30 Aug, 2022 @ 2:37pm 
nothing has changed. if you are certain the mod is in the world, try searching for blocks by name? should be in there.
LindezaBlue 30 Aug, 2022 @ 2:00pm 
is it broken? I can't see it in my build menu. Used it before but now its gone...
Kaito 24 May, 2022 @ 12:16am 
I'll keep an eye on them for a couple days, see if I can find a pattern. It's a fairly new world, I only have 4 turbines powering a stone drill rig and little else. There's nothing else going on yet.
whiteowlmoon 23 May, 2022 @ 4:15pm 
another point would be what world are you on with the wind turbines
AutoMcDonough  [author] 23 May, 2022 @ 3:43pm 
the block config is a literal copy of keen's. no scripts or anything. no idea what would cause this. I would place a normal one and see if the same happens to it, perhaps you found a bug? Also give it a few minutes just to make sure you didn't happen to find it when the wind isn't blowing.
Kaito 23 May, 2022 @ 5:55am 
I've had all my stacked turbines stop working on world load lately, until I grind and replace them. I've already cleared out the mod cache twice, and there don't seem to be any errors on load. Anything else could should try?
whiteowlmoon 1 May, 2022 @ 8:09am 
was just wondering as i have seen stupid builds on servers that do have your stackable wind turbines mod
AutoMcDonough  [author] 1 May, 2022 @ 5:31am 
But also when on planet most people use wind for power because uranium is too rare there.
AutoMcDonough  [author] 1 May, 2022 @ 5:30am 
There is no sensible way to impose such a limit without some fancy scripting. I think most people just don't do this because it would look really stupid.
whiteowlmoon 30 Apr, 2022 @ 10:04pm 
have you considerred limiting the number of wind turbines that you can stack on top of one another? i ask this because afterr a point it gets to where it can compete with a nuclear reactor
AutoMcDonough  [author] 27 Mar, 2022 @ 6:23pm 
Of course I could but I probably won't.
RavenPearce 21 Feb, 2022 @ 6:15pm 
Can you make this so instead of having a seperate category for it, it just overwrites the original ones?
vicrao 26 Oct, 2021 @ 9:30pm 
Thank you.
AutoMcDonough  [author] 26 Oct, 2021 @ 6:31am 
don’t care if it’s not published
vicrao 25 Oct, 2021 @ 8:40pm 
Do you mind if i edit your mod for personal use? I will not be distributing it anyone or putting it on the workshop.
AutoMcDonough  [author] 25 Oct, 2021 @ 6:31am 
Thank you. About tiers: no. tiers are kind of really halfassed thing to do for any mod, especially in this game with no resource scarcity. there are some supersized ones out there to use.
vicrao 24 Oct, 2021 @ 7:14am 
Love this mod have been using for a long time. Would it be possible to make this mod with multiple teared windmills. As in a regular windmill, a 2 X windmill, a 4 X windmill. The resources required would go up as the output goes up. Thank you.
BIV 19 Oct, 2021 @ 4:51am 
I've tried these out already and they're F N great. I liked not having to build some huge xmas tree as you needed to add more turbines. Looks good and works spot on. Cheers matey.
Darian Stephens 20 Aug, 2021 @ 3:43pm 
That's how the vanilla game's turbines work.
The grid they're attached to needs to be static, either embedded inside or locked to voxels.
This means DIRECTLY attached, not on a subgrid that's then attached to a static base.