Cities: Skylines

Cities: Skylines

TM:PE 11.8.0.0 STABLE (Traffic Manager: President Edition)
5,719 Comments
matt3721 4 hours ago 
@Krzychu1245 Awesome! Thanks so much for the response. There were some other options in there as well that I was unaware of. Such a great mod. Thanks for all your hard work.
Krzychu1245  [author] 6 hours ago 
@matt3721 increase "Vehicle restrictions aggression" in the options after loading savegame. Vehicles usually ignore lane arrows when alternative options are really bad.
matt3721 7 hours ago 
I love the feature of being able to decide on turning lanes at intersections, but find that the game consistently ignores arrows. (For example, I want them to only turn right at a certain intersection, so I turn off the option to turn left. Even after despawning all existing cars, they just show up again and continue making left hand turns in spite of the fact that they shouldn't be able to).
RAFIX YT 10 hours ago 
@black_panther559 I subbed it, and it's in my steam workshop page with all of the other assets, but not in the mods page.
black_panther559 27 Sep @ 9:27am 
@RAFIX YT

Are you searching it unter TMPE? That's how it's labeled in the panel. See image link below, between Theme Mixer and Traffic Light Replacer. If you sub'd, it should be in the Content Manager under the Mods tab.

https://steamproxy.net/sharedfiles/filedetails/?id=3301752675


Happy city building everyone! :steamthumbsup::steamhappy:
RAFIX YT 27 Sep @ 7:42am 
It's in the steam workshop page instead of mods, and it doesn't work
RAFIX YT 27 Sep @ 7:41am 
Anyone having the problem of the mod not popping up in the mods thingy?
嘉凪 26 Sep @ 11:25pm 
存在速度设置之后重启游戏速度设置无效
WhodafuckisthatGuy™ 17 Sep @ 12:24pm 
@NEON Activate the dynamic lanes in the options of TM:PE and put the slider to 70-100%
NEON⁧⁧ABYSS 16 Sep @ 4:56am 
Is there any tool for making cars use multiple lanes? I know theres the tool for deciding which lane they can go to/stay on, but to do that for an entire stretch of highway manually is exhausting. Is there an automatic one that selects the entire road up until an intersection?
Cold 13 Sep @ 11:28am 
@Krychu1245 Can you make this multiplayer compatible? I saw a comment connecting you to a github which could be the solution:steamhappy:
GoddessGaming1520 12 Sep @ 9:48pm 
@brandonmunoz07 whats the problem with the mod?
AstroPolarBear 3 Sep @ 8:08am 
cool mod
BobGrey 26 Aug @ 9:55pm 
Heyyo, I haven't played CS1 since CS2 came out, but some friends want to play it with the multiplayer mod. According to that mod's team, this mod is not compatible. However, they have an API for modders to make their mods compatible. Any chance we could see this mod made compatible?

https://github.com/CitiesSkylinesMultiplayer/CSM/wiki/modding-api
black_panther559 24 Aug @ 6:38am 
Mod is working okay for me, but maybe it can be updated to whatever the last patch was. I don't think it is a problem though. I've been using this mod and have no problems of crashing, VRAM message, or array messages, or anything of such.

If that's the case, I think every mod needs to be updated, as none of them are truly patched to the most recent release prior to starting CS II. Yet, they seem to be working fine for what it's worth, depending on what you have in your game, whether or not if it's conflicting with the mod itself, and /or if (as Krzychu1245 mentioned) it could be a missing asset or dependency causing the errors.


