Source Filmmaker

Source Filmmaker

Wolf [Super Smash Bros Ultimate]
22 Comments
Silverwolf 31 Dec, 2021 @ 5:17am 
I like your model. I'm using it a long time now. I'm only missing a few more face poses. Aren't you planning to update it in the future?
Wes3 3 Feb, 2019 @ 8:56pm 
so how does this problem get fixed?
Sneakyerz - Always blazing  [author] 3 Feb, 2019 @ 3:33pm 
I deleted the fur due to ambition problems
Wes3 3 Feb, 2019 @ 3:31pm 
hey the fur isn't working for him sadly
ZenbuWaifu 30 Jan, 2019 @ 1:35pm 
Love his model and the PBR you put on him. Finally finished a poster of him.
JIBBYtheJAY 12 Jan, 2019 @ 7:47am 
he looks angry,he might need a snikers....cause your not you when u hangry
dancal823 7 Jan, 2019 @ 5:09pm 
this just in: a pack of wolves t-pose to assert dominance to the galaxy
Master Logarius 4 Jan, 2019 @ 10:50am 
*Hrk* He's T-Posing to assert his dominance XD
Mr Riot 4 Jan, 2019 @ 8:14am 
I much prefer the smash fighters to have flexes instead of facial bodygroups, It makes things easier
Aso-Designer 4 Jan, 2019 @ 12:55am 
Any plans about porting Toon Link?
Mr Riot 2 Jan, 2019 @ 5:31pm 
what are you going to port next from Smash ultimate?
OhIt'sChris 2 Jan, 2019 @ 2:44pm 
I understand that flexs take a hella lot of time (i've tried before and failed badly xd) but yeah. Take all the time you need if you want to make the flexs. Though thank you for giving me an answer at least xP
Sneakyerz - Always blazing  [author] 2 Jan, 2019 @ 2:41pm 
It's fine, I know that I should be working on face flexes myself since I really do enjoy making them but as you said, it takes time for the flexes to look good. Sorry if I may looked a bit rude myself tho.
OhIt'sChris 2 Jan, 2019 @ 2:25pm 
I like your model in my opinion but im just giving out opinions on what i think could be done. The face shapes can be done as a flex but idk how long it would take for that to happen. I agree with you that using bodygroups like. Legit sucks toe, and mainly prefer facial expressions cause its easier and better. Though yes in total for my opinion its good and i mainly prefer this one cause its waaaayy easier. But the facial is limited to only having the mouth open with no shapes of the mouth nor bones other than the bone "mouth",
(Sorry if this didn't make sense)
Sneakyerz - Always blazing  [author] 2 Jan, 2019 @ 2:23pm 
Yeah, and I removed those, you dont need to download my model if you dont like it. There is always the other Wolf model in the Workshop but I prefer using shape keys rather than bodygroups only if it's accesories like clothing. Imagine animations a talking scene where the characters dont have a rigged mouth, and only uses bodygroups to talk. That's kinda poor now that you think of it. I really prefer shape keys/rigged facial expressions since those give me more control over the model.
OhIt'sChris 2 Jan, 2019 @ 2:12pm 
I know but i mean things like the cheek to show their teeth, etc.

The game itself i looked in the files and saw they had different face shapes for the mouth.
Sneakyerz - Always blazing  [author] 2 Jan, 2019 @ 1:52pm 
@Xpert_Kun(Chris) You don't, the mouth has a bone for moving it. Im the type of person who don't like to use bodygroups as facial expression.
OhIt'sChris 2 Jan, 2019 @ 1:21pm 
Just a question: How do you change the shape of the mouth having different expressions?
CraniamonUltimateKnight 2 Jan, 2019 @ 1:15pm 
Good work :) I hope you will port Falco and Fox too ^^
WasabiPea)@ 2 Jan, 2019 @ 11:25am 
https://steamproxy.net/sharedfiles/filedetails/?id=1607333307
Yeah... it has already happened. But hey! Good news! Someone finally ported in Marx from Ultimate! So now no one will yell at you to do it anymore!
Sneakyerz - Always blazing  [author] 2 Jan, 2019 @ 10:58am 
I know, just worked on this for too long
fuzzball 2 Jan, 2019 @ 10:57am 
I don't think you know, and I'm sorry to say, but this might have been done already.