Stellaris

Stellaris

!!!District Diversity - GAI
27 Comments
RevansSchatten  [author] 15 Apr, 2019 @ 1:29pm 
The problem with Glavius AI is that there are a lot of constant update that change a lot. I personally don't have that much time on my hand (whilst having a lot of projects), so this definitely isn't my priority. If you plan a playthrough I would advice to use the test version of district diversity (it's called district overhaul), the link to that is at the bottom of the description of district diversity. This test version already workes better then the current version, has a lot more compatibility and has a better AI (similar level as vanilla AI), when the test version is ready for release I will start on an GAI patch.
Keylior 15 Apr, 2019 @ 12:56pm 
Me and my friend haven't start a game with the mod yet as the patch for glavius need to be updated
RevansSchatten  [author] 26 Mar, 2019 @ 11:16pm 
Thanks
aZmoDen 26 Mar, 2019 @ 6:09pm 
that sounds awesome, wish you luck on your endevour!
RevansSchatten  [author] 26 Mar, 2019 @ 1:13pm 
Probably not, as I am currently pretty busy. I really want to finish the "full" version, as I have reworked quite a few mechanisms, which will allow for far easier integration and better compatibility with other mods. This will save me a lot of time debugging due to compatibility issues. As soon as the full version is out, I will rewrite all of the district AI vor Glavius Compatibility.
falkon311 26 Mar, 2019 @ 10:20am 
@RevansSchatten Will this be updated anytime soon? Glavius has made a ton of changes not to mention we're on 2.2.6 n stuff. Thanks!
aZmoDen 19 Mar, 2019 @ 11:54pm 
more to the point, how did @RevansSchatten's exams go?
ScytheKnight 19 Mar, 2019 @ 11:52pm 
soooo any word on 2.2.6 compatibility?
RevansSchatten  [author] 28 Feb, 2019 @ 12:51pm 
Next week will be quite challenging for me, as I have multiple exams coming up. Hopefully everything will work without needing a patch.
falkon311 28 Feb, 2019 @ 7:27am 
2.2.6 is out next week. Would love to see your mods/patches updated Rev.
RevansSchatten  [author] 7 Feb, 2019 @ 10:19pm 
I don't know the changes for districts to 2.2.5 yet.
= Ifail = 7 Feb, 2019 @ 5:30pm 
will work ? for 2.2.5
Nimrod 7 Feb, 2019 @ 2:03pm 
pdaaaate
RevansSchatten  [author] 2 Feb, 2019 @ 6:55am 
I will check it out.
Cranky 2 Feb, 2019 @ 4:20am 
it is definitely in both changelogs
Cranky 2 Feb, 2019 @ 4:18am 
I think changes to districts apply to both versions most of the time.
RevansSchatten  [author] 2 Feb, 2019 @ 2:39am 
With this patch I can only either add full support for Glavius AI for 2.2.3 or 2.2.4, as 2.2.4 is getting updated very often, support for that would be hard, as I don't have a lot of time on my hands.
Cranky 2 Feb, 2019 @ 2:10am 
please update with Glavius changes
aZmoDen 28 Jan, 2019 @ 1:19pm 
cheers for looking into it for me!!
RevansSchatten  [author] 28 Jan, 2019 @ 11:52am 
@aZmoDen, this patch is for 2.2.3, but should work with the 2.2.4 version, the AI will probably suffer a tiny bit, but should be ok.
@Hyren it overrides most of the files, but not all, so you should combine them. (as this mod has been build around Planetary Diversity the files I override are planetary diversity compatible)
aZmoDen 28 Jan, 2019 @ 12:54am 
Thank you very much!
RevansSchatten  [author] 28 Jan, 2019 @ 12:49am 
This patch has been build for the 2.2.3 GAI, I will check what changes he made and come back to you.
aZmoDen 28 Jan, 2019 @ 12:42am 
hey im running the 2.2.4 beta branch. Will this comp patch suffice?
Hyren 26 Jan, 2019 @ 8:04pm 
Take your time! I appreciate you looking into it at all. I'll take your advice for now and if you learn anything later I would appreciate the info. Thanks for the time!
RevansSchatten  [author] 26 Jan, 2019 @ 1:40pm 
I haven't had time to look into it, but for the moment, it would be best to simply use any compatiblety patches that you used before (as long as it only starts with up to two "!") and this mod as well. This mod will then override anything that the other comp patches have overridden.
Hope that this makes sense
RevansSchatten  [author] 26 Jan, 2019 @ 10:13am 
I will look into that mod and what it modifies. I will come back to you shortly
Hyren 26 Jan, 2019 @ 6:44am 
Just a quick question: Does this include or overright the fixes in planetary diversity/glavius AI compatibility patches? Since you have built in compatability for planetary diversity it seems like it would make sense combine the two to prevent problems? For reference I'm referring to things like this.

https://steamproxy.net/sharedfiles/filedetails/?id=1619298565

Just wanted to know what you think the ideal setup would be for combining your mod, planetary diversity, and glavius. Thanks in advance for any info you can give!