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Ein Übersetzungsproblem melden
1. SendPropOwners - lua/autorun/server/nadmod_pp.lua:84
2. unknown - lua/autorun/server/nadmod_pp.lua:112
-Post the error(s) on github https://github.com/Nebual/NadmodPP
-What OS are you on
-Try run with no workshop or legacy addons enabled
Im not having any issues with the overlay, nor does anyone else i play with.
Does it still break without any Folder/Workshop addons running?
What OS are you on?
- Fixed clientside lua errors when opening spawnmenu with a bot on the server (thanks @sammyt291)
- Add CPPI Clientside support, eg. for use in Starfall
- Optimized networking
[ERROR] lua/autorun/client/cl_nadmodpp.lua:191: attempt to concatenate a nil value
1. ClientPanel - lua/autorun/client/cl_nadmodpp.lua:191
2. fn - lua/autorun/client/cl_nadmodpp.lua:203
3. Run - addons/ulib/lua/ulib/shared/hook.lua:109
4. Call - gamemodes/sandbox/gamemode/spawnmenu/spawnmenu.lua:222
5. unknown - gamemodes/base/gamemode/cl_spawnmenu.lua:56
6. unknown - lua/includes/modules/concommand.lua:54
[ERROR] lua/autorun/client/cl_nadmodpp.lua:157: attempt to concatenate a nil value
1. func - lua/autorun/client/cl_nadmodpp.lua:157
2. unknown - lua/includes/extensions/net.lua:32
[ERROR] addons/nadmod prop protection/lua/autorun/server/nadmod_pp.lua:369: attempt to index a nil value
1. v - addons/nadmod prop protection/lua/autorun/server/nadmod_pp.lua:369
2. unknown - lua/includes/modules/hook.lua:84
I've checked for mod conflicts and it seems to be just this one.
(comment edit note: spelling corrections)
- Cleaning up the map now restores ownership to the World
- Singleplayer now defaults to PP being off
- Admin menu can now be opened during high ping (useful for cleaning the source of the ping)
- Add nadmod_overlay convar (0 = off, 1 = owner info only, 2 = owner + model + entityID + class)
@Nightly: Get an admin mod. I have one linked in the description.
@sol: That has annoyed me in the past! I've rejiggered the cpanel so it remains visible if you've ever loaded it before.
@georgeravenholm!: Alright, disabled by default in Singleplayer
@[SMOL]SwerveSwerve: Alright, added nadmod_overlay convar
@FreezeBug: I think I need to keep a delay after map start (later than InitPostEntity) to catch _all_ maps' world ents; but I've added PostCleanupMap, thanks!
@Chillstice: I've documented my concommands, that one would be nadmod_cdp
Was hoping that you could change a few things regarding this for better support with cleanups.
At line 327 of nadmod_pp.lua you're calling the function that locates world props and sets their owner to "World". However, the way it's done isn't exactly reliable.
"if CurTime() < 5 then timer.Create("NADMOD.PPFindWorldProps",7,1,NADMOD.WorldOwner) end"
Can you replace it with this?
hook.Add("PostCleanupMap","NADMOD.PPFindWorldProps",NADMOD.WorldOwner)
hook.Add("InitPostEntity","NADMOD.PPFindWorldProps",NADMOD.WorldOwner)
Your current implementation is causing world props to be unowned on cleanup :p
* Protection is now enabled by default
* Improved support for E2 protection checks
Everything still seems to work in my testing.
@Lyzz Admins show up as "friends" that you can't untick, so you know who's capable of touching your stuff.
- goes on server
- all people are friends
- cant delete them
- gg invertet prop protection