Total War: WARHAMMER II

Total War: WARHAMMER II

More Naval Movement Range - Updated
60 Comments
Layth36 17 Apr @ 6:02pm 
Tested this mod today on Vortex campaign and it still works! It's also save game compatible!
Decomposed  [author] 26 Jul, 2021 @ 11:03am 
They should get it as well.
FullAutoAttack 26 Jul, 2021 @ 11:01am 
AI gets it too?
Decomposed  [author] 24 Jul, 2021 @ 8:11am 
- Updated for the Silence & Fury dlc.
Decomposed  [author] 17 Jul, 2021 @ 9:12am 
Yes, some time next week.
No Name 15 Jul, 2021 @ 2:55pm 
Is this going to be updated for the new patch?
Ʊ SJ 18 Apr, 2021 @ 10:00am 
Hi, update pls !
请问女厕在哪里 8 Dec, 2020 @ 7:50pm 
谢谢大佬
juanliam 4 Dec, 2020 @ 4:45pm 
cool merci
Decomposed  [author] 3 Dec, 2020 @ 10:37am 
Updated for the Twisted & Twilight dlc.
Decomposed  [author] 30 Oct, 2020 @ 12:51am 
Done!
piercebuster 29 Oct, 2020 @ 11:57pm 
Thanks for this. May I suggest updating the description to include that it is not save-game compatible? I expected it would be, but after testing with this as my onlny mod in an existing Turn 90 Tomb King campaign vs new Vampire Coast and Tomb King campaigns, I discovered it works fine on the new campaigns.

The tooltip still shows +90% on the existing save, despite not giving the bonus, so there could be some confusion there for others like there was for me.
Reaper415 27 Jun, 2020 @ 10:08am 
Yeah, no worries on that. Was just updating since I saw another comment from before asking if it will work, and more likely to come in the future.
Decomposed  [author] 27 Jun, 2020 @ 8:16am 
Then SFO adjusts the same tables and there is nothing I can do.

The SFO team is experienced. I assume they modify each game parameter for a reason. You trust in them, so you have to accept all changes they bring.
Reaper415 27 Jun, 2020 @ 7:50am 
Update: Can confirm, doesn't work with SFO. While changing stance you see 90% written in the toopltip but the actual range bonus you receive is very short and nowhere near as much as it should be. Without SFO it works perfectly. Tested with HE, DE, Lizardmen and Skaven on Vortex.
Reaper415 27 Jun, 2020 @ 7:41am 
@Decomposed I don't think its working with SFO. I have this above that in my load order but going flank speed doesn't increase the movement range as much as it used to without SFO.
Decomposed  [author] 16 Jun, 2020 @ 11:48pm 
Most likely yes.
Wazuuf 16 Jun, 2020 @ 5:22pm 
Compatible with SFO when that gets updated?
Decomposed  [author] 2 Jun, 2020 @ 11:22am 
Thanks, I'll run another test from my side as well.
Fucking Xi jin ping ping 2 Jun, 2020 @ 8:44am 
I'm sorry. I was rude.
I didn't try this mod only, maybe it will works I'll check it out later .
Decomposed  [author] 2 Jun, 2020 @ 3:40am 
Did you try with only this mod enabled? Did you unsub and resub? Help me to help you. Simple "it doesn't work" doesn't help me when it works for me.
Fucking Xi jin ping ping 2 Jun, 2020 @ 3:24am 
it doesn't wok
The Nega Druid 24 May, 2020 @ 7:14am 
Very weird. There must be some odd mod interaction I have.
Decomposed  [author] 24 May, 2020 @ 6:49am 
Hmm I checked the respective table in the data pack and it seems to be the same as before the dlc. No changes whatsoever.
The Nega Druid 24 May, 2020 @ 2:16am 
Odd experience with playing Grom while this mod was enabled. I had utterly tiny movement at sea in normal stance and was only able to move across the sea in double time stance. Was quite awkward. I had a Waaagh at the time so it might be in addition to the weird movement issues with that too... hm.
Decomposed  [author] 21 May, 2020 @ 11:27pm 
Updated for the Warden & Paunch dlc.
Pheen 21 May, 2020 @ 3:12pm 
Well i disabled only this mod and the waagh was fixed, maybe it happened in conjunction with another mod but i havent tested that yet

Dont know what else to tell ya, my apologies
Decomposed  [author] 21 May, 2020 @ 1:23pm 
I haven't checked the update yet, but this sounds impossible. This mod adds very few entries in one table and that's it.
Pheen 21 May, 2020 @ 11:27am 
Just a headsup:

After some testing it seems this mod causes the Waagh (ai and friendly) to be available without the actually Waagh meter having to be filled in combat.

Decomposed  [author] 18 May, 2020 @ 10:36pm 
Of course.
夕君 18 May, 2020 @ 6:53pm 
new dlc plz!!!!:steamsad:
她含住了他的它 10 Feb, 2020 @ 4:58am 
啊哈 可以玩海盗咯 谢谢
Decomposed  [author] 7 Jan, 2020 @ 9:02am 
I am not sure how to make s player only version.
Bay12 6 Jan, 2020 @ 3:07pm 
Appreciate this. Any plans to make a player only option?
The Nega Druid 12 Dec, 2019 @ 10:41am 
Thank you so much!
Decomposed  [author] 12 Dec, 2019 @ 10:40am 
Updated for The Shadow & The Blade patch.
The Nega Druid 12 Dec, 2019 @ 9:55am 
Can you throw us a S&B patch update when you have the time? Thank you! This is a must have mod. Going through the ocean takes so long otherwise.
Decomposed  [author] 12 Sep, 2019 @ 12:22pm 
Updated for Hunter & Beast patch.
DutchmanX 12 Sep, 2019 @ 2:13am 
still work?
夕君 31 Aug, 2019 @ 8:10pm 
loveyou !
Jon 10 Jul, 2019 @ 10:05am 
@Decomposed: Appreciate this mate! 👊🏼👊🏼
†Diablo† 26 Apr, 2019 @ 2:42am 
okay thx
Decomposed  [author] 25 Apr, 2019 @ 1:34pm 
Only the updated one.
†Diablo† 25 Apr, 2019 @ 11:43am 
do i need both mods ?
Bonham 18 Apr, 2019 @ 6:19am 
Thank you. Curse CA for breaking 90 per cent of the mods with the last update
Decomposed  [author] 17 Apr, 2019 @ 1:08pm 
Updated for Prophet & Warlock patch.
FreeMot 12 Apr, 2019 @ 11:36am 
aleluya you are my hero
Porkenstein 5 Apr, 2019 @ 9:39pm 
Bless you
Decomposed  [author] 27 Mar, 2019 @ 12:40pm 
Should be.