Garry's Mod
Nadmod Prop Protection
Комментариев: 130
Alco λ 24 июл в 2:03 
always wear protection while trainbuilding
Etbysnex 22 мар в 7:06 
i can't delete this addon in some mode
Pelumo 64 17 фев в 13:44 
Yo, it might have totaled my save function, since all the props belong to the world, apparently.
the scrombler 13 фев в 3:17 
fucked up my toolgun, can someone help me
.Den4thrius. 30 ноя. 2022 г. в 17:34 
I'm having a recurring problem with the protection of the nadmod prop, when a prop damages the character sometimes it happens that the Spawn menu (Q or F1) simply stops working and I have to restart the game, can you help me?
party 18 ноя. 2022 г. в 4:44 
[Nadmod Prop Protection] Warning! A net message (tsayc) is already started! Discarding in favor of the new message! (nadmod_propowners)
1. SendPropOwners - lua/autorun/server/nadmod_pp.lua:84
2. unknown - lua/autorun/server/nadmod_pp.lua:112
The Doctor 19 мар. 2022 г. в 11:58 
How do I protect spawn?
DAMAGEPLAN 31 авг. 2021 г. в 13:15 
can i claim doors on a map with this?
i am in your walls 8 авг. 2021 г. в 2:21 
please run CPPI hooks (CPPI doc @ http://ulyssesmod.net/archive/CPPI_v1-1.pdf , II.e)
MeQQs 25 дек. 2020 г. в 12:17 
How to make auto cleanup work? No matter what I set up it doesn't work.
Florida East Coast #427 13 дек. 2020 г. в 19:37 
there's an autoclean timer that cleans up everyone's entities and constraints after a set time that they disconnect
LλMBDλ 11 июл. 2020 г. в 19:02 
What does it do to the props of players who disconnect?
Jagger 23 июн. 2020 г. в 16:49 
I also have an issue with the HUD, specifically the font used, which throws errors when looking at props, I'll put the issue and error message on github
camelCase 16 апр. 2020 г. в 14:32 
Does this work for restricting tools such as rope?
SammyT291 11 мар. 2020 г. в 2:07 
@Canhead , Again; id like to help, but you answered none of my questions, nor have you posted any errors on the github, and as stated I cannot seem to replicate your issue..

-Post the error(s) on github https://github.com/Nebual/NadmodPP
-What OS are you on
-Try run with no workshop or legacy addons enabled
Donald Double Pump 5 мар. 2020 г. в 15:23 
@Sammy there's multiple People with problem it says the hud is set to 0 in multiplayer but works in sp
SammyT291 5 мар. 2020 г. в 6:27 
@Canhead, can you open an issue request on the github and give us the exact error your getting?
Im not having any issues with the overlay, nor does anyone else i play with.

Does it still break without any Folder/Workshop addons running?
What OS are you on?
Donald Double Pump 4 мар. 2020 г. в 14:21 
OVERLAY DOESN'T WORK IT NEEDS FIXED

Nebual  [создатель] 4 мар. 2020 г. в 2:06 
v1.5.1 update:
- Fixed clientside lua errors when opening spawnmenu with a bot on the server (thanks @sammyt291)
Brakeman Hornet 20 фев. 2020 г. в 17:40 
the nadmod_overlay wont work
kyaing goat 27 дек. 2019 г. в 12:17 
same issue. fix it please
Nebual  [создатель] 27 окт. 2019 г. в 13:48 
v1.5 update, brought to us by @thegrb93/Sparky!
- Add CPPI Clientside support, eg. for use in Starfall
- Optimized networking
Donald Double Pump 12 сен. 2019 г. в 16:02 
the overlay doesnt show up on multiplayer servers with the mod
Bet-Trey 10 июн. 2019 г. в 8:11 
the Client error multiple times and it makes me unable to access q menu and it stuck forever until I rejoin the server. As long as i don't go into Client in Nadmod prop protection I can normally acess q menu. The Error occured when I try to access q menu after the Client error, it gives me this error.


[ERROR] lua/autorun/client/cl_nadmodpp.lua:191: attempt to concatenate a nil value
1. ClientPanel - lua/autorun/client/cl_nadmodpp.lua:191
2. fn - lua/autorun/client/cl_nadmodpp.lua:203
3. Run - addons/ulib/lua/ulib/shared/hook.lua:109
4. Call - gamemodes/sandbox/gamemode/spawnmenu/spawnmenu.lua:222
5. unknown - gamemodes/base/gamemode/cl_spawnmenu.lua:56
6. unknown - lua/includes/modules/concommand.lua:54


[ERROR] lua/autorun/client/cl_nadmodpp.lua:157: attempt to concatenate a nil value
1. func - lua/autorun/client/cl_nadmodpp.lua:157
2. unknown - lua/includes/extensions/net.lua:32
Monaco 13 янв. 2019 г. в 13:27 
Can you add Entity Damage as an option for Admins?
Cougarmint 15 июл. 2018 г. в 4:31 
I don't know if this is a common error with everyone else, but whenever press the Use key or touch anything with the Physgun when this is enabled, I get the following error in my console:

[ERROR] addons/nadmod prop protection/lua/autorun/server/nadmod_pp.lua:369: attempt to index a nil value
1. v - addons/nadmod prop protection/lua/autorun/server/nadmod_pp.lua:369
2. unknown - lua/includes/modules/hook.lua:84

I've checked for mod conflicts and it seems to be just this one.