Happy city building everyone! :steamthumbsup::steamhappy:
Krzychu1245  [author] 23 Aug @ 9:51am 
@xXTempest408Xx check the log. I don't think what you experience is the mod related. It's more like missing assets or some "must have" mod dependency (disabled or not subscribed).
xXTempest408Xx 22 Aug @ 4:21am 
hey, so recently TMPE has been crashing my game every time I open the save menu, so I basically can't save anything, but when I unsub and try to start a new game the load bar freezes right at the start and I don't know how to fix it
Doc001 21 Aug @ 4:19am 
The mod works great! I've no idea what the complaints are about. Thanx for your work.
Krzychu1245  [author] 20 Aug @ 4:22pm 
@Wierd Ones
2/2
Another thing, more about busses is they have to use the lane that is adjacent to the bus stop if they plan to stop, so you have to make correct lane connections at intersection and nearby nodes (if you need to even use lane connector) otherwise they will be forced to take some "stupid/weird route", but in such case it might be the only valid option,because of mentioned limitation and manual lane connection restrictions.
Krzychu1245  [author] 20 Aug @ 4:21pm 
@Wierd Ones
1/2
depending on assets, certain vehicle types may not be allowed to access bus lanes. Lane connector won't tell you that, but Vehicle Restrictions tool do. If you force such traffic to bus lanes and won't provide all possible options, vehicles will simply despawn approaching that section and never reappear, because they won't be able to find path. Lane arrows can be ignored, but lane connections cannot, so if you connect only the lane A with lane B, vehicles will blindly follow that connection or despawn if it's leading to the section with the pathfinding penalties, like bus lanes or restricted with the vehicle restrictions tool.
Krzychu1245  [author] 20 Aug @ 4:10pm 
@brandonmunoz07
"it is causing a error with your game it will cause the world to look corrupted" - it implies that I know what "a error" is and "the world to look corrupted" too.
I have no idea what are you talking about, the mod doesn't throw any errors, cannot cause graphical issues or corrupt anything.
You can remove it at any time you want, unless it is required by other mods - that's not my problem. I read all the comments.
There was no other report like yours so(assuming the mod is the source of problems, I really doubt), you are the first of ~3M users of the mod to have this problem.
You didn't say anything that could help, no game log, no mod list, no savegame or even general instructions on what to do to even start checking if what you said is related.

There have been no updates to the game in the last year, but many network assets disappeared from the workshop and if they are missing they can easily break the game or prevent savegame from loading properly.
Krzychu1245  [author] 20 Aug @ 4:06pm 
@brandonmunoz07 what did you say? Let me find it...

> 22 Jul: "if you are using this right now turn it off it is causing a error with your game it will cause the world to look corrupted and it is not playable"

I answered (30min later):
> "@brandonmunoz07 what are you talking about??"

Then you again:
> 3 Aug: "your mod is broken it aint working good it causes probloms to the game as i said u need to fix it or something"

Me again (few hours later):
> "What you said, where? How to reproduce the problem? Keep in mind that nothing has changed in the past year, not in the mod, nor in the game code. "

You again:
> "read what i said i aint explaining what i said u have to update your mod"

So.. I'll repeat again: What is the problem and how to reproduce it??
brandonmunoz07 19 Aug @ 8:20pm 
@Krzychu1245 read what i said i aint explaining what i said u have to update your mod
Silver Star 19 Aug @ 2:40pm 
@black_panther559 I know that mod exists. I just said it would be nice if this mod would integrate the feature but thanks anyway.
Wierd Ones 19 Aug @ 2:30pm 
I did have to hard code the bus lanes, cause the buses still refuse to use them even with your mod. maybe I over did it, I will check what I did.
Krzychu1245  [author] 19 Aug @ 2:09pm 
@Wierd Ones nope, it means you probably forced to fail path finding for certain section of the city. One of the main reasons why vehicles are despawning is "no path". How could cause path finding to fail? There are many ways, in 90% cases, it's incorrect lane connections (ofter simply overused where it's not neede), followed by overly restrictive vehicle restriction settings forcing path finding process to generate longer path because they have to go around or cannot use certain lanes to avoid path penalties - penalties can quickly accumulate oveflowing the max acceptable value.
Wierd Ones 19 Aug @ 9:42am 
So your mod automatically is despawning vehicles on the random and instantly despawning hearses and some times police cars.

I uninstalled all mods but yours and harmony and it is still occurring. remove them and my magical death and crime wave that abandons all my houses goes away.
black_panther559 9 Aug @ 5:19pm 
@Silver Star

https://steamproxy.net/sharedfiles/filedetails/?id=2414025775

You're welcome! LOL


Happy city building everyone! :steamthumbsup::steamhappy:
Silver Star 9 Aug @ 1:33pm 
Honestly something I'd like to see with this mod is the ability to replace traffic lights with other workshop variants. It seems like a fitting functionality
Krzychu1245  [author] 9 Aug @ 8:41am 
@brandonmunoz07 what updates? There was no single game update since the last mod update that could affect the mod functionality. There is no need for it. Please explain what is not working.

@Wielvakia can you reproduce that problem when you start completely new game?

@2303MARCINEK scan for broken nodes (Broken nodes detector) and if you use Hide Crossings mod make sure you have all dependencies subscribed and enabled.
marcineK 9 Aug @ 5:29am 
did someone experience an issue while creating new junctions, the game by default turns off all the crosswalks? It happens randomly in my saves, mainly when the map is already heavy builded
brandonmunoz07 8 Aug @ 9:06pm 
@Krzychu1245 u need to update your mod it aint a forever thing that can last it temporary it hasnt been updated in a year and since there were few updates it changes things change from the update that cause your mod to not work well
Wielvakia 8 Aug @ 7:17pm 
While toggling connections (where you direct which lane where the vehicles go), my game keeps freezing and when I click again, it says that the program is not responding. This is the third time it happened even while the simulation is paused.
black_panther559 7 Aug @ 12:59am 
@jkeX

Simplified: It makes the game recognize and utilize the mod's settings/features over the vanilla settings in regards to the traffic system. Based on the strength you select in the Simulation option (must do in-game, not Content Manager), it will determine how strongly the system uses this mod.


Happy city building everyone! :steamthumbsup::steamhappy:
jkeX 6 Aug @ 11:52pm 
What does the Improved ai do?
black_panther559 3 Aug @ 12:19pm 
@Relax_take it easy

Yeah, that's the downside to it. The more mods you have, the more work you have to do to troubleshoot, and the more time consuming it becomes. LOL

@brandonmunoz07

What problems is it causing if you don't mind my asking you? Can you be more specific? I don't have any problems in my game with using this mod. That's why I'm asking. Maybe there can be a resolution to your issue.


Happy city building everyone! :steamthumbsup::steamhappy:
Relax_take it easy 3 Aug @ 12:01pm 
@black_panther559
Thank you very much. I found about 29 mods i use that different from yours, :steamhappy: It just gonna take a while for me to test them out
Krzychu1245  [author] 3 Aug @ 7:13am 
@brandonmunoz07 no it's not. What you said, where? How to reproduce the problem? Keep in mind that nothing has changed in the past year, not in the mod, nor in the game code.
brandonmunoz07 2 Aug @ 10:40pm 
@Krzychu1245 your mod is broken it aint working good it causes probloms to the game as i said u need to fix it or something
black_panther559 2 Aug @ 3:33pm 
@Relax_take it easy

One thing I learned about mods. It doesn't really matter how old it is. It depends on if the coding still complies with the current style of the game. As you see, there are mods in there that are ANCIENT, but yet, my game still works fine with every feature involved accordingly. I run verify often whenever there is either a new update, or new mod that I wanna try against everything else. I run both the Skyve, then verify the game against it.

Needless to say, you wanna make sure you run dummy tests with new games first before you try things with older saves, because yes, it can damage an old game if you load it up without testing the mods first. 😉


Happy city building everyone! :steamthumbsup::steamhappy:
black_panther559 2 Aug @ 3:26pm 
@Relax_take it easy

Okay, brace yourself! LOL

https://steamproxy.net/sharedfiles/filedetails/?id=3301752641
https://steamproxy.net/sharedfiles/filedetails/?id=3301752666
https://steamproxy.net/sharedfiles/filedetails/?id=3301752675

So, the last time I posted this for someone, it was only 2 links long. Now, it's 3 links long! Like I said, I am MODDED UP! And this list doesn't even include the list of custom Workshop assets. That's a whole different can of worms. ROFL 🤣


Happy city building everyone! :steamthumbsup::steamhappy:
Relax_take it easy 2 Aug @ 11:11am 
@black_panther559
Thank you very much, can you give me the list of mod you are using? It will help to to rule out the mods that is working perfectly fine and find out the mods that causing the conflict
black_panther559 2 Aug @ 10:18am 
@Relax_take it easy

Is your Simulation settings at "Very High" from the very first tab? I have never really tried it on any other setting besides that, so not sure if that could be the case. Testing it now...