(comment edit note: spelling corrections)
Tomoli75 28 июн. 2018 г. в 22:58 
This should have been in the vanilla game!
Sanders 7 июн. 2018 г. в 18:08 
this addon is good but the CPPIGetFriends part of this addon is trash it breaks damage core e2 functions when using it on an npc or a prop..................this is the full error: addons/wire/lua/entities/gmod_wire_expression2/core/e2lib.lua:708: attempt to call method 'CPPIGetFriends' (a nil value)
Sanders 2 мая. 2018 г. в 11:39 
where is the black list on this addon? as there are models that should be spawnable but can't
happypug 10 мар. 2018 г. в 16:53 
help it's not showing up
Chainzprodigy 27 фев. 2018 г. в 14:20 
How would I go about assinging ownership to an entity that is spawned by another entity. I have a money entity that a printer prints out and I only want the owner of the printer to be able to pick up that money
GenStone 30 янв. 2018 г. в 14:57 
Hopefully we should see an option to disable prop protection on certain props. I have a prop-based claim flag that we change the color of to indicate ownership when we take a base over. Specifically, I want to be able to enable specific tools if I wanted to, like this prop can't be moved with the physgun, but it can be removed or modified with the tool gun, etc.
Nebual  [создатель] 4 янв. 2018 г. в 0:59 
v1.4 Update:
- Cleaning up the map now restores ownership to the World
- Singleplayer now defaults to PP being off
- Admin menu can now be opened during high ping (useful for cleaning the source of the ping)
- Add nadmod_overlay convar (0 = off, 1 = owner info only, 2 = owner + model + entityID + class)

@Nightly: Get an admin mod. I have one linked in the description.
@sol: That has annoyed me in the past! I've rejiggered the cpanel so it remains visible if you've ever loaded it before.
@georgeravenholm!: Alright, disabled by default in Singleplayer
@[SMOL]SwerveSwerve: Alright, added nadmod_overlay convar
@FreezeBug: I think I need to keep a delay after map start (later than InitPostEntity) to catch _all_ maps' world ents; but I've added PostCleanupMap, thanks!
@Chillstice: I've documented my concommands, that one would be nadmod_cdp
Buttons 7 ноя. 2017 г. в 19:58 
what do i do if it says im not a admin
ABTTEX 24 авг. 2017 г. в 2:44 
How should I prevent players from moving N / A props
sol 26 июл. 2017 г. в 16:17 
it takes a while for the admin menu to load, and when someone spams often times you can't delete their stuff only because the menu won't load :\
Grey 24 июн. 2017 г. в 17:41 
Is there a way you can add allowing certain groups to be able to move props like an admin? cause there's no prop protection mod that lets operators from ulx move other peoples props without permission. operators technically are not admin so thats why im asking. also are you able to clean individual players props like simple prop protection? thanks your mod is great.
bveezey 13 мая. 2017 г. в 19:06 
it would be nice if you disabled it for singleplayer as its pretty annoying installing a server collection then going in single player to be locked out of world props
Colton 13 мая. 2017 г. в 12:48 
is there a way to turn off the overlay that shows owner id etc.
FreezeBug 11 фев. 2017 г. в 14:12 
Hey Nebual,

Was hoping that you could change a few things regarding this for better support with cleanups.

At line 327 of nadmod_pp.lua you're calling the function that locates world props and sets their owner to "World". However, the way it's done isn't exactly reliable.

"if CurTime() < 5 then timer.Create("NADMOD.PPFindWorldProps",7,1,NADMOD.WorldOwner) end"

Can you replace it with this?

hook.Add("PostCleanupMap","NADMOD.PPFindWorldProps",NADMOD.WorldOwner)
hook.Add("InitPostEntity","NADMOD.PPFindWorldProps",NADMOD.WorldOwner)

Your current implementation is causing world props to be unowned on cleanup :p
Chillstice 16 дек. 2016 г. в 14:38 
Also are you planning to add a switch that prevents world props from being picked up by admins when the "admins can touch anything" setting is turned on?
Chillstice 15 дек. 2016 г. в 22:41 
Simple Prop Protection had a command that admins could run from the console to clean up disconnected player's props (spp_cdp) Is there a command that has a similar effect with Nadmod?
Nebual  [создатель] 4 окт. 2016 г. в 2:09 
v1.3.1 Tiny update:

* Protection is now enabled by default
* Improved support for E2 protection checks

Everything still seems to work in my testing.
@Lyzz Admins show up as "friends" that you can't untick, so you know who's capable of touching your stuff.
Corn Bread 22 авг. 2016 г. в 14:03 
This allows players to own world entities like buttons and doors.. and when auto clean runs the owned entities get deleted
Odey555 21 авг. 2016 г. в 8:37 
Doesn't work
looter 20 июл. 2016 г. в 21:35 
this seems to have bugs with permissions and friends now
Funion 16 июл. 2016 г. в 10:20 
Oh sorry, i wasnt reading :PPPP. it clearly says "Note: Initially Protection is disabled serverwide, just tick on the Main Power Switch in the Admin CPanel and hit Apply."
Funion 15 июл. 2016 г. в 16:10 
Hey prop protection is broken, Can you update it please?
QuasarBarkas 31 мая. 2016 г. в 4:48 
somebody stole my contraption even though he wasn't on my friends list.
Lyzz 30 мая. 2016 г. в 10:45 
my experience is bad too:
- goes on server
- all people are friends
- cant delete them
- gg invertet prop protection