Happy city building everyone! :steamthumbsup::steamhappy:
black_panther559 2 Aug @ 10:15am 
@Relax_take it easy

https://steamproxy.net/sharedfiles/filedetails/?id=3301601101

Just for you... I literally started a new game (and still running it as we speak) just to show you that the parking works. In the screenshot, I used Vanilla parking lots, Big Parking Lots, the Parking Lot Roads, along with random custom parking lot assets from the workshop (KingLeno's Walmart of course... LOL). Of course after startup runtime, it was no more than maybe 5-6 minutes after settling in, the lots were being used, as well as the buses, trains, yada yada yada....

I have TMPE activated, as well as MOM, along with a TON of other mods (Stops and Stations primarily to make more people wait in the stations for custom vehicle sizes) in the game. Fully functional...


Happy city building everyone! :steamthumbsup::steamhappy:
black_panther559 2 Aug @ 3:50am 
@Relax_take it easy

Maybe try re-verifying then, because it does sound like a mod conflict. There is nothing else that could explain what you are experiencing at this moment, especially if you feel that all the mods you have are just common, even though, they may still be conflicting with this one. You never know.

I can tell you that I have all different kinds of mods, including MOM, and yet, all of my Cims are crowding my parking lots, and everything. I send screenshots all the time, so if you would like to go to my profile, you can check. I can start another new game and show you that it's working fine. It's usually linked to either an outdated mod that you're using, or a direct mod conflict. Outdated versions of mods can also cause an issue, even if it isn't directly related to the mod itself.


Happy city building everyone! :steamthumbsup::steamhappy:
Relax_take it easy 1 Aug @ 11:15pm 
@black_panther559
If you are talking about advanced vehicle AI, i maxed that one out. And I also set the traffic regulation to strict and no traffic offences. Personal driving style enabled and vehicle despawn disabled. I also got the advanced parking on. Only problem i seems to have with this mod is advanced parking function, and maybe it is related to mod conflicts. But the mods i sub are all common basic mods in the workshop and skyvve didn't give any warning.
And I always placed the parking garage or parking lot right next to houses or just on the road. I also subbed some commercial zone parking lot assets. And they all seems to be working fine.:lunar2020confidentrooster:
black_panther559 1 Aug @ 4:51pm 
@Relax_take it easy

What strength is your simulation settings set on? The higher the setting the more the feature will be implemented. I never have problems with the cars parking on ANY of the parking mods, from Big Parking Lots to even the Parking Roads, plus Vanilla, and other custom assets from the Workshop.

Another factor could be the distance of the parking lot location to the destination.


Happy city building everyone! :steamthumbsup::steamhappy:
Relax_take it easy 1 Aug @ 2:03pm 
@Krzychu1245
Hi, I recently started a new save of the game with this mod on. I got a null references error after 1 hours into the game with advanced parking AI on. After testing, i found that as long as i didn't enable the advanced parking ai function, the game will run perfectly fine. But if i enable to function, the problem may pops up randomly between 10- 20 minutes to 1 hour - 2 hours. And after the error pops up, every time i loaded into the game, and enable the function, the pops up time will become a lot shorter and more frequent. I checked the output log, it seems to related to citizens are unable to find electric car or something. I used to had this problem before, and after i disabled all the mod related to disabling vehicle, i extended the error occurrence time from 10- 20 minutes to 1 hours. I am struggling to find what other mods i use related to this issue.
Maver1cK 31 Jul @ 2:14pm 
@Krzychu1245 So they don't want to park in any of the parking lot throughout the city?! It's weird.
Anyways, thanks for the reply.
Krzychu1245  [author] 31 Jul @ 10:55am 
@Maver1cK the reason might be quite trivial - they don't want to park there.